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Deathdreamer

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Everything posted by Deathdreamer

  1. Almost every planet has a fleet shuttle located somewhere on it, each with an droid that gives you a "breadcrumb" quest to go talk to a Setele/Malgus holo in the dropship hanger to start a Flashpoint. This is a quick one way trip. My suggestion is for the shuttle to unlock and allow for a quick return from fleet to the same spot. Yes you can use your ship, but it would be a little less time consuming if you could come directly back to where you started.
  2. The fleet transports on each planet (near the FP NPC droid) allows transportation only one way. Make the shuttle unlock the location for the character once discovered. Have them transport you to a hanger on the fleet, with a return shuttle that can take you can select to go back to any planet you've unlocked.
  3. I run FP's and make a point to do most group quests as I'm leveling, but most of my characters never get above level 3 social. It seems to me that getting to high level requires a continuous effort with friends (or MANY Esseless runs). Either way, you shouldn't have to repeat the process with each character.
  4. I don't know if it is already available in game, but the armor the Sons of Palawa wear looks cool. It could be added to the cartel market or some pack.
  5. Yes I re-posted. My first post wasn't clean as I had intended. I don't post much.
  6. I understand making a full playable race option requires much programming, artwork and testing that takes time and money, so I'm suggesting an alternative. Holographic Disguises. Create items (I suggest a Mod-able belt) that when equipped change the head (and maybe hands and/or feet) to that of existing alien NPCs. You could even replace the character's entire look much the way crew member customizations do for Khem Val, even changing the base body type. (Who ever heard of a strong or fat Duros?) This would use assets that are already in the game, with existing framework for face emotes and movement. This would open many races that are not popular enough to even consider a full race work-up, such as the Rodian, Bith, Weequay (my favorite), Duros, Sullustans, and Kubaz as well as more popular races such as the Kel Dor or Nautalan. (I would go ahead and do the Togruta race full up, as this lowly option would infuriate the loyal that have been calling for it.) Would there be clipping issues? Possibly. Will the character still speak basic, despite the lore to the contrary? Yes. Will half your Rodian jedi's snout-face cave into Kira's when he leans into kiss her? Yep. It's just a Holographic Disguise. Would a full playable race with multiple options be better? Yes, but be reasonable. The Devs would rather work on content to keep bored players from leaving. Simply create a few static options for each race. By limiting the options, you could maintain a acceptable level of quality. You could even add races that aren't even in the game this way such as Bothans, Quarren, and Cereans. (Gungan, if you can withstand the firestorm of rage that would erupt.) With the full body option, you could add such races as Wookies, Jawa, Chevin, Gamorreans, Trandoshans, or Ithorians. If some of these odd shaped races break or look terrible moving through combat animations, simply make them Unreliable Holographic Disguises that fail and reveal the character during combat. This would help the re-colored-humans-only feel the game can sometimes get. Players could apply their favorite race to their existing characters without having to do a full re-roll or spending CC for each and every one, even swapping on a whim. It would be also be a godsend to RPers, allowing them to use alien races in their stories and changing them as needed. It would also allow you to gauge what races are truly popular and worthy of a full workup race, with multiple options.
