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Surter

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Everything posted by Surter

  1. I don't get it. This mission was a JOKE a couple days ago, when my ship was slightly weaker and I was lower level...now, I get wrecked.
  2. Mr. Zoeller, Thank you. This is all I ever wanted to hear.
  3. This is, in fact, not a Rakata weapon; Rakata gear does not drop from hard modes. This is an actual T1 Tionese weapon. Back on topic, there have been 15,000 views of this page, but no official response. Come on, guys. We just want acknowledgement. And a fix.
  4. The bug with the Rakata weapons is not that they're only slightly better than Columi - this would mean they were working - but that they're significantly worse. Offhand weapons are affected, but offhand items like a focus or generator are not. Rakata gear has a rating of 140, only 4 higher than columi gear, which has a rating of 136. The Rakata weapons, by comparsion, have a rating of 126 - 14 lower than they should have, and significantly worse than the columi weapons.
  5. So, they'll redirect people to this thread, but won't reply in it? This is absurdly unprofessional customer service.
  6. Now I've got a gosh darn Rakata main-hand token, too...Bioware, please fix this so I can turn it in.
  7. This is a fix that should take no time to code. We're ************ because of how ridiculously easy this is, and how little critical thinking is involved. While many potential solutions to the Ilum problem have been suggested, it's a complex issue requiring much more thought and time. TL;DR: Troll elsewhere, jerk.
  8. It's absolutely amazing that Bioware refuses to acknowledge this issue. I've seen threads closed, moved and redirected to completely unrelated discussions about armor modification, and they'll even point people to THIS THREAD, but not a single statement that they're aware of and working on the issue. This is completely unacceptable. There should have been an official statement by now that says in no uncertain terms that these weapons will be fixed soon.
  9. This is a game. The idea that progression ever 'matters' is, honestly, a statement that should make you rethink your life.
  10. This is false, and a cop out. There are ABSOLUTELY ways to fix faction imbalance, the first being ratio-contolled Ilum instances. This wouldn't be very difficult to implement, and would - gasp - encourage people to ROLL CHARACTERS ON THE LESS POPULATED SIDE RATHER THAN THE MORE POPULATED SIDE! The second possible fix, if this is too hard, is a population-based buff to allow republic players to take on more sith at a time. If things stay the way they are now, your "adapt or give up" attitude will lead to exactly that: giving up. There is no "adapting" to Imperials camping both sides of your base. There is no "adapting" to 3:1 faction imbalances on Ilum. There is no adapting to the simple fact that Bioware has, with the recent changes to Ilum, made joining the more populous faction MORE attractive, rather than less. That's bad modeling, and it's bad business, and if it isn't fixed, I won't swap to empire - I simply won't renew.
  11. The fact that a million other complex issues were addressed while this - a simple database issue that is *affecting endgame progression* was ignored - is absolutely ridiculous. There were posts about this where bioware reps even *posted and moved them to another forum*, proving that they'd been read by *someone.* Still, no fix.
  12. You're comparing the best levelling armor you can find in WoW to some of the worst you can find in ToR. Half the level 15-30 Troopers look like wrecking machines. Have you seen the gear from flashpoints? And Sith characters? Don't even get me started. Most of them can - if they want - look absurdly cool all the way from 10-50. There is incredibly ugly gear in wow. *Hideously* ugly. But that's not the comparison you've made. That's not what you're doing. You're taking the best of one game, the worst of another, and pretending it's apples and apples. It's not. This is dishonest and you know it.
  13. No address of the difficulty sentinels have staying in melee range, no address of the unchargeable Soa issue, no discussion of the fact that we are the only class without either a knockback or a pull. Just "your rotation is complex, we're looking into that." Thanks, but I as much as I want my class simplified, I care much more about having it work. Give us a pull, or even a ranged root. That alone would solve many sentinel issues.
  14. This is, really, a very serious oversight. Force Leap and similar abilities, in pve, serve a very specific purpose: to minimize downtime for melee on running/target swapping fights. If leap isn't an option, the boss Making a boss immune to being charged is a *major* problem, and on a fight like Hard Mode Soa, makes the penalty simply for being melee absurd. In normal mode, this is a minor issue; I can afford to run while we wait for him to go vulnerable, and get pretty high dps uptime, since the fight isn't really that bad. But, in hard modes, as a sentinel, I'm likely looking at simply sitting out Soa - that's how serious the issue is. My gear is good, my damage output is (normally) fine, but the boss is unchargeable, and with lightning running around, my DPS uptime on the boss is, if I'm lucky, half that of a ranged class - maybe less, in phase 3. Bioware: first and foremost, fix this. Let me charge Soa, or you're going to have a lot of VERY unhappy melee. Second (And perhaps more important in the long run), STOP DESIGNING MECHANICS THAT PENALIZE MELEE ONE EVERY FIGHT. All of the single-enemy boss fights in the instance have a mechanic that basically makes melee worse in every way. On the droid, there's an AoE stun; on Gharj, there's both Pounce *and* frenzy. Stop it. There are plenty of ideas for bosses that don't involve "Hey, let's knock the melee back again, they love that!" This game needs to change with regards to how bosses treat melee, or I'll just be another one of the fallen sentinel, forced to reroll gunslinger/sage to go to raids.
  15. Are you Empire, or Republic? It seems from what I've read that as Republic, there are only two accessible green shards.
  16. No, screw that. This system is fundamentally broken, and I won't accept it. I'll give them time to fix it, but if this system persists as it is, it's enough to make me quit. I don't want to play a game where hard work is simply ignored. That's not the key to good pvp. I'm grinding with my friends and getting nothing, while they're all gearing out, and I'm being left behind.
  17. The random nature of the PvP bags is awful. PvP gear shouldn't be purely luck based; that's a terrible way to run an MMO. I've opened about 10 bags and gotten one piece of gear, while people I know who've opened the same amount have full sets. If this isn't changed, it's honestly enough to make me quit your game - I shouldn't be left behind my friends while grinding the same PVP matches they are.
  18. This must be a joke. This game is so far from balanced it's not even funny. The lack of balance is to be expected; the sheer number of bugs and issues are not. This game was nowhere near ready to ship, polished as the storyline is.
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