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Samcuu

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Posts posted by Samcuu

  1. As many others have stated already there are 11 different objectives each week. You can only finish 7 of them. If two of them are pvp based simply ignore them and do the ones that involve content u enjoy. The whole idea of seasons is that there are objectives for every type of player so we can all get a bit of seasons progress accomplished doing the things we like to do in game. I happen to enjoy pvp, so thanks devs for including it 👍👍

    • Like 1
  2. 1 hour ago, AocaVII said:

    Which in effect will make pre-made's fight other premades. Hopefully improving the experience for everyone. 

    All u told ppl to do is queue dodge, which doesn't really fix the problem sorry to tell you, it just pushes the problem onto other ppl who then face the premades cuz they aren't queue dodging. I don't think it's like a crazy thing to ask the devs to fix a major issue in their game like this lol. It's simple groups need reduction to 4 man max and matchmaker needs to be fixed, as I've already told you I've queued in big groups for the very purpose of sniping another pemade only to get pugs the majority of the time. Yes u showed ppl how to avoid it but that's just shrugging off the problem more than anything. 

  3. 1 hour ago, DragoslavRadanov said:

    I'm a solo queuer myself and I don't think anyone has a problem with solo queuers, it's just that "solo" and "casual space barbie, just in it for the rewards/cosmetics" players who, as Vega and Samcu have said, quit at the first sign of trouble, if they even try in the first place, and don't listen to any advice, have unfortunately been conflated with solo pvpers who do genuinely try their best to win.

    Yeah good point, I didn't mean solo queuers in pvp per se, considering I'm also a solo queuer a good amount of the time I'm in pvp as well. I'm def talking more about the mindset of certain players who aren't really interested in the mmo aspect of the game and want to avoid dealing with other ppl. I've even seen ppl say that they love the game except for the fact it's an mmo lol. I assume some of those types are definitely entering pvp these days so they can get the rewards from the seasons and pvp track. The types who are in 312 greens and queueing for warzones because they don't need bis gear for most of the content they do. But when they get into pvp are just demolished...which if their on ur team ur at a disadvantage, and if they are against u it's not even fun to fight them because they melt. 

  4. 19 hours ago, wepeel said:

    That's also not how it works though. What you say may well be true in an actual office or a sports team, yes, but certainly not in swtor. In my experience a majority of games are played in relative or absolute silence -- it's not like you see a lot of experienced players eager to take rookies under their wing and bring them up to speed. If anything there's a greater risk of being chewed out about it, which contributes to the problem

    It is the way it works for someone who actually enjoys pvp and WANTS to learn to be a better player. I've had similar experiences to others in this thread where I've reached out to players who are playing my main class and tried to give them advice. Normally I'm told they are just casual players and they don't want advice. A few weeks ago tho, a player I see often was being chatty with me so I started offering them some advice and they were extremely greatful for it, in fact they told me they were hoping I'd share some pointers with them. I went to their stronghold and spent like an hour teaching them a rotation which they weren't using before. The next day they thanked me and said they'd seen their dmg numbers improve massively, and pvp was so much more fun because of it. 

    The issue atm with swtor is that the devs have focused so much on the rpg aspect of the game, they've let the mmo part of it fall by the wayside. I didn't know a thing about pvp when I first started playing this game, my guildmates taught me to be a good player. Most of the time the teaching part doesn't happen in game, it's more of a thing that happens in a guild discord channel among guildmates. Solo players want to be left alone, but the people who still enjoy the social aspect of the game are more willing to listen in my experience. 

    • Like 1
  5. The fleet datacrons you need at least 6 people iirc. Other than that I think you can do most of them solo. The Rishi datacron is faster if you have more people but it's not completely necessary. Although I would definitely advise getting at least 3 for Rishi because you have to farm grophets in 3 seperate locations and it's an all day long thing to find the one you need. So having 1 person at the 3 diff locations is going to save you a lot of time. 

    Off the top of my head those are the only ones I can think of that require more than 1 person. I did all of the other ones solo. I might be forgetting something tho so maybe someone can chime in and tell me I'm wrong lol. 

    • Like 1
  6. 4 hours ago, AocaVII said:

    our specific case if you want to fight other premades watch what they are doing if they are not in warzone, q,  if they're in a war zone don't q. If that don't work issue a challenge.

    If solo players do this, you will be more likely to face the other pre-made. So don't try to knock it down let people do it and maybe it will help the game be better for you.

