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Gastranomick

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Everything posted by Gastranomick

  1. I'm all for constructive feedback, but negative comments with nothing to support what they are saying is kind of annoying. Where do i begin? You get MVP medal all the time for healing? Well that has nothing to do with you, really. That just depends on the people voting. I've often done fantastic in healing a warzone but don't get a single vote. I use Operation frames and never had issues with it not updating properly. I did turn on the name plates for both enemy and friendly. But that still has nothing to do with the original points i was making. I never said healing i broke. (did i? quote me if i did, but i honestly don't recall). And getting used to a poorly designed and inefficient UI is a horrible suggestion. Wouldn't it just make more sense to get things smoothed out? Honestly, the only thing you were really saying in that post was "look at how special i am" Again i'll make my same point: "Fight the players, not the UI." -- second quote: The first suggestion is to never click on a target. What? That makes no sense. The fastest way to select the target you are looking at, is to click on him/her. never never never click on the target you want to heal? So you think it's best to stare at blocks of health rather than the fight? That is terrible advice and completely wrong. You beg not to make healing easier? While i understand the sentiments of that statement, it is being used wrong here. There is a difference between making healing easier by increasing the amount each spell heals, and making healing easier by helping the player heal the target they want 'when' they want to. again "fight the players and not the UI." a concept you aren't quite getting yet. This post sounds just like the other one "look how special i am" What you guys have said isn't going to impress anyone here. I normally don't respond to posts like this because it's pointless to argue these issues with people who are flat out completely against it. I know nothing i say will change your minds. That's fine i guess. And i think you are both completely entitled to giving Bioware your opinions on the matter. But at least be descriptive and give reasoning behind what you're saying. IE: Do you really believe that it's okay for the player to fight both the UI and other players? or, explain why it's a bad idea to click on the player. With out explaining yourselves, you just sound like people who have no idea what you're talking about. keep the bumps coming, healers need some love'n too.
  2. Maybe more DPS'ers should see this thread, maybe they'll be more likely to select healers for MVP considering the hell we have to go through ^_^ Regardless, I think I'll stay healing. It's too much fun.
  3. The operations frame standard size is way to small for me. In case some of you were unaware, you are able to adjust the size of them in the options (take a look, you'll find it) it'll be length and width. just play with that a while. I think mine are at 35% and 20%. but i can't remember exactly. This helps. Something that would be nice is to have a solid background color behind the health bar so we can more easily see the differences in maximum health. something like [][][][][][][]|||||||100% instead of [][][][][][][].........100% I was thinking white. That would help make the bars stand out more too. Would be a bit helpful imo
  4. This idea is mainly for placing bounties on the same faction. Perhaps i should have made that more clear. The idea of griefing isn't exactly bad since it is a pvP server and that should always come with some level of risk as i stated before. There is no problem with adding a few securities to ensure it doesn't get out of control. But the idea is that players can hunter each other down, and the system would primarily be used on same faction players.
  5. something interesting to add that i didn't think of as a result of this system until just now. When trying to run flash points as a marked target, you would be cautious about who you grouped with and you would most likely only feel safe grouping with guildies. That would strengthen the reason for being in a guild of people you like and trust. A kind of happy thought that would reinforce the player community (something that a lot of people find important too) ^_^
