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riseth

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  1. Critical orange weapons will/should sell for a boatload. Obvious problem there is the number of alloys you need though. Outside of critical oranges, some critical purples will sell for upwards of 100k. [edit] PROTIP: Don't try to make money through your barrels, you won't.[/edit]
  2. Every healer is viable, for sure we aren't the strongest healer out there but we get the job done just fine. PS. Play what you want to, not what your guild advises you to.
  3. Hard, but felt great once it died. Freshly dinged OP healer here, took a few attempts to get it down. Medic - Massey - Commander ended up being the right tactic for us. Commander ended up doing a little more damage than I was comfortable with if we killed Massey first which ended up doing far too much damage on grenades. Stick at the fight and make sure everyone uses medpacks and stims (or flasks if you're up for wasting money!) if you're having trouble as a healer.
  4. I'm pleased with it for the most part, although a few things need work IMO. 1.) RN. We talk about this lackluster skill every day, I won't waste my time talking about it too. We all know the story by now. 2.) Make alacrity more desirable for us. 'Medic' epics/gear in general all have the stat on and yet it doesn't affect our 'main' type of healing (yes, I said it. HoTs) Either have it have an effect on the ticking time between HoTs, or maybe lower the GCD. No need for both, but 1 of them would be welcome. 3.) Shield Probe. This is a little personal thing here, but I'd love to be able to Shield other people. Probably through a talent so it's not a total cookie-cutter copy of Sorc-bubble, if that wasn't possible maybe increase all healing DONE by the op when he has Probe activated, would give us a micro-cooldown and help out with some of those sticky situations. 4.)Diagnostic Scan. Castable while moving, that's all. Can't think of any more right now...
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