    You see how this works you make it more of a productive environment and then you get what you want

    I said in my initial post that if ur solo and avoiding premades it probably works, again I've never tried it. I was mainly talking about your advice on how to match up against another premade if you want to, and I can confirm the advice you gave doesn't work the majority of the time. Issuing a challenge hardly ever works because you have to have two 8 man groups and a big premade is normally 5 - 6 people at most. Even leaving the group challenges out of the equation, if you queue almost the same exact time as another premade, the wonky matchmaker usually doesn't match you up for whatever reason. 

  7. 42 minutes ago, AocaVII said:

    you have a pre-made and want to fight another pre-made, just q when the other pre-made is out so you can fight the other pre-made. 

    This does not work matchmaker is extremely broken right now. I mentioned in another thread I spent two nights in a big premade trying to queue sync with another big premade and out of maybe 10 matches played, while trying to sync the queue the whole time, we got the other big premade twice. But yeah its the way I'd assume it works but it still doesn't. 

    If ur solo queue that probably does work for dodging big premades. Can't confirm cuz I've never been bothered enough to try tho. 

  8. 34 minutes ago, Peglas said:

    yes I'm over half way on the season track (not very complicated) and I'd prefer to be done with season when I hit the end of the track but I still gotta do the 100 objectives, such a drag.

    I'd like to finish everything in the season, that's how I (and many others) play games. the devs know this so they add grindy hurdles to annoy.

    And I vehemently object to having whole lvls of the track where u only get this trash filler BS!

    Did u just comment to say that u don't care about the topic so it doesn't matter to u? very helpful and insightful...

    Here's where we disagree. What u are basically saying is that getting the achievement is tantamount to a participation reward, u want the chievo simply by sleep walking your way through the season. It's exactly why pvp players like myself are upset with the pvp seasons because it doesn't reward people who win matches all you have to do is queue and win or lose you can get all the rewards. In this instance yes if you really want that little box clicked off in ur legacy tab then maybe u should grind a bit more than the casual. The rep track had traditionally been achievable just by working your way through the season. However, things that were tied to the achievements have also traditionally been associated with a grind ie finishing 100 weeklies. So I don't see a massive departure in the way seasons are working here. 

    I do agree tho that these fragments should have a higher drop rate, because at this point the achievement seems unattainable even for people who want it. 

     

     

  9. 2 hours ago, Darkestmonty said:

    This would not normally be a problem but the fragments do not drop for many sources of game play including PvP, GSF, and they have abnormally low drop rates for open world PvE.

    The only reliable drop source for fragments is instanced PvE and fragments only for the last boss

    Have the devs addressed this at all yet? I could imagine if they see nobody even nearing the objective they'll make some tweaks. Brazzes gift or whatever doesn't work either? Idc about trash or the gear drops so I hardly ever loot unless it's a yellow, but I swear I've picked up extra blueprints here and there.

  10. 29 minutes ago, Peglas said:

    385/1500 over halfway through the season... it's just ridiculously slow, typical crap game technique, got no actual content so add meaningless grind add nauseum. they already raised the irating and implant lvls without raising the entry lvls/irating. Now they add grind for grinds sake...

     

    They can't even add decent rewards in galaxy/pvp season, just barely remodeled old skins/weapons. Clearly they have 0 intention of actually adding anything we actually want to the game.

    Define what u mean by halfway through the season. Doesn't the season go for 5 months or so? Don't think we even a month in at this point. Do you mean half way through the rewards track. 

    Anyways on topic its a pointless grind for the blueprints just for an achievement. I'm not an achievement type person so I usually just ignore that aspect of stuff, especially if there's not a tangible reward behind it. The title you get from seasons is way better anyways, and iirc it's not tied to grinding the trash. 

  11. 17 minutes ago, Ominovin said:

    If this is really just 'a drop in the bucket' then why are so many posters 'up in arms' about the nerf?

    My personal reaction was 'oh well, it was nice while it lasted...' but here we are 20 pages into this thread alone...

    People are up in arms because it's an underhanded tactic to force more of a grind. Let's look at context, we get very little new content. 2 dungeons in the last 5 years. Every 6 months or so we get a bit of story and a daily area. So what have they done to keep players busy...gear grind. As opposed to past expansions where a new gear cap is released upon expansion and there's one grind they decided to continually increase the gear rating throughout the expansions, giving players busy work to accomplish in between the small story updates we get. How do you get gear? By grinding conquest for tech frags and conquest comms. So they raised the cap from 50k to 100k...more grind. Then as the grind was palatable with the rep token, they remove it, which equals...you guessed it more grind. 

    They've trained the players to grind for gear, they've trained them to play alts. Then they go and make changes that effect the amount of time it takes you to accomplish those things. Doesn't take a rocket scientist to realize that the only reason for these changes are to purposely stunt player progress in order to keep them logged into the game longer to do inane tasks. Again if there were actual content I have no problem spending all day playing an mmo. But when they've created all these systems that revolve around old content for ur char to make progress in the game....it's not a surprise players are up in arms. 