  6. Thank you, your multiple exclamation marks flatter me.
  7. I wanted to add one more thing; Apparently there is already something in the game called the bounty board... lol, go figure. I guess this idea can just be an extension of the existing bounty board. Also, I think it would be a good idea to allow players to remotely add bounties to the bounty board, but not access it remotely to accept the bounty. I think the player has to make the decision to accept the bounty in advanced then head out looking for them. The /who option for the player. Not sure if they should be hidden. I would hope not... I think you should still be able to /who your target. That will add to the competition. Also, the target should act as an NPC with tagging involved to keep away people who find them a second to late and land the KB to steal the kill from someone who was working on the kill. Or perhaps split the money based on the % damage done to the target that way not all effort is wasted. A CD might be needed per player who was marked. example would be that the same player can not be marked for bounty for at least 3 hours, or something to that extent. And just to clarify, this is not exclusive to Bounty hunters only. This option would be made available to all classes, obviously. I had another feature i would like to see added to this idea (brought about by my BH class quest ^_^) have a black list option where to buy the bounty (to set the bounty on the target) would require 500,000 credits. keep with the 75% as reward, and receive increased tokens upon completion. Black list bounties are Surnames only. So any of that players characters have a 1 time bounty. Same general rules apply as regular bounty. But because the reward is much bigger, so becomes the hunt. You can not /who surnames which makes finding this character much harder. also, because it's spread across multiple players, the area of which you are hunting can change dramatically and often making it a very elusive target. I'm thinking that only players with a certain valor rank can accept black list targets... Also, Not allow players to mark guild mates. If a bounty is made and then afterwards, the marker and marked target join the same guild, the bounty is removed with no refund. There should also be a level restriction for players to create a bounty. (I'm thinking around 25+) Something else i was thinking about working into this feature is adding in light/dark side points. Each bounty displays the players dark/light alignment. completing a bounty on a target with the opposite alignment side will grant the hunter points towards their light/dark force. Or perhaps that can be a hidden bonus where you don't know if they are light.dark until you complete the hunt and receive the bonus. That way to keep the attention spread equally among all marked players. I was also thinking of perhaps rewarding those who defend themselves against the hunters. Nothing major, but something enough to keep them willing to put up a fight and not just die real fast so they don't have to keep looking over their shoulder... Perhaps for each failed attempt on their life (within 10 levels of them) adds a marker against the bounty placed. Once the bounty is completed the number of markers against the bounty converts to the number of rewards the player gets, whether it's credits, or some kind of pvp commendation. Something more interesting but would require much more work... would be to add prestige with a certain faction of NPC's. The more you defend your self, the more you build your self up with these people. They could be vendors that will allow the player to buy certain items at discount compared to other areas using a level system similar to valor. rank 5 allows for stims/med packs, up to rank 20 or so which would allow cheaper armor, perhaps lower level gear for alts that you can buy for them. stuff along those lines. perks to keep the challenge up. I have a lot of faith in this style of PvP so I'll periodically update this thread for bumps and other details/ideas i wish to add. I hope the developers take interest in my idea's, I'm sure they could improve the game ^_^. lots of also's, etc. sorry for another long post. my mind just runs a mile a minute.
  8. I've been healing fairly successfully in warzones for a while now. I've been doing it long enough to poke at the key features that makes healing hard. Not hard as in tough to do. I mean hard as in going to basic training as over weight hard. There is a difference between making a healer work for his heals and a healer struggling to heal. This has nothing to do with abilities or players. I made a joke to a couple friends, some of which who are healers and they find this particular joke amusing because of it's truthfulness; "The hardest part of healing is clicking on the ally." -- First, we need a friendly target indicator pointing in the general direction of where they are at. Something like a green arrow near or around our characters body pointing in the friendly targets location. The reason something like this is needed; between all the chaos and confusion of enemy and allies running around among each other, we (healers) will use the Operations frame to select a target to heal. But doing this doesn't tell us where they are at so we can't follow them to watch for accidental LOS, or see what is going on to adjust to the healing situation. I know this is going to piss a lot of you off like "omg easy mode" or "give me easy healing" etc. But it's is extremely unrealistic to ask so much from a healer between juggling multiple ally players positions, health, enemy actions, movements, our own health and safety. While it's not impossible since i (as well as others) have been doing it already, it's extremely difficult to pull off efficient heals while still having fun. Difficulty does add to the fun of healing, but to a certain point. We should be fighting the players, not the UI. -- Second, something that really does need to be added in. An indicator on, near, or around the targets portrait that clearly displays their faction/hostility. Every single healer knows exactly what I'm getting at right now. If you don't immediately know why i say this is needed, then you have either never healed or have never healed in a warzone. When I'm standing at max distance selecting my target to heal and there is, say, a group of 6 people running around each other. 3 republic and 3 empire. I see a health bar that is lower than the others and i go to click on that target. I have no idea who I am clicking on. It's hard enough clicking on a target, but at far range, in a group of hostiles and allies, and selecting the right ally... a lot of times we are forced to use the operations frame but here's the deal. That doesn't tell you which is the right guy. there could be 2 guys with roughly the same % hp but one is being attacked and the other isn't. the one taking damage is priority and any time wasted just trying to select him and figure out if you actually have him selected can cost you a life and some times a game. Having the indicator will let you know if he is friendly and will help save time in you selecting the right target. Some times it doesn't even matter about specific targets. it could be a 6-man melee and you just need to start healing any ally you can that's in that cluster fk and clicking random allies would be beneficial. but you have to click randomly and then check to see if its friendly. otherwise you end up healing yourself. -- There is nothing wrong with making me work for my heal. I don't mind being challenged, but i would like that challenge to come from the players to keep me from healing. I just want to be able to find my targets in all the chaos and know that it is the right target. I don't think these are unreasonable requests and I'm sure that other healers agree that these changes would solve a lot of headaches. Sorry for how long this post became. Leave some comments about your concerns, i would love to read them.
