Jump to content

Shirza

Members
  • Posts

    1
  • Joined

Reputation

10 Good
  1. Thank you for putting up a useful thread that is both helpful to the GMs and players alike! Healing needs some sort of boost in PvP, both in rewards and in the actual healing. I level/PvP with a smuggler, and he's always complaining about how he can't heal enough in PvP to do any good help. On top of that he doesn't have any real defensive skills, and level 45 and up and chain crits him to death, and there's NOTHING he can do about it. Can't heal because he gets interrupted, and because he's a lower level he get's smashed. Right now if you see a level 30ish and up and you are a level 10ish, you know you are going to die. No ifs, ands, or butts about it. So either there needs to be brackets for PvP or the boost for lower levels needs more boosting. If a level 40 can pump out lets say 3k crits then that level 10 should be able to do 3k crits. Gear + dmg mitigation needs upgrading as well, if a level 40 has lets say something like 15% damage mitigation on some aspect then that level 10 should have something similar. The Consular and Inquisitor always top the charts in War Zones, in either damage or heals...something needs to be done to balance them out. Most classes only have one sort of "break out" of stun or slow ability on a TWO minute cool down, yet some classes have 4 "stuns". Either we need another "break out" ability or the cool down needs to get lowered. You can literally get stunned to death, most of the time from just one stun ability (usually JUST the Consular). The stun abilities are on a shorter cool down that the "break out" abilities, and there are more of them. There also needs to be some sort of diminishing returns for PvP. Thank you for reading!
×
×
  • Create New...