Jump to content

Faytte

Members
  • Posts

    247
  • Joined

Reputation

10 Good
  1. SWTOR looks straight out of a cartoon..Its right out of clone wars. Tera looks anime like, but thats anime vs western cartoony. Tera has a normal quest system last I read. The only difference in swtor you have space bar badly written dialog to overlay on your fetch and kill quests? PG stuff? have you seen their female models, or the size of standard mobs in that game and how viscous combat looks? Meanwhile SWTOR combat is pretty dull with no real impact, and generally gets caught up in its own out dated animations so you cant trigger skills.
  2. Play Rift? The pvp system is good, and you get upgrades pretty steadily in it.
  3. Actually making any of the above work correctly, be exciting and make me want to play. Their pvp is laughable. The instances can be completed by toddlers. There is zero challenge what so ever. We cleared out EV in our first night there without any external help. Everything is basically tank+spank. Group Questing and Instances are a pain if you arnt in a guild with similar levels. Not enjoyable Server Economy ? What Economy. There are no crafted goods being traded. once you hit 50, all goods comes from dungeons, pvp and operations. There is nothing to trade between players. So I retort to you, what shouldnt they work on?
  4. I think GW2 and Tera will do that. Titan will be killing MMO's we arnt even discussing today. In the long term, I don't think TOR will be anything more than a blip in MMO history. It did not innovate or do anything staggering. There have been bigger mmo launches since WoW (albeit mostly in Asia). Everyone bought into SWTOR for its promise and quickly saw it could not deliver and are going elsehwere. Rubalt Crystal is a grave yard, queues for pvp have gone from 10 minutes a few weeks go to over an hour lately, and those games insta end due to no republic. Guilds are dying left and right and you are seeing fewer people to group with (at least in my experience).
  5. Ah Im sorry Add to list "A graphical increase to make the game not look like 2006 WoW Clone" Good deal.
  6. Let me tell you, they got lots in store I'll list em out Guild Banks, to store your crafting materials for items you wont craft cause crafting stinks Illum Changes: No really we will fix it this time Other fixes which will break things Legacy System: We have looked into EQ2 max level progression and Rift Planar Attunement and believe we have copied them. We should see an early albeit inferior version of these systems out. I mean honestly what has been missed? its a month out without even a preview or a PTS up. Given their their track record anything they release will be full of bugs considering no testing is going into it.
  7. PvE: The content in Wow was diverse, articulate and challenging. Boss fights were varied and thought out. You had reputation systems, a real working token system that rewarded players regularly, a rich amount of daily quests, crafting quests, achievements (with rewards) etc. Drops from dungeons are exciting to both new players and seasoned. The content in SWTOR is limited to dungeon dailies and the dungeons themselves. The dungeons are all glorified tank/spank encounters. The ability to gain rewards from token drops is just short of grueling. Drops in 5o dungeons are underwhelming, no one gets excited about them. On Raids the drops are better but the content is almost insulting, requiring nothing more than healers focusing tanks and tanks putting their backs to a wall in one instance in EV. PvP: Where to begin? On the rewards level, its just terrible. Even removing RNG from the mix, getting PvP gear is a huge grind (although substantially less now). The quests around PvP are hugely bugged. Most PvP dailies/weekly revolve around Illum, which as of 1.1.2 is still super flawed and doesnt work right. There is documented huge amounts of lag in pvp regardless of system spec (once you get 15-18 people on screen, game goes to crap).As far as balance of pvp, its a CC fest. It was not a good idea to give every class a 4 second ranged stun that can be used against players. Interupts are useless, since interupting an ability does not put it on cooldowns, it can just be recast. Effectively interrupting someone (which takes timing/attention) thats spamming a button (no timing/attention) means very little. Then theres the actual WZ's themselves. At best they copy the worst points of the WoW WZ that they copy. At the best (hutt ball) it seems new until you realize specific group tactics will auto will the game (an organized group of passers with sorcs on heals/pulls are a joke). Then theres the insulting, in a game where its universe was defined by large combats with vehicles, we have no vehicle combat what so