Huttball is WSG but you can pass the ball = fail.
WSG - 2 flags, capture enemy flag and get back to your flag, if your flag is taken you must wait until someone kills their flag carrier.
Result = 80% of the people playing didnt pay attention to the flag element of the game and just clusterf*cked in the middle grinding honour.
Huttball - 1 ball, starts in the centre, clusterf*ck still happens, but it is centric to the game, run the ball over their line, point scored.
Result = 100% of the people are engaged in the game, fast paced, fun.
The rest of your post is too boring to warrant a response and I'm sure the 50+ previous pages have adequately shot you down.