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HurrikanEagle

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Everything posted by HurrikanEagle

  1. Yeaup same issue as above and I stated in another thread. The exact message we get is "You do not have sufficient access to view this page"
  2. I had the same issue. I even signed up for your guild forum and it was still blocked
  3. Bumping again. Thank you for all the replies. I will try to leave a more in depth response when I have more time this weekend.
  4. Ilum is a chore more than a way to have fun at the moment, being required at least through 30 kills or armaments every day in order to keep up with the gear curve. In order to achieve this however you are stuck with 1 of 3 options. 1. You head to Central Assault and attempt to farm the armaments as they spawn. There are 2 issues with this. The first being there are usually multiple people of the same faction fighting over the few armaments actually inside Central Assault. The second is that normally whoever has the higher population on the server will automatically control Central, making it hard for the lower population faction to gain control and farm these armaments. Furthermore the lower population server is usually fighting at a 1:2 or 1:3 disadvantage at the best of times and possibly 1:6 or even 1:8 at the worst. 2. The second option then is to join up with the Ops and attempt to farm your kills. Again there are 2 issues here, ignoring the possibility of sheer population discrepancy. The first option is that, especially during prime time hours, the lower population faction will usually be confined to their base and unable to access their base defense turrets. The second is what I've dubbed the "Ilum Staring Contest" with both factions dropping AoEs upon each other while the melee sit back and spam their buffs in an attempt to get credit, since by charging in they sacrifice kills usually due to the fact they died. Usually what few bounty hunters you have will occasionally use their grab to pull someone in. Overall it amounts to a very stale and boring way to complete your daily. I would like then to propose these suggested changes in order to try to limit some of the stale, World War 1 trench warfare, feel of the place in order to improve experience. Changes (In order of possible benefits): 1. There should be some amount of time after you die where if you've tagged a kill with damage/taunt whatever, you still get credit. Give melee a reason to assault the lines on either side. Not to mention nothing is more frustrating than dying and half a second later seeing your opponent fall from a dot tick and knowing you didn't get credit for the kill. 2. Instead of clustering armaments only at Central spread them throughout the pvp section of Ilum, this way we aren't consistently dealing with the majority faction having a mass outside your base staring at you and another mass at Central specifically fighting over the few armaments that are there. The idea behind this is to disperse the population over a greater area of the zone rather than having 2 giant blobs. 3. Perhaps the most radical change, and likely not as needed if the other 2 go through, is a way to bolster the stats of the defenders when they are outnumbered. Even 5 or 10 people for one side compared to the other can radically change a battle no matter what the gear looks like. On servers with higher population discrepancies, these numbers aren't made up and in reality are on the low side. Ilum has promise to be a great zone, however the stagnant and stale gameplay due to the differences in population on top of the concentrated area in where actual quest items are take away from rather than enhancing the gameplay of Ilum. If anyone else has any more suggestions or constructive criticisms of my suggestions or of Ilum itself please leave a comment here.
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