  9. haha i was thinking the same thing. I just thought "douchebag" to myself when i read his post, lol.
  10. 100% agree. I actually came to these forums to gripe about this. And it's not just .5 seconds. In warzones i get delays that easily last 1 second. 1.5 second cast, bar finishes casting, 1 second later it actually fires off. Sweet game bro. But seriously. I'm not playing this game at the end of my free time unless this is fixed. What he said in this post is true. I'm the type of player he was talking about. I'm not going to stick around playing a game that doesn't play up to my standards. I enjoy a lot of other MMO's out there and i have no problems going back to ones that function properly. Same reason i quit WAR (though i don't remember having any issues in RIFT) the game's playability is the real life equivalent of driving a car that has been modified to respond as if you were driving it drunk. once i hit 50, I'm outa here. The only thing this game has worth it's weight is the story. after i finish it there is nothing else worth playing in this game. but i Do love this game. was lots of fun questing--is lots of fun. Very enjoyable.
  11. probably not. The voice acting got me to pay attention to the story line of what i was doing. W/O the story, there isn't really anything special about this game to me.
  12. I support this idea, I'm an avid WoW player, I just recently quit WoW only days before playing this game, I still like WoW, and I plan on playing WoW again. get mad bro, deal with it. Just because haters hate WoW so much, they attack anything that can be attributed to WoW. get over yourself. This idea has nothing to do with WoW; it has everything to do with talent systems. If i have multiple options, i expect to be able to play them all at the drop of a hat. Just like how i prefer a car to have a sun roof. I had one once and now a car w/o one isn't good enough for me. My expectations were elevated by better features. Who still wants a radio that was made in the 1950's? I actually prefer quality sound over novelty ideas. /logiced
  13. the reward is worth it, yes. but there is no real reward for posting a bounty. I guess for a little fun or if you feel like greifing someone. But it would be used as a side attraction when you're bored. also, posting bounties wont including the player in anything. There would be little incentive in the long run for something like this. But gaining bounty points to buy new gear would make people much more willing to participate. Even those who don't really care about messing up someone's day just for the fun of it; that person would post a bounty on some random guy just to get the points. That would make anyone a target if you were at the wrong place and the wrong time.
  14. **Update 12/29/11; 5th post down with more information** *Only on PvP servers* The idea is that anyone can be a bounty hunter and take on bounties. This is player fueled and makes player made bounties automated. Basically it works like this: there is a bounty board that the player goes to. required 100,000 credits to create a bounty on any player above level 20. The player creating the bounty types out the character's name and deposits the 100,000 credits when selecting "create". This will mark the targeted player and alert them that a bounty has been placed on their head. Only people who go to the bounty board and accept the bounty can tell if the person has a bounty on their head; IE displaying the marker next to their name (wanted). Also, the person who accepts the bounty is able to openly attack that player where ever they are, and the targeted player will see those who have accepted the bounty with a marker (Hunter) next to their name and the (wanted) player will be able to openly attack in return regardless where they are. A bounty can be dropped by the bounty hunter at any time but only 5 minutes after leaving combat. Once a bounty is made, it can not be taken down and there is no refund of credits. The first person to kill the (wanted) target will automatically be sent 75,000(25% cut to the bounty board people) credits via the mail and the bounty will be taken off the bounty board and the (wanted) target will no longer be marked. All other players who have accepted the bounty will be notified that "the bounty for <name> has been claimed" and the bounty is removed from their open bounty list. The player who posted the bounty will receive a bounty point if the targeted marked player was within 10 levels of them. Bounty points are spent on special PvP gear. The bounty hunter who killed the player does not receive bounty points, just the credits. These credits help that bounty hunter in creating their own bounty on other players to receive bounty points. A hunter and marked target can not join parties, nor can they share whispers in game. They can however continue to communicate via guild chat, general chat, etc. Only open forms of chat. Other restrictions may apply depending on how players might abuse the system. Credit amounts are open to change considering the easily accessibility of 100,000 credits at level 50. It is intended that griefing lowbies is possible if you have the extra money to waste on it. However, you will not receive any bounty points. (be nice to the higher levels, lowbies ^_^) the point of a pvp server is the element of danger. there is almost no danger form what i've played on a PvP server. I think this system has a lot of potential to create a huge pvp community and help future pvp plans. If you like my idea, maybe get the word around and keep the bumps coming. I hope you all like it. and feel free to add any comments or suggestions you have regarding the system.
