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Red-Dwarf

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Posts posted by Red-Dwarf

  1. As you know, the purpose of PTS is for exactly that purpose, to find any bugs or issues and to address them before going live. The issue surrounding controls in PvE Space Combat have been addressed since we were last on PTS and will not be an issue when we go live on Tuesday. :)

     

    Thanks!

     

    -eric

     

    Is there any chance this also applies to the crew skills resetting to 400 if higher bug with GS as well? Hopefully that affects less people, although I don't know yet whether it affects any mission complete when skill over 400 or just one which would award a higher level, the test so far only picked up the latter.

  2. I must be missing something. If I move my mouse pointer, my ship moves too...

     

    Correct, however you need to point the mouse at what you want to kill, and as many things now take quite a few shots to kill while you are shooting at it they will get their guns lined up on you. Unless you are using the wasd keys to keep moving while shooting you will take a lot of damage and I would be surprised if your ship can survive.

     

    You might just make it through Hypori, which seems the easiest, but good luck on Baros, shooting at ten ships all shooting back at you with you chasing them is bad enough with moving around.

  3. While I enjoy the space missions from time to time and wouldn't mind a few more.....please for the love of all that is Jawa.........tell me they are not the same bloody maps only harder.

     

    If this is the case, I will be, once again, sorely disappointed in the decisions made around this game.

     

    While they do take place in the same basic environments the goals and routes started from scratch, so you will find mines which are protected by invincible shields where you must take down the generator first, frigates you have to completely destroy (not just the turrets, the whole ship blows up) and as said in the blog some hard points which now need two torpedoes so you need to decide where your bombing runs will be.

     

    I just hope they can fix the non Jedi ships as so far out of four ships tested only defenders work properly :(

  4. What controls? You mouse around the screen and press two buttons, both on the mouse...

    Oh, of course, there's the space bar, which does an ineffectual loop...

     

    If those are the only controls you use these missions will be very tough for you. For normal missions you can get away without needing the up/down/left/right movements, for heroic you need to avoid more shots.

  5. Any word on where to get the new spaceship part schematics, or the mats needed?

     

    There is a new enhanced power distribution module for 300k credits, two new schematics (only had enough comms after the F2P testing for 1) the missile launcher needs 12 enriched durasteel and other high end materials. Four other parts but I'm not sure they are as good, sell for 500 fleet comms each but they don't have the same bonuses as current top level gear so you may not want to upgrade.

     

    Of course, we can't yet test the new missions, so we may need the extra armour and have to sacrifice the boost to weapon damage.

  6. We have recently put new measures in place ..., as well on Public Test Server (where we should find many of these types of issues),

     

    Can you expand on what you are referring to in this regard?

     

    As it stands now the process which has been introduced is now setting it up so it is becoming dangerous for me to test as without current experience there is a danger in any reports I make being unhelpful, but if you are changing things I'd like to know what and how to see if it is worth me trying to help more.

  7. My computer is fine and it's a freaking Dell Vostro, how the heck are people having so many bugs when my low/medium end comp is fine?

     

    Is that one with an integrated graphics and dell modified drivers?

     

    If it is can you please log on to PTS to check it still works as so far HP and Samsung machines with intel integrated graphics with oem drivers both fail to run the game but we need more testing to be sure what the problem is and how widespread it it.

  8. Hopefully, they did better testing with this beforehand then they did with the shadows in 1.4. But it is completely possible that the changes made for this really won't effect anyone's systems. Shadows have always been kind of a dodgy, graphics intensive thing.

     

    PTS will be back up soon (it is being patched now) - the more people that can test this patch the better. Especially anyone with an onboard graphics chipset or an older card.

     

    As these sorts of changes are made there is a risk (as appears to have crystallised with this update) that older setups won't be able to run the game any more, Bioware need as many people as possible to test so they can see if the number who would gain from better images is outweighed by the number who can no longer play the game at all (i.e. they login and crash to desktop before the world finishes loading)

  9. ah, so is this why some people might need newer drivers than are available for their video chips?

     

    I was wondering as there weren't any graphics changes listed in the patch notes I could see.

     

    We need lots more testing on this to nail down the crash to desktop problems in 1.5 and see if it related to needing newer drivers as some manufacturers unfortunately don't update their customised drivers for OEM on-board chip setups so affected computers which meet the minimum specs may be unable to run the game after 1.5.

  10. Ripster: There is a welcome screen that lists a benefit of subscribing as 10 additional slots. Will this mean subscribers will have 22 or that F2P will have 2?

     

    Blaine: Great question and we want to make sure we’re clear on this one. Subscribers will still have 12 character slots available on a single server. F2P players will have 2 (as will Preferred). At Launch, we are not enforcing the penalty on subscribers who convert to Free-to-Play, but we will in a subsequent patch. A further wrinkle is that if you have more than two and you delete characters at Launch, you will not get that slot back. Example: I have 10 characters as a subscriber this November, but in December I cancel my subscription. When I login, I can still use all 10 characters (for now), but I cannot create new ones and if I delete one, I will have 9 and not be able to create another until I go down to 1. Make sense?

     

    Just to check - you are aware this is not how it is working on PTS right?

