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Wolfkane

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  1. I myself am in nothing but small guilds, but I think my guild was trying to be somewhat realistic, seeing as starships themselves are far from cheap. But yes, i'll talk with the guild and have them tweek some of this lol.
  2. Could be worse, we could have made it even longer. But details are a must have, plus i have no idea how to shorten it without missing out on any of the important parts.
  3. Guild ships start out as pieces of junk, really, with only a half dozen rooms and a whole lot of rust everywhere. It will cost around 1,000,000 credits for the initial stage, which everyone in the guild can contribute to. You can buy additional parts to make it fancier and more up-to-date for 500,000 credits per part; but you can also get them by inviting more people to your guild, and by having a higher guild level total. So, a guild with 20 level 50s would have 1000 levels total, and you would unlock new parts at certain milestones (50, 100, 250, 500, 1000, etc..). You can unlock entire new areas of the ship by successfully completing Operations, and smaller, more advanced parts by completing flash points. If at least 5 of your guild members finish every operation in the game (based on current patch) at least once, then you can buy an entire planet for your guild in the Outer Rim, which can be named, customized and upgraded. The initial cost of this planet would be 100,000,000 credits, again, with everyone in the guild chipping in. You can build cities, change the environment, even add enemies to it. Both the ship and the planet will have their own unique daily and weekly quests, which wouldn't give material rewards, but instead would give points for your guild which can lead to more upgrades for your ship and planet. Now onto guild battles. The guild vault that we will be getting in 1.2 will be modified to include 20 slots which can be locked, meaning they can't be stolen during a Guild Battle, as that is the reward for the victorious side - Stealing 5 items from the conquered's guild vault. You can also bet certain items, and if you win, then for every item you bet, you can take an additional item; BUT, if you lose, you lose every item you bet with. This will be optional. Two guild ships of opposite factions will engage in combat above a planet. High ranking Guild members can pilot their hulking cruiser that they have worked so hard to build. Everyone has the ability to perform various quests that pop up aboard the ship, to either repair parts of the ship within a time limit, fend off invaders and boarding parties, or rescue dying crew members from those nasty enemies of yours. You can also jump into your personal ship, and engage in off rails dogfights with other players. you can also board the enemy ship, and try to either sabotage the important parts, or assassinate/capture their captain. The battle ends when the captain of a ship is captured, killed, or when at least 75% of the cruiser is destroyed. Next there are guild sieges, which is when one or more guilds of the same faction invade an opposing factions guild planet The guild planet CANNOT get help from other guilds, but is much more fortified than a guild ship. It works much in the same way as a battle, only longer. You don't need to be there the entire time (Battles last 10-20 minutes, Sieges can last from a couple of hours to a couple of days). On a siege you gain more rewards for victory. First off, if your under level 25, you gain 50% of your experience bar as experience, and 25% if your 26-49. All levels get 20% of the Legacy bar filled, with an extra 10% if you're level 50. It would be 50% of the experience left until you level. You also get 2 items per bet/player from the guild vault. You can win by crippling every city except the capital, crippling the capital, killing 3 of 5 important political/military figures, or just forcing the other side to surrender. This will have a lockout period of one week. You also get 10,000 credits per level when you win, and lose 100 credits per level when you lose, not that big a loss, but a loss none the less. As with all suggestions, this is subject to debate. So, just post if you have any feedback or suggestions to this suggestion. If enough people support this, then this might have a chance at going straight to the devs. This suggestion was thought up by Cosmic Crusaders on Perlemian Trade Route (Republic Side)
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