Agree.
There have been amny times as a healer I have topped heals but got only 2-3 medals, yet still knowing I kept the team alive to win. Yet, at other times I have simply defended turrets or doors etc and received just as many medals as those topping the damage or healing scoreboard. The number of medals at the end of a match does not signify who is the best player imo at all, even though I can see that BW intended it to be a better system than just going by who topped damage or heals, which equally does not necessarily signify who played best.
doing damage as a healer is usually fluff damage that really adds almost nothing to whether the wz is won or lost, even though it looks impressive on the chart. Been there, done that and I know quite clearly that doing a lot of damage as a healer and also getting those 'kills' has been mostly fluff so trying to argue otherwise as a number have tried to do in this thread doesn't wash. You also can end up ruining your dps's rotations by breaking their stuns and staggers etc. One can also do fluff heals, hotting up everyone and simply not actually doing what is required to keep them alive.
There are times, ofc, where doing some focussed dps is extremely useful, especially in smaller scale encounters. But very often, especially when pugging and I am the only healer, there simply isn't the opportunity to be doing dps that will actually make a difference when what is most needed are my heals and appropriate cc. The doing fluff damage in order to chase medals and then pretending it actually means anything other than that is what needs to be shown for what it is.
In addition, making sure i am looking after my position as a healer means i am often not in range of getting a defense medal and I think this is something that needs attention as often i have healed my team or a smaller group through an encounter and know that some of them have received defense medals and i have not when without my heals they would have lost. That definitely needs changing.