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SWGjumpedSHARK

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  1. I'm not trying to create a post complaining about troopers being OP and they should be nerfed. I am struggling beating them 1v1, however, and could use some tips on fighting them. Most other classes I can defeat fairly easily. For some reason when it's a trooper I cannot seem to manage the damage output needed to kill them before they drop me. Any suggestions? Btw, I am pyro if that makes any difference.
  2. Experiment a little. You never know....
  3. Some of you may have already seen this but for those of you that have not, here is a post from Bio about some of the PvP changes we can expect to see. "Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January." and... "You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on. We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations. Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in." and.... "The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone."
  4. I would rather they priortize what needs immediate attention. I think we'd be ok having to wait a few more weeks to use emotes on vehicles *rolls eyes* if it meant they could spend more man hours on the bigger issues.
  5. Seriously?? That's what the devs are working on?!? I don't give a flying f*** about using emotes while riding in a vehicle. How about prioritizing what REALLY needs attention and addressing those issues first?! Every week I look forward to the patch notes to see if there is something that has been fixed regarding all of the PvP issues (insert yours here). It gets frustrating when the PvP forum is covered in posts about all of the aggravating issues with PvP and the devs are busy with things like ensuring we're able to wave to someone while riding our speeders.
  6. I'm a little confused on how we obtain PvP gear. Are we supposed to purchase it from the droid in the warzones? I have yet to see any pieces of gear to purchase with my commendations.
  7. Goooooooooooooooooooooooooooooooooooooooooooaaaallllllllll
  8. Great job by the OP putting what everyone has been feeling into text. Agree 100%. Please listen BioWare.
  9. Anyone know if the devs will be implementing any type of an achievement system like I've seen in "other games"?
  10. It truly was the best part of SWG. I CAN be implemented if done right but unfortunately I doubt we'd ever see it.
  11. That's what I like to hear. Although me and my friends are all Sith, some early activity is always welcome. This server rocks.
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