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giovaneche

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  • Location
    Curitiba, Brazil
  • Occupation
    Consultant
  1. Me and my guild usually run KP and EV HM every week. I've noticed that are too many IA loot. I took 4 weeks to be full rakata with my Jugg and the two IA in our group only took 2 weeks. Sometimes, only one run of both HM is enough to get geared any IA. Does anyone agree with me?
  2. When I use the expertise stim I go out of stealth. Is this working as intended?
  3. I think stealth is working as intended. This is not WoW, you need to learn that stealth is not invisibility. You have talents to improve your stealth efficiency and your stealth detection, use it if you need. OP is a class of opportunity, stay stealth until a good window of opportunity opens. Kill you opponent with two or three attacks and go stealth again.
  4. I'd love to see something like a door or barrier where a player or two on the other side must channel in a switch to keep it opened and the ball carrier could shortcut through it.
  5. I use the tank spec with critical + surge gear, then I have good damage reduction and good damage output, usually I get 2.5k damage medal and 150k total damage on PVP. My WZ partners don't have complains.
  6. Hi. I really like Enure. It has a good psychological effect (omg, he has 23k hp) and provides a good survivability. I wanna know how it works when the effect ends. Lets say I have 10k hp, when I use enure I'll have 13k hp, if no damage is taken I'll return to 10k when the effect vanishes, but if less than 3k damage is taken, how does it work? If more than 3k? In pvp, when I use pvp healing consumable will it heal 35% of my buffed hp? Is it indirectly, a healing buff too?
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