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Nee-Elder

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Posts posted by Nee-Elder

  1. 2 hours ago, Stradlin said:

     Joystick+Hotas would not not feel natural for me in 3rd person view of GSF.

    Yeah that's a fair point.

    Which is also why, back in beta, we were pleading with BioWare  to create  1st-person cockpits for GSF  ( like we had in SWG JTL ) .

    Especially since the  stop-gap filler "space on rails"  mini-game from aboard personal ship was already a 3rd-person  viewpoint;  therefore making GSF strictly 3rd-person too was redundant.

    2 hours ago, Stradlin said:

    I assume it is technically possible to use joystick in GSF?

    Negative.

    Although  there was an old forum thread  posting about some *hack* method , but it didn't work for me.

    Again, i come from SWG JTL  where  flying with  joystick was  near perfection pilot bliss.

    So, admittedly, i'm a bit jaded. :csw_falcon:

    2 hours ago, Stradlin said:

    Yeah  I've played ED for almost as long as I've played GSF.

    Have you ever tried it?

    Well,  ironically , thanks to our  earlier  "argument" , you motivated me to give  'Elite Dangerous'  a try.

    Started playing it today. ( only the new 'Odyssey' tutorial  starter mission , onto the 1st newbie space station ... so far )

    Ordinarily, i'm really not a big fan of  modding games at all ...but.... hmm, i wonder if anyone from  'Nexus' has created a  STAR WARS  mod yet for it.... :csw_deathstar:

  2. 22 minutes ago, GuigeekRhadamant said:

    There's absolutely no relation between lore logic and gameplay,

    In your OPINION.  ( for whatever that's worth )

    22 minutes ago, GuigeekRhadamant said:

     I don't play with a fake lightsaber for PVE content, I play with keyboard and mouse.

    Strawman attempt x 2

    smh

    22 minutes ago, GuigeekRhadamant said:

     it's not a flight simulator,

    You are correct on that one, Capt. Obvious.

    However, our SWG JTL  wasn't  a true hardcore Flight 'sim' either, but we still provided  BOTH  m&k  plus joystick support too.

    Same with  SW:Squadrons  btw.

    22 minutes ago, GuigeekRhadamant said:

    no GSF player cares about this kind of games

    First,  your speculatary opinion  doesn't = fact.  ( Unless you've somehow polled  every single GSF player in history of SWTOR? )

    Secondly,  i am a GSF player and i "care" about those [ flight sim ] games.   So does  @Stradlin , as far as i can discern.

    So thats 2 GSF players already.  Meaning, your presumption is....well....worth about as much as your earlier opinion lol.

    22 minutes ago, GuigeekRhadamant said:

     If you want to play a flight simulator, then go for it,

    uhh, i already have  and still do.

    My only point before was:  GSF would be better if it allowed the  option  for joystick peripherals  and would also be way more fun & immersive  if  it was expanded to incorporate more exploration & customization/crafting/mining  elements  as we had in SWG JTL ( or even as say  'Elite Dangerous' ) .

    However, i've been campaigning for such things since ohhhh about 2010 ( directly to Devs in  alpha/beta testing )  and let's just say by now  i've lost any delusions-of-grandeur ( or hope ) for SWTOR to ever satisfy or do justice to the *STAR* in  'Star Wars' .

    Game is....to put it nicely....seen it's better days. :cool:

  3. 2 hours ago, Stradlin said:

    It is prolly more useful to talk about other video games, not what real planes, real pilots do in real wars.

    i also mentioned fictional STAR WARS too though. ;)

    2 hours ago, Stradlin said:

    , do you consider swinging lightsaber with mouse buttons equally disturbing or  unimmersive?

    First, i never said anything was "disturbing" , so please don't  misquote/misrepresent me.

    Secondly,  no because  swinging LS is gravitationally grounded activity ( not flying , as in no  Yaw/Pitch/Roll ) .

    Third, nice  attempt at  strawman'ing  lol .

