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KBSIP

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Posts posted by KBSIP

  1. I'm not positive, but from what I've heard shield only pops against White Damage (abilities enemies use based on weapon damage such as unload/rapid fire). This makes shields useful against some classes and utterly useless against others (casters chew through health like no other cause they aren't white damage and thus get through unshielded) Still, armor is always useful, Endurance can be the difference between life and death especially when you're the carrier on huttball (you paired with a guarded ops = your team winning)
  2. I find if you can get them to pop interrupts your channeled abilities (FT, Unload, DFA) will burn through their bubble easy peasy and let you hit them with your insta cast rotations. Then you just Rocket Jump them or Grapple if they flee, stun when available, always interrupt their channeled abilities when you can (my kick is bound to my 1 key now so that it is easiest to interrupt heavy channeled attacks)

     

     

     

    ** I understand alot of people don't like putting points into ST to get the rocket jump, but it is extremely useful in PVP situations, especially when chasing down ball carriers in huttball while Grapply is on CD.

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