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Neshira

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Posts posted by Neshira

  1. Apparently they do, but I was only able to play one expansion thing as a subscriber, I chose Eternal Throne [somewhat of a good choice] But now I can't choose KOTFE, Why is this?

     

    Because they go together and KOTFE comes BEFORE. Kotet is the sequel to it. You cannae play them out of order.

  2. It would be interesting to find out if FF is one of the games that is benefiting from the asian boom at the moment, and is still suffering a shrinking western audience like most MMOs.

     

    Multiple studies posted in this forum demonstrate that the majority of the western "hardcore" audience has moved on to MOBAs and first person shooters. Casuals seem to dominate the western MMO market at this time.

     

    Of course that may not be the case with FF....it is worth looking at it a bit closer.

     

    That's probably because the hardcore gamers that are super competitive are interested in competition and not story. Esports is a thing now and there's no money or fame to be made from being really good at an MMO.

  3. Due to bolster, 228 is fine for PvP, and since bolster is weird, 208 is even better, as noted a few posts above yours.

     

    I've stopped worrying about gear for PvP. It hasn't been a problem at all, at least in regs.

     

    I wouldn't know, I don't do PVP. I always assume you need the best gear for PVP since those people seem to be whining about that all the time so I've never bothered to try.

  4. They can't do what you're asking for, not in any significant way.

     

    The larger the game the less varied the outcomes of choices can be due to various elements but mostly due not having the time and resources combined with all the QA Testing required by making multiple choices and their outcomes. Because you have to account for every possible thing.

     

    For instance in a cutscene you choose dialogue options 2,1,2, and 3. The next scene that comes an hour later you choose 3,2, and 3. QA needs to go through that scenario but then go back to the beginning and chose options 1,1,2, and 3, then play through everything to make sure it works. Then go back and do options 3,1,2, and 3. Basically play through every possible choice combination to make sure it works and doesn't create any problems. It might not seem like a big deal but when you take the vanilla game into account and realize that process had to be done with everything from you starting on your starting planet to the end of your class story, it's an insane under taking and it's ultimately what led to SWTOR being one of the most expensive games ever developed.

     

    The reason why almost all choice based games have a diamond effect (everyone starts the same, the middle is different, but the end is the same) is because of things like QA and the time + resources required to make varied choices.

     

    In order to make content/choices/story in video games more varied the overall experience needs to be shorter. That's the trade off. You either get a long game where your choices don't really matter or a really short game where you choices can really effect the out come of things. For example the Way of The Samurai series is a great example of a game series where your choices can really effect the plot however they're able to do that because those games only take like an hour to beat. Again, it's a trade off, the longer the less variety, the shorter the more variety you can do.

     

    This is very true and you said it far better than I could. Even games that tout choices as the most important thing and have little choices that affect something in the future have this issue. Take Life Is Strange for example. This game says that even something as insignificant as watering your plant or not is an important choice. Later in the game some of these choices have small impact but at the end of the game you're still left with one of two choices. In the end nothing you do is worth anything at all because none of it affects the overall outcome. It's still a good game just as other bioware games are still great but to give players a truly choice driven experience would take a decade of development and would have to sacrifice something huge. Sacrifice full voice acting? Graphics quality? Game time? Worldbuilding? What would you leave out?

     

    Different people have diffferent responses of course and so do the companies. In many cases they choose to go the less risky route by choosing to save the more "AAA worthy" feature. Full voice acting increases immersion and any new game these days without it will definitely face some bad reviews and seem last gen. The graphics quality of SWTOR isn't that great but for the time it was developed it was pretty good for an MMO and at least it still looks somewhat this-gen instead of looking like WoW which still looks like it belongs in 2004. Cutting game time down means cutting the price point down as well unless you want some seriously angry gamers which means you might not even make back all that money you spent on writers and developers to make that meaningful choice driven game. Same with worldbuilding.

     

    I'm not saying I wouldn't love some more meaningful decisions because I would. I'm just saying that it may not be feasible from a business perspective.

  5. Both of my guilds do that and honestly I love it. I'm not a raider, I'm not experienced with MMOs and I suck at video games to begin with. I've never been made to feel bad during an OP because I was new to it. One of my guild leaders even has a website with rundowns and diagrams of all the ops and when we run them we use teamspeak for clear communication. I've run with him and others including people from outside the guild and they were very kind and guided me through tanking them since I was the tank and had never done it before.
  6. For pity's sake. They are not asking for millions. They're freaking asking for a couple hundred bucks per two million made. That's so extreme that I get 5x that much for a bonus every year from my job and then some. Did you even listen to the link that was added above. You might want to listen to what Steve Blum and Jen Hale say about it before passing judgement.

