Jump to content

Necrosov

Members
  • Posts

    169
  • Joined

Posts posted by Necrosov

  1. PvP combat in swtor has too many abilities that remove control of your character. It's not fun having so many stuns and such long cooldowns on CC breakers. Dying without being able to fight back is just poor game design and not fun. If they decreased the cooldowns on CC breakers and interrupts it would definitely help things imo.
  2. I don't care that much about instancing. I only brought it up in the first place in response to something.

     

    What I mean by my question is this: If I play an Infiltration Shadow, every use of Clairvoyant Strike makes my next Project do 15% more damage, stacking up to twice. This means that my goal in battle is to get two CSs off and then a Project ( to make it simple). If I play an Assault Vanguard, every Ion pulse has a 45% chance to give me a free High Impact Bolt, so I use that until the free bolt procs. A Focus Guardian wants to get 4 stacks of Singularity, which builds via different abilities such as Force Stasis.

     

    Now, on the other side, when I'm against these other classes, I want to do certain things based on how they work. This means staying out of range of Ion Pulse and interrupting Force Stasis, or popping defenses when I have had two Clairvoyant Strikes used on me.

     

    Now, being interested in the Ranger class in GW2, I've looked into it a bit and it seems like regardless of what rotation I use, each attack will do basically the same thing every time. I've seen similarities with other classes but haven't as of yet been able to find anything closer to what I described from TOR. I was hoping someone could either confirm that combat in GW2 doesn't have anything like this, or provide me an example of where it does so I can take a look at it.

     

    The necromancer I played I used the Sceptre main hand and either focus or dagger for offhand. I think I used staff for my other weapon set. Anyway, I built him around abilities that caused bleeding and conditions. I would stack conditions on someone and then hit my nuke - Feast of Corruption - which added 8 percent damage per different condition. If he didn't cleanse his conditions or prevent me from casting Feast of Corruption he took a good amount of damage. Aside, from that by using certain abilities I gained "Lifeforce" which allowed me to use Death shroud ( gives a separate set of abilities only usable in that form ) that also acted as a defensive ability. I don't know about the other professions too much ( I do know engineers had some ability to reflect damage back at me that was pretty nasty so you didn't want to use a big nuke on him when he used that ) - I really liked my necro so that all I played. But within my profession that type of gameplay was there.

  3. I'm still waiting for a response on my thought that TOR feels more skill based because in GW2 the abilities never change or buff based on traits, proc, or order of cast. (Which, btw, I am happy to be corrected on with an example, which is the primary reason I asked the question.)

     

    Hmm, I don't quite get what your trying to say here because abilities change based on different weapons you're using and you swap between 2 sets of weapons ( there is a good amount of weapon combos too ) and you can also change your utility abilities on the fly as long as they are off cool down really easily. Abilities are buffed by traits and gear too. Order of cast does make a difference and does make other abilities hit harder ( Via Conditions ) - at least for the class I was playing. Does one game take more skill than the other? That's a matter of opinion either way. Yes, GW2 does have instancing but no more than TOR does.

     

    Edit: If you want an example you can look that up pretty easy yourself on the web by looking at the different class abilities. You can also combo your abilities to do special attacks but the class I played ( necro ) didn't really have anything spectacular and many people aren't that good yet to set up combos between the classes.

  4. The system works very well outside of the middle rankings actually- the 'problem' with 1000-1400 ELO is that all new players start at 1200, so you get all sorts of great and terrible players in that range- meaning your ranking can tank based on teammates or be brought up- once you get above or below that range though the rankings work as intended... and regardless, you at least get variety- you have as much chance to have a bad match as a great match, and your chances on a relatively even match are pretty good in the 1200 range- and frankly, having a high or low rating matters far less than having a fun, equal game to me and most players. Furthermore- for team play it works because a good team will win more, and fight teams close in ranking- unlike SWTOR's where teams with 2800 will fight teams that are new or haven't even been ranked at all.

     

    As for GW2- if they're smart they won't have rankings right away- you need some time at launch to balance, to let players get used to classes before you start the tournament season up.

     

    The important thing isn't having a perfect system- it's having a better one than TOR's where amazing players with 100+ win streaks get in fights against teams who are 5 and 30. Squash matches shouldn't be a part of competitive pvp because it means that the system is clearly not remotely competitive.

     

    Then a person wanting a challenge should join the other sPvP option - Tournament mode.