    • Like 14
  12. 3 minutes ago, Ominovin said:

    Or, they just fix the honestly over-generous conquest reward and be done with it:  Simpler and more effective.

    Seriously, doing one daily mission with a rep reward was worth more conquest than doing the entire rest of that planet's missions in most cases.  Given how enthusiastic a lot of posters are for this, I can only assume they have been farming this to a ridiculous degree (filling your guild roster with level 50 alt ftp accounts just to grind 'rep conquest' for the guild)...

    It was one char per day so the most you could get weekly was around 350k per legacy which is a drop in the bucket. But regardless I don't really understand why the devs or any player would be anti-login to play the game lol. Players are already doing a ton of gameplay to finish conquest this was just a supplementary thing that when taken away only angered ppl. Keep in mind they also increased conquest goals per char from 50k to 100k, so as you can see loyal players who are grinding conquest, only view a move like this as an underhanded method by the devs to get them to grind even more. If it was fresh new content so be it, but the content is old and stale in many cases.

    • Like 2
  13. 12 minutes ago, Ominovin said:

    Except for the players with huge stockpiles of 'one point' GS reputation tokens:  As I recall, these award 25 rep baseline, so you could farm a single season's reputation track for up to 2,800 days (or over 7 years) if you don't have any reputation boosts:  Even with a 100% boost, that's still nearly 4 years of 'free' conquest farming per season for anyone who played the GS enough to (eventually) cap the reputation track.

    Even a 'basically no effort' season (as outlined in my previous post) should get you 340+ days of 'free conquest point' farming.

    If they hadn't nerfed the actual conquest objective, this issue would have hung over the game for years to come...

    It's an easy fix tho. Rep cap is 5k per week so just make the rep tokens in bundles of 20 so each stack is worth 1k rep each. Then you can only turn them in 5 times a week or 50 times total until you cap the seasons rep. That would solve the issue of the tokens being basically infinite. 

  14. 4 hours ago, Traceguy said:

    I've been doing this every day for over 2 years. 3,000,000+ CQP per week.

    Let me ask you, how did you get rep tokens to spawn in your inventory without doing any work? How long until you max the rep track for this "no work" rep token?

    At least this heroic change means free CQP for no extra work. I actually had to earn rep tokens.

    For ppl who play like you and I (and I'm much more casual about it tbh I probably get like 1.5m per week on all my toons and I pvp a lot) the new heroic thing works out for us because we know all the easy heroics and can planet hop and finish them quickly. Idek what most of the people still complaining about conquest were doing. They seem to be the ppl who just wanted to pop the rep token twice in a week and hit conquest on one toon without having to actually do anything. If that's the case it's still doable you just have to log in 4 times in a week instead of two because there's still conquest objectives you can hit while u sit in the comfort of ur sh lol. 

  15. 1 hour ago, TahliahCOH said:

    This.

    There is the new "complete heroic mission" conquest objective that is worth 5,200 cp (with maxed sh bonus), but it's not listed on the conquest objectives. So for example say u are playing an imp side tech class you can do the Man with the Steel Voice heroic which is basically clicking an item, get 5.2k for the Hutta heroic, and an additional 5.2k from the new objective. So heroics are basically double cp than they were two weeks ago. I finished conquest in about 20 minutes on a char this morning using my comp gift mission, running cz (which is a seasons objective anyways), and doing like 3 of the very easy heroics. Keep in mind there's an additional 4.25k in cp by killing 25 enemies on a planet so some of these heroics can be done in a matter of minutes and will net you about 15k conquest as well. 

  16. 8 hours ago, VegaMist said:

    You'll get a nice Forklift decoration if you collect enough trash (that's the achievement reward). Oh, the irony. Guess the trash can from the last GS won't be enough at that point to deal with all the junk.

    Not sure how many players are looking forward to it though... Oh well.

    Ahh yes I was looking at what the rewards were the other day and I was like forklift...really? Lol they dropped the ball this season. The rewards in the track are still nice but it really does seem clunky actually getting through the season and finding motivation to do so. 

    • Like 1
  17. 13 minutes ago, Saeten said:

    Yes, good to know. Thanks for the info.

    Although after 12 years of playing, the boredom of the repeat of the conquest routine is extremely tiresome. I'm not even tracking to get Kessan's landing reputation done and I am a achievement hunter. Over 62k points, but don't get into grinding MM FPs or the other grindtastic objectives. I mostly play for connecting with friends and guildmates. The reputation token points were my ability to cap and go play other characters and activities and not grind repeatable boring stuff just to get conquest.

