Jump to content

SpazeGoat

Members
  • Posts

    10
  • Joined

Reputation

10 Good
  1. It won't become the most successful MMO in history. Why? Because its too easy. I've heard of people getting from level 1-50 in 4-5 days. That's not the case for most people, I know, but give it another 6 months to a year. After people roll their alts and have done every quest 2-3 times, every flash-point 50 times, they'll lose interest and quit. There is no way Bio-ware will be able to churn out content patches that won't be chewed up and spit out within a month. I'm playing an alt a now and its twice as hard to find groups for heroics quests and low-level flash-points then when I played through with my main. Not to mention I'm on a standard-heavy populated server. Some planets have only 15-20 people on them at peak hours. Peak hours at fleet there will be 170-200 people tops, mostly level 50s looking for groups for hard-modes. What happens when these people finish getting all their Columi gear and get bored? I'm giving the benefit of the doubt when I say that I am going to wait until the big patch in March. See what they do with legacy. See what that brings to the table, then it will be clear to most people if its worth paying for another month or to say good-bye. And yes, why not model your game after the most successful MMO in existence? Its not about the players, its about money. Its about maximizing profits. After Bioware has soaked up millions and have lost the bulk of subscriptions. They'll make it free-to-play and move on the next big money making scheme. And its not just Bioware, more and more companies go this route because to them, its the most profitable, most logical thing to do. Its a shame, but I think these companies just view their clients as cattle.
  2. When I think about what they could add to make this game an unbelievable deal breaker... Here's what I come up with... Open up space, add planets, galaxies, asteroid fields, comets, stars, space stations, fleets. Planets that are uncharted and aren't quest driven (not these small planets that are the size of Rhode Island). Add more area to current planets. A place where players can grind and find unexpected items, materials, and enemies. A place where guilds can make their own outposts with individual housing, defense shields, defense turrents, hangars, hired guards and npcs, ect. Some way give guilds and their members their own corner in the market. Allow you to customize your gear, ship, companions. Anything that is customizable. Different variations of colors and functionality to items. Add more ships, different ships with different functions. Allow people to make ships not just ship parts. Guild capital ships, where you can fly to operations and planets as a guild (every flashpoint and operation start at fleet? c'mon boring) Allow you to control your ship in space, to be able to pvp and pve in open space. To be able to loot or salvage enemy ships. Mine asteroids for metals, ect. Allow you to board enemy ships. More classes, more races, more professions, more ways to make your character look and feel unique. (every class in tionese, columi, rakata gear look exactly the same.) Right now they don't have enough content to even justify more than 8 color crystals for god sake. Make the game a little more complex and challenging. The biggest challenge is the operations, in which all you have to do is look up the youtube video for fight mechanics and the best strategy. Leveling in this game is a walk in the park and a joke compared to any of its competitors. And basically the more I think about it, it sounds like a crack-pipe dream. Even a fraction of what I just said would open up so many possibilities and "end-game content". Bioware themselves stated when asked in an interview, what do you think makes the best MMO, which they replied a mixture of sand-box content and theme-park content. All I've seen is WoW if the humans and orcs were several thousand years advanced. They should have taken elements from different games, but yet again another copy and paste. Oh wait they added voice acting, big woop.
  3. Everything you've stated, I've already admitted to. I understand you're trying to defend the game. Reviews for one can be very misleading, and for two, if I had more than a weekend in beta to play the game, I might have never bought it. Simply, I'm stating my disappointment, like I said I wasn't expecting a revolutionary game. I was expecting something better than this though. My whole post was to try and see if other people feel the way I do. Turns out there is.
  4. So you're happy with having the only goal of collecting new gear every few months and that's it? Playing alts and doing the same exact quests over and over again? And then running the same flashpoints and operations to get the same exact gear on those alts? Over and over again? Some people like this sort of thing, I posted because I'm not one of those people. Why I thought SWTOR would be different? I have no idea. But, its true, just becuase its "Star Wars" doesn't make it unique. Just because you use a different cookie-cutter doesn't make it taste like a different cookie. Its just not appealing anymore. I can't say I'm surprised this game is looking more and more that way. But the first time I got my ship and saw the space missions, couldn't tell you how disappointed I was.
