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Malecht

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  1. Getting the same issue. Thought I was going crazy. Jumping from 23 ms up to 1000+ and back again. Edit: Talked to some people in my guild, apparently it's not lagging for everyone. Some people are completely fine ,and others are having the same issue.
  2. So I can get influence with Darkside Jaesa again but she came back about 11-12 influence levels lower than she left at. Not too big a deal, but just throwing it in the bug thread.
  3. Necroing this thread because this bug still exists in game as of 5/16/16
  4. I actually have one on Ebon Hawk, haven't equipped it yet and had someone offer me 750k for it, it was tempting. Holding out for 1.3 since you will be able to augment it, I imagine the value will push up even higher. I believe it's the only eye-patch in the game isn't it?
  5. If you do nothing but spam Tracer/Gravity you are really really bad at your class, and if you die to someone doing that you are even worse. What you should be doing is tracer, tracer, tracer, HEATSEEKER ((Which btw does more damage then tracer missile.)), tracer, tracer, RAILSHOT (( Again, more damage then tracer missile)), throw out unload on procs. What people fail to understand is we have NO CHOICE but to use the move between Heatseekers and Railshots, since it builds up the buff to them. Trust me, I would LOVE IT if powershot did the same thing as tracer missile, I could actually use my guns, and you know what... powershot also hits harder then tracer missile. So go ahead, share the buff between the two, and nerf tracer missile, I will gladly start using powershot which hits quite a bit harder and then you can be happy the tracer missile spam is gone.
  6. I can say that even with the talent to reduce pushback on Unload for Bounty Hunter, it too, loses a tick or more if you are under heavy fire, this is NOT a trooper only issue, it's working as intended. I have had it happen enough in huttball. Also the Sith inquisitor and Jedi consular knockbacks are nearly identical, the inquisitor version is NOT instant, they leap into the air then come down with a punch to the ground, then the mobs/players go flying, there is nothing instant about it. The other bugs I can't comment about, having no experience with them or their classes. If they are true then they should be fixed.
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