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EvilMustDie

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  1. This guy doesn't play Operative Healer or playing in a server against pink rabbits. No need to answer to him, don't bother trying to prove anything. 'great mobility', 'easy to stun/snare/cloaking screen..' 'ZERO energy problems' 'I don't run out of energy, ever' 2 kolto probe, get stimboost, fill energy, join combat > Recuperative Nanotech (26 energy with gear) > Kolto Injection (25 energy) > Surgical Probe (Free) > Kolto Injection (25 energy) > Surgical Probe (Free) > Renew Kolto Probe (15 energy) > Renew Rec Nanotech (26 energy) > KI (25) > SP (Free) > KI (25) > SP (Free) > Renew Kolto Probe > Renew Stimboost > KI (25) > SP (Free) > Renew Rec Nanotech .... repeat the cycle once more and I am down to 20 energy, not enough energy to recast KI... Diagnostic Scan? oops Diagnoctic Scan is not strong enough to keep anyone alive, and I don't have time to use it cause unlike Hard Mode or World bosses, enemy players do not have specific times to rest and refill energy, so Dia Scan is useless in PvP. I want to learn in which server this guy is playing, cause I also want to spank bunnies who don't target healers first and allow healing.
  2. Kolto infusion needs more than work. Other than PvP it is useless now cause it is a drain on our energy problem. And in PvP it is only useful to fool the enemy: You know that they will interrupt your casting and you will not be able to cast main heal for another 4 seconds, so you start casting Kolto infusion. Enemy interrupts it, now you can use your Kolto injection without being afraid to be interrupted. Other than this, to cast it to ask for a wipe in any HM. What makes me more sad is that the Rakata Field Medic's Gear 4 pieces gives the bonus: Increases the critical chance of Kolto Infusion and Kolto Pack by 15%. Even with critical procced, Injection+Surgical Probe is the only option, no operative can afford 20 energy for this junk (Our energy regen rate is 5 only above 60). So 4 pieces of Rakata gear gives nothing to us So sad, but even the end game gear clearly shows the neglect for ops/scs. The developers didn't notice that for long And they don't care.
  3. Thanks for nerfing us again. /bumped. EA shall balance classes not according to the forum fighters but real in game data. I don't know anything about PvP, I am a PvE medic, with columni gear and 2 pieces of rakata. I noticed my healing becoming worse and worse, and after today's patch I couldn't keep the tank alive. So what's the point of the gear which is designed for agents if it doesn't help anything? Forums fighters and trolls sure have tons of time to spend hours crying in the forums. But most players like me will check the forums only if there is something broken in their class. And now I know my class is broken, first due to class based nerf, now due to generic surge nerf. Until 1 week ago whenever I entered the game I immediately received invites for ops. With my PvE gear I could heal for ~300k in PvP games. This week I could hardly keep up healing in EV, in PvP I could only heal ~200k? Thought bad luck, etc. Today I couldn't keep up healing in a stupid HM, in PvP ~150k hardly. And the funny thing is that my gear improved more and more in last 2 weeks, but I heal less and less. Time to roll a marauder/sorcerer/mercenary it seems.
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