     

    "Tournaments are the more organized side of structured PvP. Talk to the tournament master to join. Tournament play is always 5v5 and matches take place on the same maps that are used for hot join play. Tournaments run with varying frequency, and different reward levels allow some players to get their feet wet in the smaller tournaments while more-organized teams battle it out in the larger tournaments.

     

    Each tournament pits eight teams of five players against each other. Teams that excel during the three-round, single-elimination tournament are rewarded with tournament chests full of valuable loot.

     

    Tournaments come in the following flavors:

     

    Pickup: single-elimination tournaments wait for 8 teams to join before starting. This tournament has 3 rounds of eliminations, with winners receiving qualifier points.

    Monthly: Require an amount of qualifier points from the pickup tournaments to join.

    Yearly: These grand tournaments feature the winners from the monthly tournaments slugging it out for the right to call themselves the best PvP players of the year.

    Player-Run: customized by players, these tournaments allow for great flexibility and unique bragging rights."

     

    They got something for everybody :)

  5. Alright, if you recall I said I had seen reviews saying it was too instanced and if I recall I said something along the lines of "some have even said its worse than TOR." Whether I worded it well or not, this is the reality of it: I have seen instancing discussed in several places, and a comparison to TOR in one video review.

     

    I was just agreeing with the guy I quoted - Not trying to attack/ start another pointless argument with you okay? Relax.

  6. Heck, even a game like LoL has matchmaking based on skill. Why can't GW2 do it? The game may end up being good, but that's no excuse to overlook it's failings.

     

    HAHAHA! Yeah and there are many people who will disagree with you on that one! The matchmaking system doesnt care about how good you are. It cares about you having close to 50% win/loss. Just google " LOL matchmaking" and there is lots of negativity on Riots system . Like I said - you can't have a perfect system.

  7. That's like matching people in TOR based on valor. It has absolutely nothing to do with skill. Don't try to win this one - the fact that there's no skill-based matchmaking is one of the negative items in most of the reviews.

     

    Aside from your trolling - That's the best system you're going to get within the mechanics of the game. You can't have a perfect system here. There is no way to purely match make by skill ( which is relative ), The system goes by teaming you up based on experience on your characters experience. If you stand out and do better than you will get more glory points and move on to more experienced opponents.

  8. Meh...a matter of tastes. I'm not terribly into the attunement dancing I had to do with My Elementalist in my beta experiences with GW2....and no mounts during WvWvW was just awful...Not dissing on GW2 or anything (I have it pre-ordered) but I think it is *way* over-rated.

     

    Mounts would make it so awful imo -it would just be a never ending zerg of people. It doesn't take that long to get back to where your were at honestly. Anyone can come rez you too, That is one of the things I dislike about SWTOR PvP is I keep killing the same ******e and his buddy defending a node over and over again on the Alderaan map and all they do is keep re-spawning and throwing themselves at me until I finally am whittled down enough and die.

  9. Those aren't the kinds of carrots on sticks that motivate people, though. As I've said before, psychologists have actually studied how MMOs addictive qualities keep people playing. The gear progression is a HUGE part of it.

     

    This isn't a pay to play MMO. They do not need to provide operant conditioning incentives to keep playing the game. The money they make is from box sales and supplemented by the cash shop. They also make money by releasing expansion packs - they follow the same formula as Guild Wars 1 which is obviously a successful one.

  10. LoL has matchmaking... so baddies are playing baddies. Correct me if I'm wrong, but that won't exist in any form in GW2. (And of course, doesn't exist here on SWTOR.)

     

    You are wrong. GW2 sPvP currently - as of right this second- ( I'm playing stress test atm YAY! ) works like this : You enter the staging area and choose your gear , traits, abilities... etc and then you go talk to the "PvP Browser" NPC that lets you select a game of your choosing from a server list OR you can click "play now" that does match making based on your cumulated Glory points ( points you earn by PvPing ). Arenanet knows their **** boy!

     

    This isn't some half-assed game here guys - sorry to burst your bubble

  11. One point to be made about the progression-free model of games like guild wars 2.... Fully half of the player base will, by definition, be below average. What motivates them to log in if their skills are simply inferior?

     

    In a progression MMO, at least you can hide behind the crutch of better gear.

