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B_I_G

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  1. 32 - died horribly from the nasty hit first time round whilst standing there like a mug, second time just moved a little and used instas - balance pvp build. Facestomped him without I think even getting hit. Just don't stand still - no interupts necessary.
  2. Your son will go on to do great great things. He is right.
  3. Two small sentances to flatten both your statements: Instanced world Levelling with friends.
  4. Only reason I can think of why he has not updated his "wave information" post - he must now be in from wave 4...
  5. Just FYI im on vent with a friend who got in first wave today - he registered his preorder 2nd August. You've failed somewhere....
  6. Ok, I'm bumping for the sole reason someone who did not get ingame finds some small relief (and amusement) from the origional post. IMO forums are smackdown time now anyway, with many people (rightly or not) gettting very upset.
  7. Don't keel over now - I took a day to come out the forrest to play; if all I end up with is seeing dead people I'll be in real trouble with Pan! (Plus he will realise I'm not actually as ill with clovenhoof as I pretended)...
  8. I'm amazed, given how fast the forum is moving at the moment, that you even managed to find it to read it! TY though!
  9. I wasn't going to post, but this update, while welcome, seems after a bit of dissection somewhat in need of clarification, so I'll do some paraphrasing: Admins - Please take this in the spirit it is meant - a poke at Bioware from what appears to the cynical outsider a very poorly thought out launch with no underlying reasoning given. It's not a personal insult to Mr Reid, who I am sure is a lot less a cynical person than I! Originally Posted by StephenReid Hey everyone. Paraphrase: JESUS I COME BACK FROM LUNCH AND THERE IS A MONSTER OF A THREAD FULL OF PEOPLE COMPLAINING! WHADDAIDO...WHATTAIDO... ok, I'll have to post something, hope it gets burried too fast to be read...but if it doesn't I better start out nice...so, hi there you bored fools who didn't get in to our game today because you did not, within the first day you could, buy this game and confirm your pre-order key. We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch. Paraphrase: Someone on the team pointed out in one of our daily meetings a few days ago that if we went with our expected staggered launch, many of you would not get in to EGA, so we added two days. However, I'm now going to neatly turn your mind away from this point before the full ramifications of this sink in... First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch. Paraphrase: I want you to realise were doing a staggered gate launch for no technical or infrastructure reason, as we are already confident we can handle the projected player load in that area. For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One. Paraphrase: For any MMO - or any business for that matter, revenue is king. However, hype comes a good second. Now I admitted there is no infrastructure reason for staggered gate policy, I will not lead your thoughts in the direction of the PHENOMINAL amount of hype, SOM and PR this storm-in-a-teacup launch idea of ours is generating, completly FOC, for us. Rather I will point out a load of reasons that sound very plausible, and hope you do not realise that none of these items would make an iota of difference to your game experience. Lastly, I will add in a comment about our success in keeping down queue times...by not letting anyone queue. The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down. Paraphrase: Based off our pre-order stats, we think weve made an incredible amount of money. So much, in fact, that Accounts refused the requested budget from Network Management, so we knew pretty much since day 1 that we'd have to do something about player volumes at launch/pre-launch. Luckily however, the trend didn't continue and anyway we figured we'd work it out closer to the time...and you know what? We did. See my Stress Testing comment above! Double win for us! What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'. Paraphrase: Tomorrow we will let more people in. Unsurprisingly, this will grow the total amount of players who play. We might even let in those who registered their pre-order in August in...or maybe not. But if not, they will get in on Thursday...as for the rest, I still don't know how much more PR we can get off this, but if it drops off I guess we will open the gates faster. Were not completly sure if we do not allow Early Access to everyone in some shape or form, whether we will be in legal difficulties. Our outsourced advisors from some irrelevant countries (such as Europe) are making noises that we may be, but we don't yet know for sure... Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues. Paraphrase: Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, free PR (but I will tell you that it's because we need to ensure we dont stress the servers...something I told you was not an issue further up my post). Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and role out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together. Paraphrase: Two - I will tell you something about server populations that don't really need to be managed and are in fact nothing to do with population spread at launch and everything to do with post-launch customer retention. Then I willl point out how important this seemingly is by vaguely citing failed MMOs where server merging occured due to lack of customer retention and make out it was the cause of the failure and not a symptom of the failure. Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long. Paraphrase: Don't worry - we really do need customer retention, so by the time you need to pay we will make darn sure your playing....and anyway, if we don't it doesn't much matter because the game will fail itself and all this academic as you'll all have gone on to the next big thing...
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