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cpeabs

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  1. I do believe I stated it wasn't hard. But go and ask any high end PVP group what class they'd prefer healing (Sure some will say their sage healer they've had since day one) but most will agree as far as pvp is concerned Commando >= scoundrel > sage. It's chaos in PVP you don't get to use our 'life tap' as much as you can in perfect rotation pve. Also you are in PVP a lot of the healing is chaos spamming heals in which sages lose to other classes. As far as Innervate being "Such high healing" so currently non crit ~830 a tick and 4 ticks = 3300 total with a 2.78 cast and a 9 second cd. Deliverance ~ 2900 total non crit @ 2.3sec cast. So its not that much higher. Not to mention its so easy to stop! Push the inerrvate bam 9 sec CD, interrupt the deliverance bam 4 second lockout minimum. Dominate.
  2. First, free heal? you just mean instant cast? Cause no heal we have is free. Second like they said above if we have to go heavy heals we lose a majority of our energy and have no way to really get it back effectively amidst healing and GCD's. Scoundrel's for one get a 50% 2 min CD return of energy? or a 45 second buff that returns 3% every 3 seconds? As far as our 'lifetap' it's a 8% return that stacks a debuff on our natural regen, so I don't know where you think this 2x during a lull = full force? We can only stay at max (not saying its hard) if we strictly stick to our rotation and don't have to 'emergency heal' people. As for ops taking Sage/Sorc healers? That has everything to do with the aoe heal over time effecting everyone in its area. I guess I just feel that the healer classes just seem not on an even scale? Maybe intended maybe not, but my sentiment is they should be. Nerf our AoE heal and give us better regen or buff other's aoe and get rid of their regen capabilities?
  3. This is what that response looks like to me: "Ummm, well. That spell is over powered.... I mean *cough cough* it was never intended to have an initial heal" "But wait you programmed even the tooltip to say it does" "Not intended, we can't think about that stuff right now we have too many bugs. Here's your quick fix patch. Not intended!"
  4. So I understand they thought we were getting too much healing from this ability. But now it doesn't represent the tool-tip at all. Before it was, can't remember numbers exactly but 1200 is popping into my head, direct heal followed by a heal over time. Which was great with the slightly longer cast time compared to every other classes instant aoe direct heal. Now its simply an AOE heal over time, with a cast bar, which only heals roughly 360 and critting for 650 (without the pvp debuff). Just wondering if anyone else is annoyed with the fact that they got rid of the direct heal that was supposed to be apart of this spell rather than removing the first 'tick'? And/ or if a dev commented on this and I just missed it?
  5. Anyone else getting annoyed, especially in warzones, that the games forcing people to stop healing in dps'ing? I can play a warzone and get 500k heals and end up with what 3 medals (2.5k heal, 75k total, 300k total) to get additional medals I literally have to stop healing (playing my role) and go for last hit, 75k damage, 10 kills, 25 kills. All wasting global cooldowns, which get worse especially with the lag. Where as dps can just play their role and get what 2.5k hit, solo kill, last hit, 10 kills, 25 kills 150k total and than on top with medpacks they can manage 2.5k heal and 75k total (i've heard rumors that these don't affect those values but I'm not sure) The whole point is it I feel like there needs to be more benefits to healing (as far as getting medals, since it comes down to a valor farm in the end). Simple things like healing a person that get a kill gets you the kill as well might help? Just like it does in ilum?
  6. Not to mention all oranges thus far don't have any inherit stats them. Take out the mods from the ops gear and you will see +end and +will (in my case for sage) without any mods in the armor. Thus making it better than any blank slate orange with none + mods.
  7. You just need to stop talking and get to 50 you don't understand. the +30 is a single mod not the entire weapon... And obviously I was RE'ing the top item you can craft... the point was to explain how long it can take.
  8. Not only this, but getting the wrong blue or purple recipe = annoying as crap. I've RE'd over 250 blues to get 2 purples that were useless. Than once you finally get the right purple you have to crit craft to mastercraft it and get the extra augment slot.
  9. Well best possible gear? Centurion pvp gear, easiest stuff to get and it gives set bonuses. Even easier to get your full set when the next patch comes out. As I said, cybertech/artificer are the ones who make mods/armoring/enhancements which when you're doing daily quests at 50 you can get better versions than we can make. As you said "Derived stats" are a big deal, the pieces you get from dailies have ~30 to those. The ones we make have 8. I know Armormechs can make BoP RAKATA gear... rakata being, supposedly the top tier in the game. Cyber / Artifice can't make anything like this. You're right weapons don't really require mods/enhancements the biggest part of them is the hilt/barrel or whatever, which determines their dmg. The others are just additional stats so not as important. It's easier / cheaper to go and get pvp centurion/champion gear than to craft greens, re them to blue, and re that to purple at 50 to get a full set of gear. Thus making crafting bleh.
  10. How will that fix anything? You can take all the mods out and place them into an orange one and it won't be as good since the purple ops items also has inherent stats on them? Yet that still does nothing for cybertech/artficer.
  11. Seems all crew skills are the same. Dailies + pvp gear being so easy to get make all the crew skills at 50 worthless. Aside from biochem - Insta 2 Medals for anyone who use it in warzones / nearly as much heals as is possible by a healer in ops haha. And if that wasn't good enough they can make a stim with what +136 stat +56 of a secondary as well as adrenals with stuff like +565 crit for 15 seconds (all reusable)? Medpacks shouldn't count in warzone as heals for the player !
  12. TBH I don't think you need this much, I'm totally fine with the one "Freeish" respec a week, some leeway to play my character in a different fashion would be nice.
  13. Mine has yet to move from 99800 as I stated previously, this being the third weekly reset. :\ --- and I have not respec'ed at that price ever.
  14. So I cannot enjoy the game the way I would like to? lol you sir are angries. My whole point was that other people are getting a spec reset every week, I would also like to get this so I can play around with a dps tree. Not asking for a free respec every time I want it either. I would be fine with a one time reduced spec every week (as I am hearing others are getting) that would be amazing.
  15. So I would actually have to pay the 100k respec first to get it to reset?
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