  7. Love this idea. I have unlocked several colors in my collection and now manually change them regularly.
  8. I understand making a full playable race option requires much programming, artwork and testing that takes time and money, so I'm suggesting an alternative. Holographic Disguises. Create items (I suggest a Mod-able belt) that when equipped change the head (and maybe hands and/or feet) to that of existing alien NPCs. You could even replace the character's entire look much the way crew member customizations do for Khem Val, even changing the base body type. (Who ever heard of a strong or fat duros?) This would use assets that are already in the game, with existing framework for face emotes and movement. This would open many races that are not popular enough to even consider a full race work-up, such as the rodian, bith, weequay (my favorite, remember that if you use this idea), duros, sullustans, and kubaz as well as more popular races such as the kel dor or nautalan. (I would go ahead and do the togruta race full up, as this lowly option would infuriate the loyal that have been calling for it.) Would there be clipping issues? Possibly. Will the character still speak basic, despite the lore to the contrary? Yes. Will half your rodian jedi's snout-face cave into Kira's when he leans into kiss her? Yep. It's just a Holographic Disguise. Simply create a few static options for each race. You could even add races that aren't even in the game this way such as bothans, quarren, and cereans. (Gungan, if you can withstand the firestorm of rage that would erupt.) With the full body option, you could add such races as wookies, chevin, gamorreans, trandoshans, or ithorians. Isn't it odd that wookie guns are in the game but the only wookie companion in the game can't use it because he's melee? If some of these odd shaped races break or look terrible moving through combat animations, simply make them Unreliable Holographic Disguises that fail and reveal the character during combat. This would help the re-colored humans only feel the game can sometimes get. By limiting the options, you could maintain a acceptable level of quality. Players could apply their favorite race to their existing characters without having to do a full re-roll or spending CC for each and every one, even swapping on a whim. It would be also be a godsend to RPers, allowing them to use alien races in their stories, even changing them as needed. It would also allow you to gauge what races are truly popular and worthy of a full workup race, with multiple skin tones and options.
  9. Similar to the covert armor chest piece, make several styles of chest and arm tattoos. Maybe dragons, vines, and a few tribal patterns that mesh with Zebrak face patterns. Of course, add a simple halter or vest for females.
  10. I would simply like a way to just display the things I have collected and/or unlocked.
  11. Much as Underworld Trading provides mats for three crafting skills, the materials from Investigation should be added into Diplomacy and the skill removed. Although I have leveled both skills on alts to make medkits and barrels and such, this opinion comes strictly from my efforts with Slicing. Diplomacy missions sell for below the "suggested" price the GTN automatically lists them for and Investigation missions sell for so low that I've taken to simply vendoring them rather than bother listing them. Having it serve two crafting professions and grant LS/DS points would make the skill more useful and attractive.
  12. To make crafting missions a little more user friendly, how about adding a "Repeat" button to the window that opens when a crewman completes a mission. Clicking it would accept the results of the mission and immediately sends the companion back upon the same mission, if it is available to be repeated. I like to bounce my crew into missions when I'm playing a flashpoint. Having to open the whole thing to select a mission each time one finishes pulls me out of the action. At the very least, make it to where the Missions window doesn't close each time you send a crewman out, forcing you to reopen it for each one.
  13. I would love a way to turn XP on and off. Easily my favorite part of the game is the first flashpoints - Esseless and Black Talon at low level. I would park a few characters at that level just to run them when the mood struck me. But this is just my reason. Other uses for toggling XP such as choosing to compete at a set level for PvP or ramping up the difficulty of the single player content by keeping lower than your opponents are valid as well. If some players choose to remain in lower level content, it can add to the experience of new players by reducing group finder wait times and making low level planets more populated.
  14. There's an actual casino in Nar Shadda that sits unused in the game that represents a huge opportunity for the game. Create four or five mini-games of chance fitting to the setting and place them there. One could be as simple as a slot machine, while another could be based off Pazaak. Much as in real life casinos, offer generous payouts that inspire players to risk playing and small payouts to keep them playing, but keep the odds FIRMLY in favor of the house. This could benefit the game in three ways: First, it gives players something to do, and more options for play are always worthy of consideration. Second, as games mature inflation can become an issue for new players. This takes credits out of the economy, helping to control inflation. Finally you could make it possible to play with both credits and cartel coins, perhaps giving players more reason to purchase the coins. As long it is established that there will NEVER be a payout of coins or credits for real world cash, I would assume there would be few legal complications.
  15. I like to pull mods out of drops and rewards and upgrade mod-able armors an weapons that I've chosen for looks. I'd appreciate maybe a working mod station on my ship and/or a summonable one (like the mail box) as Legacy unlocks so that i don't have to search the planet I'm on hoping for one or travel to the fleet which can be laggy for me when it is crowded.
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