  5. Games like Ultima Online and EVE are "sand-box" type MMOs. Which are the only MMOs I played for 2 years or more. Even when I lost interest in those games, I can still look back and smile and say that I thoroughly enjoyed them and never ran out of stuff to do. Other MMOs I've played : Ragnarok Online, World of Warcraft, AION, Allods Online, Rift. Only ones that come to mind right now. Except for WoW, I quit all others after a month or two. The only ones that didn't leave a bad taste in my mouth were the ones that were free. I keep hearing great things about Star Wars Galaxies, wishing I had played it, then hearing how they ultimately ruined the game to attract more customers. Looks like I'll have to be more selective of what games I pick up in the future. For the amount of subscriptions x $15/month. The amount of content these developers release per patch is pathetic, a rip off. Highway robbery. The "copying and pasting" will be never-ending as long as there is a market for it, people buying into it.
  6. I've been loving this game so far. Huge SW's fan all my life. I understand there isn't a whole lot of end-game content right now, so after I've gotten my main in mostly Rakata gear now...so I'm playing alts and enjoying it whole-heartily, for the most part. The number one reason why I quit WoW after so many months. Is, because they made it completely about gear. Gear, gear, gear. You get your full suit of Rakata, then what? You wait forever for the next patch for the next tier of set items? Same with PVP, after you get your full set of Battlemaster, then what do you do? It loses its value when there is nothing left to accomplish. It seems so pointless. I know this has been discussed before, but if they don't add "sand-box" type content, it will be just like WoW... never-ending conquest for gear. I think the best thing they can do is open up space. It makes sense, it is *Star* Wars after-all. Half the movies take place in open space. But I don't see these big-type changes coming anytime soon. Maybe this "gear grind" is just the formula big-time MMO developers use anymore. I guess it keeps me occupied and entertained longer than most single player games. 3-6 months. But after those 3-6 months, instead of feeling happy I beat the game, I'm angry with the developers and angry at myself for wasting so much time and money. I personally, don't understand how people are still playing WoW after 8+ years. Honestly, I can't see myself playing beyond the 3 months I've payed for.
  7. I completely agree. Everything is way to strait-forward. You level way too fast. Then you run the same Flash-points for the same gear as everyone else. Then if you are lucky enough to have a good guild, you run Operations 2-3 times a week (only thing I still enjoy). Social points are a joke, I can't get to social 3 how will I ever get to social 10? Enjoyed PVP for about a week before it got old. Credits and crafting become practically worthless end-game. Space combat is a joke, complete dead-end. Rolled an alt, which is almost level 50. I definitely did not enjoy the conversation second time around. I can't see myself playing this game beyond the 3-months I payed for. There is no open-ended content at all. After I played WoW the first year it came out, I then swore off MMORPGs for YEARS because of all these reasons. Only broke my oath because I'm a Star Wars fan, now I'm beginning to think its all been a waste of time. Who knows though, maybe this is what Bioware/EA intended. Get their money and get out. After-all its not about the players, its about money.
  8. Logged in this morning, had no idea. After an hour I started getting sick to my stomach from looking at my skill-bar. I actually had to stop playing! In all honesty, who comes up with this stuff? And who in their right mind actually approves it? Really, I have no idea what skill is usable and when. All the flashing just makes me nauseous. I don't need my "Sprint" icon or any other icon flashing like a strobe-light to remind me I can't use it, OK?
  9. I pre-ordered a collectors edition mid-September and never got a code. I never knew there would be early access until November when I participated in the beta test. I called EB Games, waited on the phone for over an hour just to be told they stopped giving the codes out early September and there was nothing they could do. I ended up pre-ordering a regular copy from BestBuy for the code. I plan on returning it and keeping the Collectors Edition (anyone know if that could be a problem?) I have no problem with how they are performing the launch. I'm angry I never got that code when I should have. The whole reason I spend the extra cash for Pre-Orders/Collectors Editions is for perks like this.
×
×
  • Create New...