  15. pretty much this... Standards are a good thing. People are complaining with legitimate reasons; but that doesn't mean they aren't also having fun. I'm extremely disappointed with many aspects of the game; from features to bugs, but I still enjoy playing the game and i still think it's a fun game. Are people who complain about the government unpatriotic? Of course not. Don't defend bad habits. And Bioware doesn't need you to speak for them. Maybe they appreciate all the negative feedback because it lets them know people care enough to say something.
  16. new computer doesn't always have something to do with it. There is a known issue for computers running on a duo core (minimum) that is causing FPS issues. Bioware is currently working on it. The problem; for those of you who played beta will remember issues with the sound; it's pretty much that exact same problem only for fps. and then the shadow's issue... Their is a problem with shadows atm that is causing FPS loss. Simply changing graphic settings wont fix it. first, set your graphics on low and turn off shadows (not low, off). then switch back to medium or high graphics and make sure shadows are turned off. The point is to have the settings "shadow's turned off" then force... the game to re-render? i think is the write term to use? that can easily add 20+ fps. I was running at 8 fps, did the shadows thing and now run at around 30-40.
  17. I'm so happy to see a post like this. I was getting seriously mad at the fact that i paid $60 for a game that i feel i can't completely play. (i'm a 90% pvper). The fact that i never saw anyone sharing the same concerns as me was frustrating. But knowing that many other people out there experience that same thing makes me feel a little better knowing i'm not the only one. the number one reason i stayed with WoW was because the game worked/functioned properly. It played smooth. I don't have the patients to play a game for months waiting for things to even out, nor do i think i should have to. If you don't have standards then what's the point right?
  18. You need better reading comprehension skills. I didn't complain about the community, i pointed out similarities with regret. And you are misinformed about what a "WoW QQ'er" is. That would be a person crying about something that is either illogical or untrue (pointless QQ). Whereas i am complaining about a game that isn't functioning properly. How do i know it's not functioning properly? Because I'm sure they didn't intend for the game to not run smoothly. I'm not asking for help. That's pretty obvious from the post if you even bothered to read it. And even if I were to ask for help (?in the PvP forums for some strange reason?) do you take pride if belittling those who ask for it? Do you not see that by degrading people you make yourself look bitter and ignorant? since you mentioned nerd rage; i'm going to explain something about yourself for you. Assuming you actually read the post; you did so with your own voice, your own tone.. You chose the tone of voice of which you used to read the post to yourself. If you think my post was hostile and invoking of anger then the tone you chose was from your own emotions. You most likely read the thread title and got mad (as per usual with any fan boy when confronted with negative feed back towards your title of worship) you then read my post with your projected feelings. Doesn't make sense to you yet? What do i have to be angry about? Didn't i say the game was fun? I'm nerd raging for what possible reason? That PvP is functioning exactly like it did in the beta? Woah, big surprise for me, huh? Also, the ending "/end QQ" was sarcastic. Though i guess that is a bit harder to deduce Also; your reply just reinforces my previous statement of "From what i've noticed the SWTOR community is worse than; dare i say it? -- WoW's forum community." --that is; of ignorance. I probably spent more time on this reply than needed, but i feel obligated to thoroughly explain and inform. /thug face
  19. well i expected more than just one response like this. I am a bit surprised that the comments are more civilized than recent experiences. However, if there is a problem with my computer; then why are flash points and questing and space missions working just fine? That doesn't make sense. And if it were an issue with my computer, wouldn't i be seeing major FPS issues? When i'm experiencing isn't an issue with FPS. I'm familiar with how games play at 5 frames. The game itself isn't choppy. The players and player interaction is what is choppy. There is only one possible reason that i can think of. I play on a west coast server and i live on the east coast. "Wow stupid why would you do that?" i didn't plan on it, but i wanted to play with family/friends which happened to be a west coast server. But i don't see how that would cause such huge problems. In every other MMO i've played, that has never been an issue. Obviously i'm not the only person experiencing this. I'll keep an eye out for any kind of official word about it. At least hearing "we are aware and are working on it" would make me feel a little better and a bit more confident about my future with this game.
