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Driacas_Raul

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  1. You're obviously playing you're role wrong in WZ's. It sounds like to me that you're more interested in doing damage rather than throwing your shield on a healer (Smart tanks know who their healers are) and using your taunts on enemies that are attacking your allies. Healers restore health, DPS does damage, Tanks PREVENT as much damage as possible. Don't get me wrong you're still going to do damage but that isn't your focus as a tank in PvP. If you have a good healer with you then you two could change the tide of victory to your favor.
  2. I am a huge fan of your game and absolutley love it, but I feel the need to give some constructive feed back hoping that someone with more important than a ticket taker, because the issues I mention ARE game breakers and have caused many people GOOD players to leave the game. If other players have additions, then lets make one thread for the devs to read. I will update this one daily. Known bugs in the game TO DATE: Operations 2 pillars fight Hardmode: The south pillar has to be completed row for row first or else you have to reset the instance. Don't know if that's the way it's supposed to be, but it's dumb and annoying. NOT FUN. SOA Hardmode: Sometimes the floor on the first and second level has pieces missing making it impossible to progress w/o a group wipe. PvP Stuns: Does every class need 2+? I find myself stunned/knocked down frequently with resolve up and my CC breaker used just as I'm stunned with full resolve. I feel like most of the time it's who can stun who the longest rather than fighting. Illum: Terentatek server: It's still just a camp fest, you guys just gave an option for the republic to farm sith and vica versa using 2 skills maybe, 1 skill if you're in the ops group. Something there has to be re-worked? Player cap? SOMETHING, cause that's not PvP. I realize my server is highly unbalanced, but they need to address that ASAP. This was the main reason alot of my friends quit. (15 and about 30 more on the fence.) Suggestion: For your PvP servers you could possibly make them more competitive by adding open world PvP and possible planetary take overs. If you gave guilds the chance to take over other cities and entire planets, maybe the subscription rate would have stayed up. Please be more creative though, you guys are lookin like WoW more and more. Not radical! Creative. And I know you guys have it somewhere, I played Mass effect I seen what you can do. If you play on a PvP server you at least have to sympathize with me on at least a few of my points. I for one am not quitting by all means. I have put to much time and effort to get 23k HP PvE and 19k HP PvP. Please bioware fix major game breakers before you start nerfing classes. If the game was constructed perfectly to the original idea then maybe the classes wouldn't need to be nerfed. I love the game, I was just expecting more endgame content than 2 raids and a PvP planet that farms instead of PVP.
  3. 7-21 here no access, this is some bull, a guildie thats a 7-23 is in. Kinda unfair since I'm still awake from yesterday.
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