     

    And someone said they were asking for the same amount as movie stars. Movie stars are already overpaid. Voice actors absolutely do NOT deserve millions. Maybe a little more but even then it's stretching. Steve Blum and Jen Hale are both great people I'm sure but as two of the most prolific actors on the scene they aren't exactly indicative of the rest of the group. They make more than most people do easily for doing very little work.

     

    I believe in the improvement to their working conditions and I think they should have more control and knowledge in their roles but nothing can convince me that they need a huge bump in pay.

  7. I find melee to be much easier than ranged. Ranged play is far more tactical and requires much more skill than I have. With melee I can literally mash buttons and go through my rotation (after I've set it up and done some testing in starparse) to get things dead.

     

    I started out playing as a smuggler (this was at launch mind you) and it was difficult for me. I died a lot. When I came back I began playing the 4 force-using classes and found them to be much easier. I started a couple other ranged toons as well and found it to be alien. Not as hard as it was the first time but definitely harder than melee.

     

    Although take my word with a grain of salt because it could all just be chalked up to the fact that I suck.

  8. Less assumptions then and more linking the OP to this $500 build.

    I mentioned several sites in which he could go build his own. It's his PC and he should be the one building it for his budget, skill level, and needs. Nothing I build will be exactly what he needs. I'm just saying that there's no reason that everyone should be assuming that he's going to need a thousand dollar PC to run a 5 year old game.

  9. Actually, for smooth gameplay, SWTOR does require a powerful CPU, particularly in PvP and OPs, or any time there are a lot of players around. At this time, an recent gen Intel i5 is the best choice.

    For budget conscious players, the new i3-7350K should perform fairly well, and high end AMD FX-83xx's should do ok.

     

    For AMD fans - Ryzen is coming.

     

    Yeah but any pc with an i5 or i3 isnt' going to be a thousand dollars unless you're putting dual titans or something insane in it. (I'd like to mention that an i3 probably couldn't even run dual titans but still.)

     

    On various websites (I like cyberpower but the deals right now are meh.) you can build a decent PC using an i3 or i5 processor with a decent enough card and set up for SWTOR all for less than 500 bucks. You'll have to look if you want the i3 but most places still sell the i5. You could actually probably find something similar to my current set up for much cheaper than I paid since I got it almost 2 years ago. Mine was 1200 dollars then so it can't be that expensive now.

     

    Also newegg's refurbished section is hard to navigate but sometimes has some decent ones.

     

    I saw one in december's costco coupons that would easily run SWTOR if not necessarily super new games.

     

    I recommend waiting until March if you use cyberpower. I got mine during their march madness deals or it would have been 2200 or more.

  10. I beta tested the game and pre-ordered. I played as a subscriber for a year or so before I was unable to subscribe anymore (having a child does that to you financially sometimes). Preferred status was utter garbage, terrible for someone like me who isn't good at video games and had never played an MMO except this one. So I left and didn't come back until a couple months ago. Here's the things I've noticed since my return that I really like.

     

    -Streamlined features that make playing easier and more user friendly.

     

    -One of these is the item modification on the go. No more having to find the stupid table every time you wanna put a new hilt in.

     

    -Multi-role companions!! That's huge! Now I can use the companion I want and be okay. Not to mention that the way they had some comps spread out was crazy. As a smuggler, for example, you didn't get your healing companion until way later in the game and that sucked.

     

    -Haste/Dash/whatever from lvl 1. YES. You had to reach lvl 10 before (for those who didn't know that).

     

    -Speeders from lvl 10. YESSS. You had to read level 20 before AND pay 20k creds.

     

    -No more creds for abilities. I no longer have to worry about whether I can get the new abilities or not because I'm always poor!

     

    -Outfit designer yessssssssss. I love it. No more having to look ugly to have good stats or look great but die in one hit.

     

    -Dyes. Those weren't around when I played before.

     

    -Animal mounts weren't either and now I collect them!

     

    -Guilds were either not around or very new. I really enjoy playing with a guild.

     

    -It feels like I earn XP faster and level faster than back then. I struggled to keep my Smuggler at planet level at the time and it sucked because I suck at gaming and I died a lot on my smuggler.

     

    -PVP/PVE instances. No more worries about what server I'm on for what I want to do.

     

    -Level sync. Early level players don't have to worry (as much) about some max level jerkbutt coming along and ganking them while they play. Even early level people want to pvp and they'd prefer to do it with others around their own level.

     

    -Legacy unlocks are nifty.

     

    -Finally there are a couple of companions with same sex romance. They should still make them ALL available but at least now we have a couple of options.

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