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ElvisNeedsBoats

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  1. Here is my feedback. Some may not agree and that's cool. This is just where I am coming from and what I'd like to see to maintain my subscription. First, the changes I'd like to see. - A better auction house. I think enough people have commented on this. - Option to send my companion to the vault. Make it as long or longer than selling grays. I don't really have them sell grays since the medical droids are everywhere. And on that note: - Sell all grays button. - Sorting and auto-stacking in the vault. - My ship's "call a meeting" table is highlighted but when I click it my crew just looks up and continues what they are doing. Disable its usability status if a quest is not available. - Mod and macro support. I was really spoiled by WoW. Make them limited at first (/s Hello!; /e wave) if you must. I can certainly get by without them but your hardcore players will want them. The mods I'd like are mouse over select for heals and ability to see alt equipment. Also (this is a crutch probably) but a better indication of response skills. I'll sometimes miss that I parried and the cooresponding skill is available. - Combat log. I am not a Recount nut and I never really cared for people spamming damage in chat, but I'd like to see my own damage for skills comparison sake. I have an ability that adds extra elemental damage on a butt strike. I see it in floating text I guess but I'd rather see it in hard print. This will also help people debug your talent tree skills. - Keymap copying or account keymapping. Granted I'll run out of alt slots eventually, but it is a minor pain to remap every new roll. - Helmet shown while running around. Helmet off when in conversation. Make it a toggle please. - The zoom function seems odd. I'll zoom out one click and it will set the camera all the way back to the maximum. When I zoom back it, it does so in increments like it is supposed to. - Broken gather nodes. Frustrating to run up to a node and not be able to do anything with it. - Moveable and scaleable hotkey bars. Personally I always stacked my right and left bars in WoW. - Access to companion skills if bar is minimized. I don't seem to be able to get some skills to work if the bar isn't up. Also on that note: - If the companion bar covers up a taskbar I should still be able to use my abilities on it. This could be fixed by a better ui interface. One more. - Let me move companion skills around on their bar OR better yet let me place their skills on my bar. Yes, I can hotkey their skills but would just be easier to let me slot them. - HD textures. I believe you might have run into the same problem Warhammer had. People would go on a capital raid and the game would crap the bed trying to draw. I am guessing you are trying to prevent people from encountering this but let people choose. Have a warning on the toggle. Have the game count the models processed and downgrade graphics on limit (which should be doable since cut scene graphics are switched on-the-fly). Have a checkbox to downgrade on raids and pvp. - My companion can queue crafts but not missions. Change that please. - I haven't tried this so correct me if wrong: the modification tables seem pointless. Let people remove mods at no or less cost only at those tables. Keep the mods account bound if you don't want to upset the economy. - LFG mechanism. I would get on this pdq. New patch flashpoints don't excite me if it is a pain to join them. I admit, I am lazy. I don't want to '/1 LFG for ****'. - I usually play a healer in MMOs but I respecced. Not that the healing mechanism is poor, but in a subpar beginners group (Let's attack all mobs independently!) it can be rough. I appreciate the challenge BUT how about a lower level agro dump? Ramp it down in later levels once tanks learn agro and DPS learn assist. - Unlock the party list so I can move it. Yes, I know I can change to raid view and if you are going to force that, let me hide myself from the list. - If I send my companion on a mission then try some space combat they will return as a giant in outer space trying to chase down my ship. Funny at first maybe, but I'd like to see that removed. - Channeling meters don't match action. My trooper fires three mortars only at the last half of the channelling bar. So if I get interrupted after the first half, I don't get any shots off. Good stuff: I like the quests and voicing. I am a big fan of ME, KOTOR 1 & 2, and Jade Empire (not DA though - Baldur's Gate it was not) and I feel like I am playing one of those again. I like the armor models and they give a good feeling of progression. I enjoyed the Flashpoint I did. Pretty good story, action, and music. The space combat. Kinda cheesy but I enjoy it as a diversion. Reminds me of the old Star Wars Rebel Assault. Consider having a flashpoint where players attack a ship before boarding perhaps? Glad to see the lightsaber combat is more like KOTOR than I saw in the beta videos.
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