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Elmiond

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  1. Optimizing for every single hardware combination out there is insanely difficult, especially the new pieces that few know the quirks of yet. Firmware and drivers for the newest harware also still hasn't been optimized. Hero engine, at the time of purchase, was little more than a content creation kit in late alpha/early beta and was mostly unoptimized. BW has historically used engines that others had optimized before purchase and therefore don't really have all that much experience in doing that themselves. My rig runs swtor fine even on fleet or in pvp managing 45-70 fps without sudden dips in performance. The only thing I've noticed to tank my system is excessive smoke, and that has gotten better. So why does my 3-4 year old system handle it about as well as your really new highend one? Growing pains. TLDR: Computers, hardware and software are incredibly complex systems and so many different parts of them can be the culprit, none of them may be untill put together.
  2. Well, they require you to have no weapon equipped. It's for fun and duels <.<.
  3. Both processes are multi-threaded, but other than requiring a minimum of one thread per process, but other than that, number of processes has little to do with number of threads
  4. Are they removed from family-tree upon deletion: Sorry, I don't know. Unlocks made by a character that is later deleted does not remove that unlock (http://www.swtor.com/blog/community-qa-april-20th-2012)
  5. Actually, having a harm and a help ability on the same key is prone to error. You have to change targets inbetween so while your left hand doesn't encounter any muscle memory issues from keypress to keypress you now have to target using your mouse or luck it (tab). Which is far more prone to error even with a lot of practice. Going from key combos that are far from each other (say, s5 to a1) is largely negligible because I have at least a full second from one action to 'reset' my position to the default at wasd (at least one finger is constantly anchored there for reference) before I have to make the final decision of what to use. We can agree that decision errors can be neglegted as they are reliant on possible actions and not number of keybinds?
  6. Mispressing ctrl/shift/alt is fairly difficult if you hover your hand on wasd, even in combination with another key. As it is, the only keys I have difficulty with ctrl/shift 5/6 because of distance, incidentally I don't use them for reactive abilities, only those I'll know a fair bit in advance I want to use. I would agree with you if we were talking 50+ keybinds, but that would be because of the keys getting difficult to reach. Note: I'm mostly argueing with CP due to his assertions of mathematical superiority when he can't even back that up with a decent formula for it.
  7. I could hook up a small programmable chip to a usb port and have it present itself as a usb keyboard and program my macros directly on it. By your interpretation that is still against the terms, but it's also undetectable. Alternatively you could make a programmable piece of hardware without smart components (no software) to press the physical keys on your keybard. Not against the terms, strictly, but same net effect. Regardless, back to the original, original topic: Q: Will we see macros anytime soon? Even simple ones? Georg: Probably but no ETA at this time. We don't want macros that effect combat directly because we don't want it to be less approachable. Mouse over healing wouldn't be considered a macro. Problem with that statement being that they haven't clarified what they consider "affecting combat directly"
  8. I'll take your word for it, wasn't aware it accepted space as characters
  9. The sw:d wasn't macroed, if it was there'd have been text present for the macroname. Anyway, you asked whether he'd have performed as well without macro's, well, ignoring the upset of changing one's playstyle, and assuming mouseover is available baseline ( as we are getting in swtor), it would barely have affected his reaction times.
  10. He had 16 macro's by my count: 2 statically linking to his trinket slots 3 dispell (one for each of his partners and one for himself) 2 power infusion (one for himself, one for the mage) 1 for mass dispell, likely chat as nothing else possible within wow's macro system would make sence for that spell 1 for shield (@mouseover judging by how he used it) 1 to work around shadowfiend's unreliable targetting during tbc (occationally failed to attack the target you cast it on /cast shadowfiend /petattack) 1 inner focus 5 social macros Of those, only the 3 dispell and 2 PI is significant to his play, and could have been replaced by mouseover.
  11. Actually I might disagree on that slightly, as mouseover will reduce the time from your reaction to your ingame action if you have to decide your action reactively near the end of your gcd (raidhealing springs to mind). It's not strictly relevant to swtor though, as we are getting mouseover functionality baked into the UI without needing macros.
  12. I used macro's in wow, and it didn't reduce my keybinds, it increased it actually. I had the exact same number of abilities bound, plus a few chat macros and my avoidance calc macro.
  13. Subjectively to you, that is the truth. Subjectively to me and Ferroz, it most certainly isn't. I'm pounding you because you are spreading misinformation as if it was true, something that really rubs me wrong. Feel free to support your arguements with evidence or logic.
  14. You hold your fingers rigid over the right keys and depress with your wrist, not the fingers themselves to ensure you hit two notes simultaneously.
  15. I have (well, synth keyboard), difficulty was the same if both keys were within reach of the same hand.
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