    I understand not wanting to do old daily areas but like I said Ossus takes 10 minutes, couple clickable heroics, plus the comp gifts and the crafting stuff will have u finish 100k in maybe 15 minutes, if u were only doing conquest on one toon to begin with. 

    • Like 1
  18. 9 minutes ago, Saeten said:

    Are you calculating based on last week's conquest objectives? Try it this week. You will be disappointed.

    No I swapped to a different toon and finished one heroic to get the 10/10. Didn't count that in my timed run on the two toons just doing my normal conquest routine. 

    I made a post about how fast and easy it was..again it might not apply to you because you might not do the same activities. But Ossus daily area, cz dailies, the crafting missions, comp gift and like 7/8 easy heroics and ur in on conquest on two chars in 45 minutes or less (took me 42 minutes exactly). 

    • Like 1
  19. 1 hour ago, Duck_Cider said:

    What rewards should afkers get? As little as possible. Instead of having PvP & GSF missions count matches played, they could count medals earned that day/week. Have conquest objectives like "earn X medals", or for GSF, "earn X medals as bomber". Maybe a medal cap per match, but doubling medals after a win.  Make sure new players who do something get decent progress. "Earn X medals this week" is better for them than "earn X medals this match".

    I dont play gsf so I'll just comment on how this would effect wzs for example. Making it medal based still wouldn't encourage ppl to win matches within pvp as its currently constituted. The afkers would just change up their tactics and camp near nodes for defender medals for example. I could see 3 or 4 ppl standing on the one node a team has because they are racking up medals, while still losing a match and making no effort to win. Or maybe ppl would just run around grabbing the crit boost and then trying to get the big crit dmg/heal medals. It could work but I think you'd have to rework the medal system. 

     

    1 hour ago, Duck_Cider said:

    Regarding premades: balanced matches should be the main goal, to encourage people to queue again. So large premades should go. If matchmaker gets reworked, and if it can be shown to provably, and consistently, generate balanced matches with small premade groups in the mix, keeping them could be an option. But at this point, I agree with TrixxieTriss - I think just switching to solo queues is the cleanest solution going forward.

    Matchmaker is broken, I'm not sure how it works but it needs to be fixed. For example last night a big 8 man premade was streaming, there was another 8 man premade trying to snipe their stream yet they never got against eachother. The 8 man just kept getting queued into teams of solo players. Not sure if it based on win percentage (which many have said it is), but if so that doesn't deter the farmers whatsoever because their win percentages are low, it's most likely going to match them against ppl who just want to win, and they will win because the farmers won't do objs. Nobody wins because the farmers don't get the big fight they want and the solo players are just handed a win while being farmed. 

    First step is to fix matchmaker, step two remove 8 man operations groups imo. 

  20. Before the rep nerf I was getting conquest done on two chars an hour, this included running the easy heroics and planet hopping. After nerf I was at an hour and a half. After the infinite heroic buff I'm at 45 minutes for two chars. So it's a net gain.  I guess the aversion for most ppl is actually having to run heroics but tbh I enjoy certain ones on specific toons. Rakghoul Release for example on Taris is extremely fun on a dot spec. 

    I'm happy with what they gave us in lieu of the reputation bonus, so I'm here to applaud the devs on the decision. However the biggest impact I think it has had is making the Galactic season far less enjoyable. Once level 80 there isn't any progression especially for Vet players who are done with legacy. Taking away the rep track and adding trash like the blueprints to collect is pointless. It was nice to work towards something tangible like a companion skin or armor set. Now we just get an achievement if we collect enough trash. Not a good decision imo. 

    • Like 2
  21. 35 minutes ago, Jdast said:

    Not trying to start a flame war, and I appreciate the work that you and others (e.g., @Samcuu and @Darev) have put in detailing the fastest routes via Heroics to achieve similar CQP amounts prior to 7.1.4c. That's honestly not sarcasm.

    I've said in my prior posts that not everyone plays the exact same way so I understand this method isn't going to work for everyone. However for the subset of players who do conquest on many different toons, as fast as they can, for the tech frags, conquest comms, and planetary invasions...it's in fact quite an upgrade. 

    Having said that, I'm not a pve'er and I was honestly surprised to find out from many of you here that you get very little conquest from doing things like operations for example. That side of it really needs a conquest point buff by the sound of it because, similar to pvp its time consuming and requires organization, basically it has a lot of moving parts. 

    If there's a silver lining to this fiasco maybe the devs are now aware of how they can upgrade the conquest system and please as many players as possible. Shouldn't be too difficult to add some objectives for the pve community you would think. 

    • Like 1
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