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spythe

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Posts posted by spythe

  1. 3. so easy to faceroll no guide needed.

     

     

    But with the nerfs...maybe someone will put out a guide

     

    Pretty much for pvp, I been a healing operative since lv 10. And finally spec'd concealment took me one warzone to master the spec... I mean hit 4 buttons and get people to 20% HP before they can move then blow all my energy to finish them off.

  2. Also, is it me or is Kolto Probe incredibly lackluster?

     

    It takes longer than a Kolto Injection to get two stacks on the target (two GCDs = 3 seconds vs Kolto Injection taking 2), it costs more energy (15 per stack = 30 energy vs Kolto Injection taking 25), and it heals for basically the exact same amount over 18 seconds as Kolto Injection does instantly.

     

    You need to keep it refreshed for at least two durations for it to become more energy or time efficient, and that's generally only possible on the tank.

     

    I find that I generally don't even cast this for healing most of the time, only for the hope of TA procs. If I cast it on someone taking damage, they're going to need a Kolto Injection anyway to survive.

     

    Our HoT should do more than just produce a resource for us. We should be able to at least rely on it some for healing.

     

    I completely agree with you. I think the problem with Kolto Injection is that it takes 2 stacks to be...decent and even then the heal is ***. Mine with solid gear about 136 rating avg with pvp/pve gear heals for about 500-700 and crits for about 1-1.1k. It was fine in pre 50 flashpoints but now it almost seems like a waste of a gcd. Without the chance to proc TA I would never cast it on anyone else but the tank. I also hate that half of our heals are semi proc based, surgical probe makes sense since its free but I don't understand it at all for Kolto Infusion, why cost a TA and 20 energy and its awful for burst dmg since its proc based. Kolto Injection to Kolto Infusion kills your energy -45, any other energy cost gets you really close to dropping before 60 which screws up your regen.

  3. With the upcoming concealment nerfs, I decided to try medicine in pvp tonight. Some general impressions:

     

    1. I feel like an acrobat with my keybinds. There are more than concealment spec which I felt had a lot compared to the other classes I've played so far. I don't feel like I'm snappy enough when I do need to pop off a backstab, but I imagine that may come with time. For reference I use 1-7, shift 1-5, alt 1-5, ctrl 1-5, q, e, z, x, c, and a whole bunch of side mouse buttons.

     

    2. Stemming possibly from 1, stealth felt awkward and not nearly as useful as in concealment.

     

    3. Healing feels fairly powerful, which runs counter to my previous experience. I've got ~9.5% extra dmg/dmg reduction/healing from expertise so I'm not in the greatest gear, but I'm not naked either.

     

    4. Energy management was alright, just had to pay attention. Nice change from my concealment spec which seemed to run dry as I desperately tried to burst as fast as possible.

     

    5. CC/utility abilities don't seem to synergize well at all. Most of our attacks are within 4-10m, yet as a healer I found that staying as far away from fighting as possible was beneficial to my survival. Mercs and sorcs, being primarily ranged ACs don't have to deal with this.

     

    6. Like other games, healing is frustrating if your team mates leave you to die, aren't aware of their surroundings and break los, or simply aren't able to put out the dps they should.

     

    Sorry for the random musings, I just don't want to throw my agent away for another class due to the nerfs. I think I can live with medicine, but I feel like I'd be a lot more effective as a merc or sorc, at least in pvp, due to their superior utility at range. Any experienced medicine spec agents have any useful advice? I've healed in other games, so I think I have the basics down, but swtor specific advice is appreciated. Thanks for reading!

     

    1. As medicine u will use more keybinds than dps but that is because you have your dps binds and your healing binds, I use both evenly

     

    2.Stealth is pretty much worthless once the game gets started. Combat never seems to break as a healer, so actually using your out of combat regen is not an option 80% of the time. I've even used cloaking screen just to break combat before.

     

    3.Healing as a operative almost seems prefect in pvp to me. I been healing spec since lv 10 and at 10.3% exp and don't have a problem healing at all hit 300k on a fairly normal basis

     

    4. Our energy probes seem to be up at the perfect time every time, never really have energy problem when I'm grouped with friends since stuff actually dies

     

    5. I think our cc is for getting away from people flash bang has a little range on it, and sever is perfect for kiting melee classes.

     

    6. Yeah but that is all pugs in mmos really

     

    I think operative healing is perfect in pvp, never had a problem with. My only issue is in pve something seems horribly wrong to me. Our hots do **** for heals and getting more than 1 person up kills our energy bar quickly. I hate that our 2 most important heals are semi proc based

  4. You have correct once you get a 2 stack, you only need 1 to refresh the full duration. I would like them to remove the Diagnostic Scan talents(4 of them and the move is still a waste of a GCD) to add one of our casted heals to refresh the duration of Kolto Probes. When the tank is getting rocked its annoying/risky to waste that gcd to refresh it.
  5. do you use cover? i'm low lvl right now but refuse to put cover on my toolbar

     

    how often is blaster used? more into the knives, not a fan of using the blaster.

     

    After playing my op for 25 lvs, its pretty much a rogue with a gun that can heal. Yes I used a wow reference don't kill me. You never use cover as a op, you can if you want to stay ranged and sniper but that is not the best form of dps. I only use cover to drop the Explosive probe

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