    Anyways, SWG JTL we coded for both m&k  AND for  joystick support, so there's no reason why BioWare couldn't also do same for GSF other than lazy dev'ing + poor old 'Hero' game engine limitations.  But why you of all people are trying to argue  mouse&keyboard is "better" than an actual  FLIGHT STICK for legit pilots  is beyond me and seems like a very strange forum-hill to fight on tbqh.   So before this goes  even more off-topic & sideways , i'll just leave you with  these....

    ...which are directly from  'Elite Dangerous'  in-game official graphics.   Heck they even use FLIGHT STICK  while navigating on-planet too....

    elitedang1pilot_FLIGHTSTICK-Copy.thumb.jpg.352289c903bafb39f41e04d9f32719e0.jpg

    So umm, care to show  me the in-game  mouse&keyboard  versions?   I'll wait. :rolleyes:

    --------------

    *On-topic more:  Imagine if  we had a  STAR WARS version of  'Elite Dangerous' .... /sigh , so much potential  squandered here in SWTOR & GSF yet again. :(

  4. 8 minutes ago, Stradlin said:

    ,argument is always made for m+kb being superior to hotas. Joystick just can't beat the accuracy of m+kb.

    i disagree and so does literally every  SW pilot ( from movies & lore ) in existence.

    Not to mention every RL pilot in military service.

    Show me an aircraft in war "flown" with  mouse&keyboard  and i'll show you a defeated/dead pilot.

    It's sorta similar to comparing a hardcore PVP'er with their  keybinds + controller ( or gaming mouse )   going up against  lol casuals  without any keybinds  who just *click* commands in combat.

    So yeah, i respectfully but vehemently disagree with you on this one mate and historical fact is on my side of the "argument" too. :sy_starship:

  5. 49 minutes ago, Gamer_Auto said:

    . From what I gather, GSF didn't immediately jive with the entire community (the controls are awkward at first,

    That was ( and still is ) only because  BioWare refused to provide  JOYSTICK support.

    Any self-respecting  Pilot  knows  mouse&keyboard  ain't no way to fly.

    51 minutes ago, Gamer_Auto said:

    There'd have to be significant changes and additions to it, and seven years later, I don't think the current devs are willing to go through that trouble [ of GSF revamp ] at least not right now.

    Sadly, they never will.

    It took me 7+ years of pleading with devs to pay some significant attention to GSF, but i've finally accepted it won't ever happen.

    Instead of focusing on the *STAR*  in 'Star Wars' , current  Broadsword prefers  digital date nights + baking pies.  ( both fine as side mini-games , but not as primary "content" )

    smh

    • Sad 1
  6. 3 hours ago, TonyTricicolo said:

    One thing that kinda irks me is that they keep labeling it as the first "OPEN WORLD" and that insults me a lover of SWG

    Agreed  yep.   It's pretty pathetic tbqh , how  they try to insult our awareness of gaming history ( not to mention insulting our intelligence ) .

    No company , not even BioWare back in tha day,  wants to acknowledge they pale in comparison to SWG's innovation & genius.

    If only  SOE hadn't allowed that weasel from LucasArts ( i can't name him for legal reasons, but it rhymes with Fooleeoh Borez ) to blatantly ruin SWG with that awful garbage 'NGE' system ( they should've just kept the CU but added the content/quests )  perhaps we'd still be enjoying & thriving today  united into one grand server. ( instead of 3295748943 differing emulators ) .

    There will never be another Raph Koster , nor another SWG.   And sadly, imo , after SWTOR is finally put out of its' deteriorating mis$ery,  i'd be shocked if  any  SW based MMO is ever gonna made again. :(

    3 hours ago, TonyTricicolo said:

    What we haven't seen is real gameplay yet [ from SW: Outlaws ] and that will make or break the game.

    I've said in another thread that it looks like a straight up rip off of SW [Fallen] Jedi.

    It's literally Female Han Solo meets Cal Kestis and BD-1. 

    Bingo ^ .

    Once again:  i'm only curious  because it's  STAR WARS  of course.  But my expectations are very very low.