     

    I had 9/12 characters there (all made there, so no problem with copies not counting correctly) and was able to make a 10th while we are set as being F2P but according to your answer I should have been restricted and able to play any of the 9, but not make a new character.

  11. Dulfy, did you not get a free scanner when you finished the theoretika? I was sure I only had to buy one scanner for my other faction alt (although thinking about as I can't get in game right now can you just email the scanner to your alt while they do the homeworld component and they email it back with the component?)
  12. im pretty sure that is for a republic player

    Correct, I haven't yet figured out how to activate the quest on my imp character, so no clue how to get the

    dromund

    item, and he's not yet 50 so not a chance of getting the pre-quest done...

  13. ^This .. plus how about in the PTS forums? :p

     

    :cool:

     

    PTS forums are for reporting issues, not for talking about the guides etc for the new content, so this thread wouldn't be appropriate there.

     

    Oh and...

     

    The locations you need to go after you've done the intro quests, which say they are heroic 2+ but can be soloed are:

    • Outlaw's Den - Tatooine
    • Endar Spire - Taris
    • Jedi Temple - Coruscant
    • Dark Temple - Dromund Kaas
    • Ambria Fury - Hoth
    • False Emperor flashpoint
    • Maelstrom Prison - Hard Mode

     

     

  14. They didn't test to see how this worked with cutscenes in a game where cutscenes is a big deal? smh

     

    As a partial workaround on that after the cutscenes jump on a vehicle and off again and the companion should take their helmet off. If indoors you can dismiss and recall but that takes a second longer.

  15. I'm just wondering why things like this never seem to break on the PTS after these patches, or is that they do, but there's not enough players on the PTS to notice?

     

    BJ

     

    The interaction problem with the two places to find hide head slot was reported on PTS, as was the known schematic and curator problems now being reported in customer service. And glz's reporting on the sli fps issue went on for ages.

     

    The gtn problem does appear new on live, other than it being cleared out because PTS was down for so long it seemed to work.

  16. Ah, is that why I started getting occasional graphic tears across the screen in 1.4?

     

    Not nailed it down yet but occasionally an effect in combat was generating a long thin line to the edge of the screen like it failed to hold shape and is just shooting off in a random direction. Still trying to get proper repro steps on it, came up occasionally on both the ground and space, only a minor distraction tbh.

  17. While many of us follow the Devs via the Dev Tracker, I will suggest that they need a Red-Dwarf Tracker. ;)

    Scarily enough back on the SWG forums some SOE folk did keep a tracker on me! :eek:

     

    From time to time after a post I would get a pm or a /tell on the test server quizzing me on it.

  18. I may be wrong but i was lead to believe that BEAware doesn't listen to the testers on the PTS and launch to live

    with all the bugs intact so why even bother with a PTS or is it supposed to be a marketing thing ?

     

    I don't believe that is true. I have seen a number of bugs reported where there has been corrective action taken before the patch was released live.

     

    Not in all cases and some are annoying when clearly the bug report has not been passed on as the developers after the release to live clearly didn't hear the reports from test.

     

    For example the emergency fix needed in response to the pre-1.3 augmented item slots not functioning, the posts from the devs clearly show they hadn't heard the shouting we were doing that there was a problem.

  19. Thanks for expressing your concerns and feedback about the PTS. At this time, our plan is to continue putting new content out for testing when it becomes ready, but the test server will be unavailable between major content releases. However, we do appreciate your feedback on how we use the PTS and will make sure to pass it along!

     

    Allison can you please edit or ask Amber to edit her post on welcome to PTS?

     

    It clearly still states there that the server is meant to be available the 'majority of the time' and not that the server is a temporary server only up during testing major patches, according the test server page the server is currently up but the launcher doesn't provide the option to access the server.

     

    I can understand although disagree with the test approach being taken and I think the number of emergency patches issued in response to the 1.2.x and 1.3.x patches (i.e. Thursday patches) suggests the approach isn't working very effectively compared to a test server used for testing all patches rather than just the major ones.

     

    As someone who was a very vocal member of SWG's test community for a long time I appreciate the value that a test community could be to an MMO and do feel sorry for the Bioware dev team who are not able to draw on that free resource and so their jobs are harder to do.

     

    I made the mistake of believing Amber's post** and the approach taken for testing 1.1 and the following patches up to 1.2 would hold true and dedicated my TOR playtime to PTS in order to provide the best feedback I could to the dev team, now I have one 50, three in their 40's and a few more lower levels unable to play or test. Oh well, can't grumble as it's always a possibility and having survived the TC/TCPrime changeover it's not the first set of characters I've lost, just not sure I have the energy to grind up on a live server when all I want to do is test.

     

    **edit: As I re-read I realised that could be misinterpreted - I am not saying Amber's post was wrong - I firmly believe at the time of Amber's post the plan was for a persistent server testing every patch (the server even had a different name back then), but after 1.2 the plan changed, but so far no one has gone back and changed the post to reflect the revised plan.

  20. Ever since 1.2 was released the devs chose to send small patches live without a spell on the public test server. PTS is now only used for the major patches but is normally available in between for players who want to prepare, for example by getting two characters set up to test HK when he comes back.

     

    Personally I think it would be more efficient to use PTS for these short tests but it is their call to make.

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