  20. the only thing i care about is being able to play a smooth game. I'm not going to resub to this game until warzones run smoothly. idk if it's called glitchy, laggy, spiky, w/e. But when i can barely click-target a player because they tele-move around or can't shoot them because "oh look, in half a second the player just moved 20 feet away and around a corner" then as far as i'm concerned, i can't pvp. If i can't PvP then I'm not going to play the game. I like the game. It's fun. But it's not working properly. The game HAS to play perfectly. I'm not putting up with that nonsense again. I've done it with every other new MMO that came out. Only i stuck around longer than i should have before anything got fixed. maybe i should come back in 5 months? "don't even come back at all" -etc, etc, i expect some people to be rude. From what i've noticed the SWTOR community is worse than; dare i say it? -- WoW's forum community. regardless, i just wanted to put it out there. If you're reading this post and are decided whether or not to buy the game; don't buy it if you're a PvPer until warzones are smoothed out. same thing as in beta (i thought it was just a beta thing) guess not. I suppose i'll just semi-afk the warzones for the tons of credits i get even from losing. nah, i'll try. but i doubt i'll be very useful. if you see me in game-- sup homie.. /end QQ
  21. Is it just me? Every other part of the game runs fine. But then I get into a Warzone, i get at least a 1 second delay on ALL my abilities and actions. I'll start channeling a cast (unload as a bounty hunter) and it gets half way through the timer bar before the noise, animation, and damage of the ability register on my screen. A little more than annoying when it comes to PvP. But when I'm questing or doing anything else, there are no problems.
  22. It said "Pre order fee" I got it off origin. I didn't know i could pre order it somewhere else. (not including physical stores; but i thought those were physical copies.) I just went to the site and clicked pre order. yes, i made the choice. I didn't mind the $5, but that was under the assumption that I would be playing the 15th. 5 days early made the $5 worth it. Now i don't know if I will be able to play (according to what i've read on how early game access works) I don't feel that all the information was readily displayed for me. Obviously i didn't have all the facts. Of course I could have looked into it more; but should I have had to? The details on my purchase should have been a little more apparent and less ambiguous; in my opinion at least... I'm not saying I'm not at fault. I know I could have done things better. But it still feels like a lack of integrity on Bioware's part. This has been a pretty goofy pre-ordering process. Something I'm not used to or familiar with. Every other game I've pre-ordered, it has been very straight forward obvious simple rules. This is more of web. Two of my friends who pre-ordered were also a bit confused about the details of pre-ordering.
  23. I guess i should have researched the pre order information more. I waited until like the last minute to pre-order (I didn't think it mattered when i did it since the pre order option was still available.) I thought early game access worked like this: Standard edition gets in the 15th Deluxe edition gets in the 14th Collectors edition gets in the 13th. I just automatically assumed that. It made sense to me. But now (only very recently) i hear that there is a queue to get in based on the time we bought the game. Honestly; WHEN i get to play the game isn't really a big deal. What is a big deal to me is that I'm looking at maybe 1 extra day of early access but it cost me $5... $5 for 1 extra day? It's not going to kill my bank or anything, but it's just the audacity of charging me $5 for pre order fee's when I'm getting almost nothing out of it. subscription fees are $15 a month. $5 for one day would be like a $150/mo subscription fee. If i only get 1 day of early access, wouldn't it make more sense to just charge me an extra $0.50? It sends the message to me that Bioware doesn't really care about their players. Like i said, it's not like that amount of money really matters to me. It's just the principle of the matter. I've never been charged pre-order fees so to see it in the first place was kind of lame of them. Not a very good start or company image, imo. The game better play perfectly or I won't stay past the 30 day of game time i got for buying the game. I'm not going to put up with any nonsense from a company that (to me) feels like they don't care about me as a player or customer. Integrity is actually important to someone like me. /shurg
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