    I'm wayyyyy more interested in  SW: Eclipse ....! :sy_star:

    • Like 1
  7. 42 minutes ago, Traceguy said:

     If the problem is more related to not having both, and having the choice given to the player, it's a little more tricky.

    Yeah  to me that's my only real "problem"  ( gaming wise ) ,  since i personally  love  character customization &  OPTIONS.

    43 minutes ago, Traceguy said:

     They absolutely could have made it so that the story is gender-neutral, and let players pick. 

    The big problem is the game exists within Star Wars canon, so the character has to be written into such.

    Bingo ^  yep that's probably the issue from a code/Dev perspective.

    Plus,  nowadays even if they did offer  male/female  option, then some 3rd/4th  group might get upset.  So i guess they figure  just pick ONE and stick with it story-wise, focus-wise, etc.

    Still though , it seems like many other games are offering  way more diverse customization options and imo  tha's a good thing.

    Curiuos to see  SW:Outlaws  pans out either way. :sy_title:

    • Like 1
  8. On 4/24/2024 at 9:40 AM, arunav said:

    I'd like to hear some developer input on this topic more than anything, tbh.  

    You just might get your wish next week --> https://forums.swtor.com/topic/934885-game-update-75-livestream-coming-may-1st/

    4 hours ago, LanceDefender said:

     People will uninstall the game or stop playing for unknown amount of time.

    That has already happened and has been happening since around 2016/2017.

    Alas the slow deterioration of a game that just might end up as the last SW themed MMO ever. :(

    • Haha 1
  9. 1 hour ago, Traceguy said:

    . Ubisoft's anticheat software likes to cause BSODs.

    How so?

    1 hour ago, Traceguy said:

     I'm thinking Outlaws has potential to be something like Ghost Recon, but Star Wars.

    Not sure why you think that ?

    Because i haven't seen ANY info ( officially ) that mentions anything remotely similar to  Ghost Recon type complex  TEAM (  ai teammates SQUAD control )  dynamics;  other than  her  one "pet" companion or whatever.

    Which reminds me:  As mentioned earlier in this thread, how do you feel about the whole being locked into "female" protagonist  thing? ( re: no options to customize character )  -- Do you think it's just sorta like an "equal" substitution purposely trying to make up for all the mostly "male" protagonists in SW games over the years? ( like  Jedi Survivor/Fallen Order , for example )

    Or do you think it's just much ado about nothing?  ( as in, the "gender" is inconsequential and  shouldn't  affect  immersion if the story & gameplay  are enjoyable )

  10. 16 minutes ago, Master_Neaj said:

    I've never Ping'd anyone before. How does that work?

    It doesn't,  except in very rare cases, since for obvious reasons they just can't go around replying to each & every "ping" on these forums.  ( Plus they are busy doing things like Coding & such )

    Your best bet instead is to just send a detailed  email to:  support@swtor.com

    • Like 1
  11. On 4/13/2024 at 7:29 AM, DWho said:

     You would need to incorporate some sort of code that differentiates between a new player crashing due to inexperience and someone deliberately crashing.

    No such code  exists, nor will it ever exist for SWTOR, since 1's & 0's  cannot detect the depths of human momentary motivations. ( much less whether or not a player  crashed into an asteroid or  their cat just happened to walk across their keyboard )

    Unless maybe both the game has access to player's computer-camerra and/or the player has  'Elon Musk  implant'  installed  :eek:

  12. 1 hour ago, StrixHiraeth said:

    This is fascinating to read. 

    Forums, as antiquated & unnecessary as they supposedly are,  still  provide fascinating entertainment value to augment the game.

    1 hour ago, StrixHiraeth said:

     I suggested it's incumbent on players, not devs, to grow the GSF playerbase.

    Truth is, it's both because they aren't mutually exclusive.  A symbiotic relationship, they must be. :csw_yoda:

    One problem to remember though:  Players can't code & release  EXPANSIONS. :cool:

  13. 28 minutes ago, Ramalina said:

    Yeah, sort of. 

    As i suspected.

