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iggiepoo

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  1. Actually it's not silly, it's stupid. I use my grenade, which is on the GCD, and I have to wait 5 minuets. While a Biochemist can just his medpack in 90s. I don't see how that's balanced. Suggestion: Grenades should have a 5 min cd EACH, with a 90s mandatory on all grenades once one is used.
  2. The nerf is over the top. The problem is it won't destroy the spec. Lots will switch to sawbones, and dirty fighting isn't useful since the dots are on long cd's and can be dispelled two at a time. The issue is people can't see how operatives/scoundrels are coming in line with other classes at similar expertise levels, so the nerf is massive and more than whats needed. This knee jerk reaction has thrown me off trying in pvp. Scoundrels/operatives need more balanced sustained dps, instead we get less burst and are compensated with nothing dps wise. Once rated warzones come out don't expect to see many at all. We're absolutely useless in huttball, and will be useless in other warzones when each node has a healer with guard on. Good riddance.
  3. You're bad for using your CC break. Keep yourself shielded. Lightning spec has Blacklash, and Madness spec has creeping terror. Even if it's a full champ scoundrel/op, they will not kill you 100-0 with a shield on unless you have terrible, horrible gear. Here is how I **** Operatives: Shield myself because I'm smart like that He opens on me, 3 second knockdown Oh hey my resolve bar is full, sprint. 31 talent point root + instant cast dot Long range slow Reshield He's in range? I'll root him again Oh he broke my root, I'll stun him Do you see where I'm going with this? A similar geared and skilled player should be evenly matched against a scoundrel/operative. Instead, you don't understand the mechanics and waste your CC break letting him/her get a full duration 5s stun on you. You deserve to die.
  4. While we needed a nerf, we also needed more sustained dps outside of stealth. The -20% arp will pretty much stop me from doing nightmare EV as scrapper. We've lost a lot and gained nothing in return. Really uncool and it sets a bad example for how they'll handle endgame balance. Who really didn't see it coming though? They already nerfed Bio/Cybertech for being too strong instead of making the other crafting skills not suck. We were busting healers/people camping our ramps. We can't carry the ball. We can't knock anyone off. With the stun nerf we won't even be able to CC people in fires reliably.
  5. No reason to play operative/scoundrel's now other than healing. I knew this nerf would over due it. Just cancel your subs and move on.
  6. I kite operatives all day every day on my sage. I knew once I hit 50 on my scoundrel they'd overdo the nerfs. Subscription cancelled.
  7. As a full champion scoundrel I do **** people, but smart players always find a way to counter/escape. Play better. ps: the opener fills your resolve bar
  8. Really, they do. From the german dev tracker: But really, some grenades aren't even BoP and can be traded, so they're talking about the BOP reusable ones. Please keep in mind that they're ON THE GCD. When I toss my grenade I could be using another ability for nearly the same damage. Why does Cybertech get put on the chopping block with biochem for the next set of nerfs? It's silly and absurd.
  9. Every class is favored to Imperials. Every single one.
  10. Total Empire favoritism. Is it any wonder why there is such a big faction imbalance. Currently leveling a sage through pvp and project is utter crap. Terrible.
  11. I'm asking for Bioware to let guilds transfer off these two pvp servers to a new west pvp server (FRESH) so we can keep our characters and names. This will dramatically improve queue times without forcing people to reroll.
  12. Doh Good point. Dark Reaper is utter crap atm. Longer queues than Swiftsure and a massive Empire imbalance. WTB server transfers so we can get off this rock!
  13. However, it will encourage people to play Republic.
  14. I play on Dark Reaper, and the population is heavily tilted towards the Empire. Before even more republic leave, why not address the queue issue? Why should the few republic that exist need to sit behind the mass of imperials in queue?
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