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phdeeznuts

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  1. As a followup, tonight I played 15 full WZ matches, and lost 14 full WZ matches. Average HP on veela republic side across all 15 matches for the first players in the zone: 15041 Average HP on veela imperial side: 17599
  2. I mean, without combat logs its hard to say how much a base 90% accuracy + more power vs. 99% accuracy (what my dude currently has) does in terms of damage output.
  3. At first I had this thought too as a vanguard, but accuracy still is used for your base 30m attack, and I that thing is probably at least 50% of all the attacks I do in a WZ.
  4. If I get lucky I can get my assault platique to hit for 3200 on a 0 expertise player.
  5. yeah, the inherent bumbling bureaucrat look of the republic will need to be cooled up. If anything stuff like telekinetic throw needs to not be so bad looking :|
  6. Just did a quick n=20 random sample of the hp's on both sides of Ilum at the republic base battle. 10pm EST Veela Averages Republic: 14851 Sith: 17478 Cool Ilum Valor Design.
  7. Having valor 70 gear will only grow the gear differential between Imperial and Republic. Imps can grab 160 valor per ilum kill, Republic is lucky to get 60 per ilum kill. That difference means you already have weeks difference between even-level 50's made on imp and republic hitting battlemaster.
  8. Republic GTN prices fluctuate wildly because there is a lack of competition in a lot of markets. If anything that's a bonus to anyone that wants to edge into any crafting market.
  9. Gonna hazard and guess and say this is from an empire player viewpoint. Ilum count: Republic 27, Empire 64 Veela 6:04 EST Imps control Ilum! so weird! Your argument boils down to, hey, you should be at a even fight 3:1 no problem! Also attacking middle? We can barely leave our base without getting swamped. I havn't been able to step foot in middle in WEEKS.
  10. I get 20 valor per kill in ilum Imps get 160 valor per kill in ilum veela, 4:45pm EST How is that not something that needs addressing.
  11. I hit my 18 second DoT on everything close to an objective, i have half of the left side of my keyboard bound, with all my interrupts, stuns, and slows on easy reach. I focus-fire and have voice-com with a premade. None of that matters when you have 4000hp less than the mirror class on their side, and they have a +5% bonus damage, and -5% DR on you.
  12. WZs are intrinsically imbalanced BECAUSE the open world PVP is imbalanced. Its almost guaranteed to finish your win 3 on imp side at 50. I've gone DAYS without being able to get it done.
  13. Estimates are that populations are 3:1 in favor of empire Empire on Ilum can get 120 valor per kill, republic is lucky to get 60 a kill In warzones its undeniable that the average win rate on empire is higher due to gear differences I frequently see average HP's 2-3k higher on empire side on any given WZ. All these factors are compounding, is there any possible change that can actually reverse the trend rather than just allowing the trend to further compound? There's no point in being republic on a pvp server, its just too obviously outmatched
  14. There are a lot of bad players, but I'm fairly confident that I'm not one of them, as I am usually top-damage as a tank hybrid spec, and hitting top protection as well. I'm also very aware of the map situation. There is simply too big of a gear difference at this point, with no clear path to fixing it except waiting until everyone on both sides is battlemaster. Sub50, in the lvl40 pvp gear, I was able to regularly take 3v1 fights and kill 1 person before dying. At 50, with mostly centurion gear, I'm only able to take a battlemaster to about 40% hp before I die, cooldowns and stims all being used.
  15. These stats refer to solo-queue rates exclusively, I understand that premades have a higher chance of success. Also you didn't say which side you played on
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