    28 minutes ago, Ramalina said:

    My post was primarily about the general pressure devs face in the game industry, and how if your for profit software project fails to build the parts needed for actually generating profit, it tends to kill further development. 

    Like i said above:  We're pretty much arguing the same point in different ways lol  ( typical forums )

    29 minutes ago, Ramalina said:

    Just because YOU really wanted more of a JTL type experience and were advocating hard for it, doesn't make anything in my post incorrect.

    First:  it wasn't just "me"  ( and you know it ) .  Nice try though.

    Secondly, you never mentioned  JTL in your original comment,  so yeah i corrected  that omission with additional  facts & intel.

    Does it really matter in 2024 SWTOR?  Nope.   Game is....well.... obvious is obvious.

    32 minutes ago, Ramalina said:

      If you want to back your opinion up with facts, then go get facts that actually back it up. 

    i already did , but you just don't like/accept them.  The links were from BIOWARE  themself  and i provided them more for other  readers,  so they would have something way more substantial  record-wise to go on  besides just  "Ramalina said: " ;)

    36 minutes ago, Ramalina said:

       Just don't expect me to accept marketing teasers as insights.

    i don't expect , nor desire, anything from  you, since i don't know you.    Once again, i posted the links for OTHER  people to reference as context.

    Your  acceptence, or lack thereof,  is merely incidental.

    50 minutes ago, Ramalina said:

       One of the sad things about Bioware was how the institutional culture was dead set against sharing any information with the customers if it didn't absolutely have to be shared, unless it could be protected with an NDA.

    uh, welcome to basically any company/corporation in existence.

    51 minutes ago, Ramalina said:

    So I realize that asking you to back up with relevant facts may be impossible for you to achieve,

    i don't work for BioWare ( i only helped them unofficially ) and therefore i don't need to "achieve" anything on SWTOR forums.

    At this point  you're just trying to bait & troll me  with your silly  goalpost-moving  "prove MORE to me!!!"  tactics.

    These forums are pretty barren & bleak  these days, but not so much to fall  for your tricks. :rolleyes:

    Particularly when i don't even know why/what  we're arguing about anymore  LOL.

  14. Just now, Darkestmonty said:

    You are incorrectly equating sales platforms as cash shops.

    That's not what i meant  with my 1st un-edited  reply:   https://forums.swtor.com/topic/934634-opened-that-ultimate-platinum-pack/?do=findComment&comment=9811088   and you know it.   You're just being a typical  semantics-slick-contrarian.

     Read the CONTEXT  dude  c'mon.

    Heck, did we want to make money when we first set out to create SWG?  Sure.  DUH, who doesn't??!!   But it wasn't the sole motivator.   The profit$  were on equal footing, in tandem, as the goal & pride to make a truly epic, immersive, unique, wondrous GAME.   Priority One.   If you build it great, they will come.   Then, SOE ( tbh  just one particular jerk at LucasArts )  lost his way and ruined SWG forever.

    In any event,  now you're sitting here, on your high horse, trying lecture  me with  "business needs revenue" -----NO ONE IS ARGUING AGAINST THAT !!!!!!

    The point is:  METHODS by which to generate such revenue.

    Do you really not understand the overall  ( greater ) point i'm making here?!?!?!!?!!?!

  15. 27 minutes ago, Darkestmonty said:

    You stating it wasn't a sales platform is disingenuous

    When did i ever say that?

    ( hint: i never did and i certainly never used the term "sales platform"  LOL.  -- i only implied/meant it wasn't using  micro-transations  bait&switch type tactic )

    You might read my posts ( who cares if you do or not )  but you certainly aren't comprehending them.

    27 minutes ago, Darkestmonty said:

    UO was designed to generate revenue.

    Once again you state the irrelevant obvious  lol.

    So you're either trolling or you're just.....something i can't say on these forums.

    THERE IS NOTHING WRONG WITH GENERATING REVENUE.

    The specific issue at hand, if you bother to read what i'm typing instead of just reacting like some bot,  is  HOW  companies choose to generate such revenue$.   Do they do it out of respect for their playerbase/customers?  Or do they  disregard such morality and go with pure greed instead?