     

    Probably the same thing that makes them keep playing COD, BF3 or whatever similar game. There is plenty of other things to do in the game aside from the SPvP which will be the most competitive. WvWvW is less about personal skill but more about teamwork, communication, strategy, and tactics - you don't have to be the best player to make a impact.

  12. For me, it is, because it means that I won't have that sense of accomplishment from getting my character to where he is. Look at my signature and see all of my characters... as each one hits 50, and hits BM, and hits WH gear, that adds to my enjoyment in playing that character, because when I am in a warzone with a toon its the reward and fruits of something that I personally did. I accomplished it.

     

    Now sure, when I am on the winning side in GW2 that's something, too, and that's great! However, there will also be a lot of emptiness in knowing that the character I'm playing with is basically just something off of a shelf that anyone could have picked up and used. It's the difference between reaching into the refrigerator for some store bought BBQ sauce and reaching in for the BBQ sauce that I made. It's just a sense of having done something, having accomplished something.

     

    Now before anyone says it, sure - I have plenty of real world, more meaningful accomplishments. This isn't a case of trying to make a game into a substitute for a failure at life or anything like that. It's really just that in whatever I do - and really in whatever any human being does - there is something nice about feeling like you've accomplished it through your own efforts, and it helps to make us feel connections to those things. The man who has a deck installed just uses it, but the man whose built it himself admires it in the sunset, or rubs his hand along the banister. The man who has bought a house sells it when the market is right, but the man who has built his own house has a hard time with even the thought of selling it.

     

    GW2 is, to me, a game for so much of our culture - instant, microwave style reward, no effort, nothing earned everything given for free, etc. etc. It might be fun for a while, but it's just not going to be fulfilling in the way a good MMO can be.

     

    Fair enough. But I myself have played enough of these "second job" MMO's throughout the years and just want to get into the game and have fun. I already WORK hard at my job everyday. I am not a kid any more and I can't just neglect the tons of responsibilities I have as an adult. For me the sense of having done something and accomplished something is honing my PvP skills and kicking the most butt through use of my gamer skills, knowledge, tactics, and strategy. The accomplishment to me is becoming the best player because of my skill - not because I raid/grind for the best gear to get the one up on somebody. I want an even playing ground or as close to that as it's going to get. I like how GW2 does this. The reason they do it this way is because their goal is to make it an E-sport. I like their PvP much better and find it more rewarding.

  13. I will tell you what I told another: I was warned by the administrators for saying another was trolling, so I would kindly ask you to respect the rules that I am required to follow.

     

    Now as to your point, it is the height of obfuscation. There will be absolutely no problem whatsoever with finding players to trade gems for gold. More importantly, what is at issue is not what the community of players will or will not do, but rather what the developers will or will not allow.

     

    If a country chose to have no laws against racial discrimination and to allow the citizenry to regulate this matter themselves and the citizens by and large prevent racial discrimination from occurring, that does not mean that it is not still a bad decision for the government to institute laws which allow for the possibility of the discrimination.

     

    You're talking out of your *** buddy. You have no clue how easy it is to get gold or what players are going to do. You have no game experience or any clue as how any of what you're trying to discuss works within the game. Spare me your ******** logic. You ARE a troll. Go ahead and report me for saying that because this ENTIRE thread is against the forums rules because we are talking about Guild Wars 2 and not anything related to SWTOR and they will just delete or lock it preventing anyone from reading you dribble.

  14. Therein lies the disagreement.

     

    I think there is a loss of moral integrity, because it gives some people the ability to obtain some advantage via means (money) that others do not have. There is an inequity. Player A can get the buff via in game activity or the spending of money, but Player B can get it only via in game activity. He is at a disadvantage.

     

    I also very strongly doubt that gold farming or any other problem serves as an inspiration for this mechanic. Rather, I guarantee that it is quite simply something which the developers believe will be perceived as fun by some segments of the player base.

     

    Finally, I object to the idea of compromising for the sake of overcoming illegitimate behavior. Just because some people like to rob banks, that doesn't mean every bank should give away free twenties each Friday, and just because some people like to break MMO policies about gold farming, that doesn't mean we should institute rules to legitimize the practice.

     

    Yet you ignore that Player B has to fuel Player A and Player A relies on if Player B wants to trade his gold he earned playing the game to player A. It's completely up to the players themselves if they want to allow this. All that aside from the fact you don't even know how these things work within the game. **** man, here I go again letting you troll me over and over.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.