ever. Thats a small aside. Anyhow, when i reach 50 in wow, i can go out and look for rare goods to craft (crafting in SWTOR is pointless, since you cant craft anything as good as dungeon loot overall), gain rep with factions for rewards (none of that), do normal/heroic dungeons (check, although they are pleasant in WoW, vs insulting my intelligence in SWTOR), do Battle Grounds (sure, lets say SWTOR meets this requirements), Arenas (not in Swtor), open world PvP Areas (Work in WoW, worst aspect of SWTOR), look for a Raid (again, a pleasure in WoW, a pain in Swtor). Queues are more or less instant and apply to PvE and PvP. So what do I do in Swtor? Sit in station Send companions on missions to bring me stuff that doesnt matter since its not good anyways (unless biochem) Spam LFG Raid for hours to get into the content I want (no LFG system) Go to a raid and beat it in 2 hours Rest of week wait in 1 hour WZ queues. When I win, i dont get credit 1/2 the time. (no cross server pvp, so huge population imbalances on some servers make it impossible to play).
  8. I feel your pain. My PvE fell apart when we cleared out EV after a day. The only challenging aspects of it were the bugs, vanishing bosses and dealing with emotions when bosses that were killed would drop no loot what so ever. And I'm not being a troll by saying this, but go play Rift. They have their **** together, extensively test on their PTR/PTS and are super communicative with their player base. You don't get any of that in SWTOR. Its too apparent they have no idea what they are doing. They have been treating this game like one of their single player titles and failing terribly.
  9. Why would it matter what his moden is if: where x is a month WoW dc's him at an interval of x Rift dc's him at an interval of x SWTOR dc's him at an internal of 60x
  10. This logic is flawed. WoW had 1/4 the budget of SWTOR and was built with technology available to them in 2000-2004. SWTOR had new technology, and could look at other successful modern mmos for ideas. All WoW had to look at was Ever Quest and Asherons Call (pure grind fests, no real questing to speak of overall.., etc). Other games have come out MUCh more completed. Take a look at everything rift had 2 months after launch compared to where we are now with SWTOR. Rift was from a no name company, yet had a very polished and complete launch. Everything worked, lots of dailie and activities to do, challenging raids, a LFG system, etc etc. Tera is coming out soon and from what i see, has an LFG system, a number of end game dungeons and raids (not just 1 which is missing 8 bosses out of 10 at launch like SWTOR did) etc. This is 2012, pointing at WoW in 2004 is a sad excuse. People want modern polish and clean, not excuses. If they cant get it with BW, then Rift, Tera and GW2 will steal the customers gladly.
  11. BW does not understand mmos. They copied the WoW system to the teeth (as it was in 2005 at least) including talent trees, flight transports and class mechanics but applied a SW skin to everything. Then they added voice overs and dialog wheel chats and called it a day.
  12. 1. Claiming it will live cause its star wars is flawed. SWG did not do very well over its long course, it survived but was shut down. At its height it was pretty good, but for most of its tenure it had relatively low sub numbers. 2. BW was ONCE known for good story telling. BG 1 and 2, Ice wind Dale, Never Winter Nights and Sequels. DA 1 and ME 1. KTOR1/2, etc. However the teams that made most of those games no long work at bioware. Look at the newer content shall me? ME2: Shooter game on rails with a relatively sparse plot compared to the original. DA2: Terrible design. Oversimplification that was insulting. Linear plot attempted to be clever but was a snore. Most people I know have never even finished DA2, they always say "oh yeah..it was a good game..i think i stopped playing right when act 2 started", etc. Lets look at SWTOR? Linear story telling, more or less. Your choices in the end make no difference. All story telling stops at 50.
  13. <3 If your on Rift, hit me up on Faeblight, name is Duske. Defiant side.
  14. Rift had an LFG tool and all the modern amenities within 2 months of release. Even at launch, it had everything proper you would need from start to finish. It didnt have giant bugs like the disaster that is Illum, and it had things for you to do. New games have to match modern expectations. Pointing at WoW release at 2004 as a comparison is like saying a new car should compare to a model T when comparing their faults. BW had 4 x the budget of WoW, a larger team and modern technology. They also had all the inovations of WoW and other MMO's to draw upon. Regardless, they only choose to focus on voice overs. Fail.
×
×
  • Create New...