    ( Like, for example, do they incorporate  such reskins as  schematics amidst in-game lore-driven QUESTS  for to encourage PLAYER interdependence & immersion?   Or do they instead  just slap together  soulless items x infinity  within an outside-the-game  App and try to disguise it as "Cartel Market"  as if we're all  stupid sheep? )

  16. 21 minutes ago, Darkestmonty said:

    UO was a sales platform for subscriptions,

    Again,  you really do often sound like canned  'ChatGPT' with your  seemingly irrelevant  replies sometimes.

    Let me try to speak more slowly for you: 

    There....is....nothing....wrong....with.... $ubscriptions....in....MMOs. ( duh )

    Unless....those....$ubscriptions....are....rendered....devalued....because....most...."content"...bait&switches....into....coming....from...micro-transational....exterior....1-click-to-pick....cash-grab....reskin "shops"....meant...for....transient....sheep...who....somehow...believe...."free"-to-play....is....a....thing....worthy....of....human....gamers.

    If you don't understand this, and don't see how fundamentally detrimental  it is ( and has been ) to the pure fabric & spirit of MMOs and Communities, then you are beyond reaching and no forum post will ever convince you.

    Good day,  *beep bope boop* . :csw_r2d2:

  17. 37 minutes ago, Darkestmonty said:

    MMOs have always been about generating revenue.

    uhh that's a separate point and totally irrelevant to what i was replying.

    Next you're gonna try telling me  businesses are about making profits!

    Cool, thanks for the big insight there.

    Totally missing the point.  smh.

    37 minutes ago, Darkestmonty said:

     but let a few generations of gamers not know anything more than cash shops and now they are standard.

    Being conditioned to be foolish is no excuse to continue being foolish.

    Sheep need to wise up before it's too late.   And then who will the big gaming Corporations  $ucker---errr i mean---cater toward?    Friggin'  ai ?  LOL

    The real *power*, as always, is with the PEOPLE.   The COMMUNITY.   If/when  they/we so choose to wield such power.

  18. 12 minutes ago, xordevoreaux said:

    1. MMOs are sales platforms first, games second.

    Huh ?!  Where'd you read that?  The  EA Corporate Newsletter?  :rolleyes:

    Regardless, it wasn't always that ^ way.

    The 1st real MMO, Ultima Online, certainly wasn't.

    Original  WoW  wasn't.

    SWG wasn't. ( until way later w/  Trading Card side hustle )

    No reason, other than greed, for MMOs  in 2024 to be so lazy & predatory.

    However, as always, it's the ultimate fault in the PLAYERS  for putting up with such practice$.

    • Like 1
  19. 5 hours ago, Chryptyk said:

    Once upon a time, there was talk about adding GSF to the PVP season somehow, but after 2 days, the devs backtracked that thought for "reasons".....

    Just for reference & context, LINKS provided  below  for anyone interested...

    4 hours ago, Stradlin said:

    Yeah. None of the reasons given made much sense for anyone familiar with GSF. Was very sad.

    They gaveth--> https://forums.swtor.com/topic/929314-pts-gsf-added-to-pvp-season-3-track/   ...and then they tooketh --> https://forums.swtor.com/topic/929314-pts-gsf-added-to-pvp-season-3-track/?do=findComment&comment=9757696

    Since then,  utter *silence* from BioSword about it.

    Ridiculous & disappointing.

    • Like 1
    • Thanks 1
  20. 10 hours ago, Ramalina said:

    Your [BioWare] official links are almost entirely devoid of meaningful content with respect to details of the development constraints.

    i disagree , but you've made up your mind already and i don't care enough to debate this topic with you.

    i also honestly have no clue what the heck you're even trying to argue amidst all your ramblings , nor what your point is  lol  i  feel  like we're sorta arguing the same point  but you're just annoyed because i dared to correct you earlier with facts/links.

