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urcoconuts

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  1. self healing with bleeds, better damage output than juggs. caster class killer. marauders are lacking in the survivability department other than abilities with long cooldowns and/or higher dps and bleed healing ramp up times. two lightsabers
  2. Not sure if this is the right place to post this since it is off topic. https://docs.google.com/spreadsheet/viewform?formkey=dFlfdlhxLWpCS2ZkdUtQM1ZrMkdFVUE6MQ the link is to a survey that I created for a Data visualization college class. The survey is directed towards college students that own a laptop, desktop, netbook, or tablet. its only about 20 questions so it shouldn't take you more than 5 minutes. You're help is greatly appreciated. All contributions are completely confidential and no personal information will be recorded, only your answers. thanks again
  3. i wouldnt call it useless. just because our bleed crit chance got reduced it doesnt mean we need to dump all of our points into one stat. if you can upgrade go for it. it will increase your damage and expertise.
  4. around the same means : somewhat higher or lower but not a notable huge difference.
  5. Like I said in my original post is that the base damage is lower but the crit damage has been increased. If are specced right and utilize the Frenzy ability you shouldnt have a problem criting with bleeds.
  6. its different if people know how to play a class, other things come into play such as: gear priority and ability to implement their abilities to the fullest. he was complaining about damage and 100k is pathetic compared to what a half decent marauder can do.
  7. currently in class right now, but when I get the chance I will check those.
  8. So far in pvp I've been topping the charts and reaching the 300k mark pretty easily. even in a quick alderan i hit about 250k damage with not a lot of effort. the base damage has been around the same but the crits are about 300-400 extra damage stronger. anyone else enjoying this fix/buff to marauders?
  9. i am aware, i am specifically talking about the Ilum dailies. the reason why people farm the bases is for the valor and because the weekly is to get 150 kills. ill be honest that i sat in front of the pubs base for about an hour to get my weekly and daily done. if you reduce the amount you have to kill overall you get rid of the old Alterac valley syndrome. with the daily 30 kills you keep people wanting to kill each other with the 15 warzone efforts people are going from point to point trying to capture stuff actively
  10. come on people, give your opinions!
  11. Make the daily quest to kill or collect 30, and make the weekly the 15 warzone efforts. this way people are trying to kill each other, while also capturing the objectives, and it makes people go to different points on the map so they dont bunch up and just camp the bases and cause lag and chaos. thoughts and opinions?
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