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Xenoterran

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  1. As many are aware, the new Orokeet pet requires hatching an egg that is either a drop from a boss, or available as a lootable object. The timer between spawns for the egg is 4 hours. In all the MMO games I've played in the past (going all the way back to Asheron's Call), I've never thought this was a fair way to distribute an item that many would want. Yes, I get that this is suppose to be somewhat rare, but this method doesn't favor equality. What happens most of the time is a few individuals will clock the spawn and harvest it solely for the purpose of making credits. I've tried several times to acquire an egg and waited long periods only to have another person log in on the spawn point a minute or two before it appears and get the egg before I get a chance to. In the times that I was there, it is always the same person looting the egg who can then be seen selling it on fleet for millions of credits. I'm not looking to make a profit. I just want one for myself. While I have plenty of credits, I refuse to pay for one on principal. This method of "timed spawn = rare item" has always resulted in camping (by credit farmers) and frustration (by those who can't acquire the item) across every other MMO I've played. How is that fun?; ..or fair? I would like to believe that Bioware is smart enough to recognize failed game dynamics but then they employ this mechanism. At the very least, you should've made the egg/pet "bind on pickup." That would've at least have soured the milk for the farmers. The timed spawn still would be a pain, but at least you don't have to watch a credit farmer get the prize. This may seem trivial to many and even silly to others, but in a game that is trying to bring in as many players as possible and hold on to the existing ones they already have, you'd think they wouldn't resort to a methodology that rewards camping and greed. Yeah, yeah.. ..I know. Boohoo for me. If the game stops being fun, then don't play, right? But is that really what Bioware wants?
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