    10 hours ago, Ramalina said:

      Yes, I read them in their entirety, even going to the trouble of figuring out the url of the one you mis-linked,

    lol  "the trouble" , eh?   You mean the big amazing trouble of  just simply  typing  one  " i " at the end  instead of  two? :rolleyes:

    Anyways, i just  edited my post  and fixed it.  ( simple  copy/paste  error , no big whoop )

    But you might want to fix  it yourself within your quoted reply of my post,  so as to help the Community who might click your quoted version.

    10 hours ago, Ramalina said:

    I could probably get away with ignoring the NDA at this point,

    Assuming your NDA was with previous BioWare and not current 'Broadsword' ,  i'm sure you'd be just fine.

    If  it was EA though , ehhh  that gets a bit tricky.

    10 hours ago, Ramalina said:

      The engine's unsuitability basically makes all GSF content a clever workaround,

    Which is why they should've done what we begged them to do in early alpha:  Create/Use a separate  SPACE friendly  engine  for GSF.

    Again , who really cares now anymore?   It's all  wasted water under the code bridge,  nearly 15 years post-haste.

    And if all these  copycat  "open world"  Action/RPG's  are any indication ( see:  'SW: Outlaws'  ) , there won't ever be another  MMO  for  *Star Wars*  until  i dunno maybe 2050.

    So  our choices are:  Playing a 20+ year old  SWGEmu server ( with hybrid psuedo  JTL replica )  ...or.... Staying here in SWTOR a nearly 15 year old game  which hasn't even barely touched GSF code since 2017.

  21. 35 minutes ago, Ramalina said:

      Maybe we were just reading different groups of threads at the time though.

    Perhaps.

    But i was also in convos with the DEVS ( the original ones , not necessarily the GSF ones )  and i can promise you  SWG's JTL  was wayyyy more discussed/referenced than the older  'X-Wing' series.

    Not like it matters much now.

    The rest of your  wall-of-text-chunks  was just  basically your OPINION  , which is fine of course  you're welcome to it.   But you pretty much totally disregarded the 2 official links i provided to you  that literally came directly from BioWare themselves lol.  ( did you even read them? )

    35 minutes ago, Ramalina said:

      At this point in SWTOR's overall design life and population curve, there's very little chance it [GSF] will ever be anything more.

    Correct and sad.

    tbqh,  after playing other games recently like  'SW Jedi Survivor'  &  'SW: Squadrons'  ( and even 'Starfield'  & 'Elden Ring' ) , it's very difficult  by comparison  after all these years to have any motivation to even login to SWTOR , much less devote any significant playtime toward it.

    If i wasn't  GM of our 2 guilds ( both still here & active since 2011 ) , i would quit  paying  $ubscription to EA for SWTOR service....because it offers me practically  nothing  anymore.  ( lol  "Seasons" rehash hamsterwheel  +  Date Night 5-minute "content"  sheesh )

    Then again, none of those other games i mention are a MMO, so if by some miracle  GSF  got  say a surprise expansion or like one Dev Cycle code focus..... well.... if  if  if . :(

  22. 13 minutes ago, TonyTricicolo said:

    Graphics(snowdrop engine) looks good.

    hmm,  i thought  Ubisoft is using the same type of game-engine as in their recent 'Ghost Recon:Breakpoint' game, which is also i believe the same  Unreal-4  game-engine  as  like  'Elden Ring'  and  'SW: Jedi Survivor'  and  such, no?

    13 minutes ago, TonyTricicolo said:

    I personally would rather play a male protagonist 

    Yeah  it's weird how both  the  SW: Jedi Survivor/Fallen Order  series  and now this  Outlaws game  aren't allowing players to  CUSTOMIZE  their own  gender & style & such , before  starting the game journey.

    Nothing wrong with a "female"  protagonist  of course , since i'm guessing  females  would prefer  a female customized version of  'Kal Kestis' , like  i dunno a  'Kali Kestis'  version or whatever.   But maybe the  game Coders didn't want to bother with extra contrasting  female/male ( or whatever modern gender people identify as )  body variations & animations within games nowadays.    /shrug

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