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koolkuz

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  1. These are my personal opinions of course. The battlegrounds in this game are rather dull. You have to do one of the following. 1) Grab a "ball"....toss a ball...move across your foe's endzone. 2) Plant bombs in a few rooms and activate a computer 3) Capture and hold some nodes There are some ancient MMO's, I am guessing perhaps still active, who had a more invigorating concept for battlegrounds in my view. One of those old games was "Dark Age of Camelot." The active battlegrounds involved more than just endless close quarter combat with the enemy. Some of the other features that made it a bit more interesting. 1) There were outposts and castles that had to be captured. This involved working as a team to get battering rams and other such tools to knock down the doors to the forts and castles. All along the way you had defenders within, and on, these buildings trying to hold off the invaders. Once the enemy was inside the building the battle became close quarter combat until the building was captured. When the battle was over, regardless who owned the building when it was over, you had to repair the building so you could defend it from the enemy. This often meant sending small parties out to get material (wood) to repair the outpost and/or castle. There was a lot more to all of this...but all these elements other than just straight forward close quarter combat made the battles a bit more enjoyable. 2) You would send your stealth classes out to scout for enemy movement and report back to the group. It made having stealth something truly worthwhile in a battleground. 3) The battles did not have time limits. It wasn't unusual for a fight to last hours. 4) There was no size limits in the battlegrounds. So if you were outnumbered you quickly learned tactics to overcome the enemy's superior numbers. You had to think things through before you acted. So sitting at your computer screen and just "mashing buttons" wasn't going to give you a victory. You had to "think." I would suggest taking a look how Dark Age of Camelot and some other games managed their battlegrounds, yes still some of their ideas, can only help this game at this point. Something needs to be done to halt the exodus of players from this game.
  2. Somebody may have presented this idea already. If so, I apologize for bringing it up again. Any plans to permit customized action bars ? 1) Option to resize the action bars & menus 2) Option to move the action bars menus to different parts of the screen as you see fit 3) Add more action bars to allow a person to install all their abilities if they so wish 4) Allow player designed action bars in game. Past MMO's the player base routinely developed action bars and menus superior to those deployed by the gaming company -Thanks for hearing me out-
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