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Lienwyn

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Posts posted by Lienwyn

  1. This post serves as an informative post on those who are unaware as to why queue times are so high. Here is the #1 reason:

     

    THERE ARE NO TANKS

     

    Because SWTOR is a straight up copy of World of Warcraft in terms of mechanics, which pretty much started the entire automated grouping thing, it's plagued with the exact same problem World of Warcraft, and RIFT (also, surprise surprise, a clone of World of Warcraft), exhibits. Tanks get "instant-queue" (that is, they do not have to wait at all for a group) and everybody else needs to wait. Healers generally wait much less than DPS. DPS, on the other hand, will wait forever because everyone and their mother plays DPS.

     

    So, the solution for you? ROLL A TANK.

     

    The solution for BIoWare? Stop copying World of Warcraft's mechanics, or more specifically, the "Holy Trinity" and make your own stuff up.

  2. Wrong.

     

    Mmo's used to never do this ever. 2nd gen mmo's came out and now it's all we ever do and we are bored of it. Before this, personalized quests were non existent or really really rare. You didn't progress by single serving missions that were predictable.

     

    Just because it's all you know doesn't make you right.

     

    In everquest, you leveled by grouping up and camping spots in the world or in dungeons and grinded mobs for long periods of time to level.

     

    Do you ever see someone yell "camp check?" anymore??? Of course not, so don't pretend games can't come out to change old broken boring conventions like quest grinds anymore.

     

    You are wrong.

     

    Final Fantasy XI was the same way as well.

     

    This is why I never understood why people called World of Warcraft a "clone" of Everquest. Prior to the era of WoW, leveling was done by camps. Quests were...well, you had to do a lot of google, get lost, and probably die 6 million times.

  3. This game plays more like WAR than WoW, at least in how your character feels as he moves and uses abilities.

     

    I also feel the lack of an autoattack does make PvP a lot more skillbased than in WoW.

     

    In WoW, while you're thinking, or resource starved, you're still doing damage on many classes. You're still getting some big crits on a two hander as well, a significant amount of your damage is white damage in WoW.

     

    In SWTOR, everything you do you pressed a button to do. You're also generally much less resource starved in this game, you get low but resources come back quite quickly.

     

    The structure of the game may be quite WoW like, but the feeling of the game is very different than WoW.

     

    Don't associate skill with turnbased MMO combat ever again: GCD and swingtimers effectively make the game turnbased Final Fantasy style using an "Active" battle mode.

  4. When Apple started selling the iPhone, it was their first attempt at making phones.

    They put together a very popular product that a lot of people wanted to buy.

     

    This is what Bioware could have done if they were successful. They could have been the iPhone of MMOs. Make something new, something revolutionary, something that everyone really wanted.

     

    However, Bioware puts out something that isn't polished, that is full of bugs, and doesn't satisfy very many people.

     

    If Apple hadn't been successful, do you think it really would have done any good to compare the first iPhone with a 7 year old Nokia and say "well, when it came out, it had bugs!"

     

    This is Bioware's first MMO. They should have waited until it was completely ready before launching.

     

    Some companies get it right on the first try. Bioware didn't. Now they have to compete with what's available NOW, with what features are standard NOW.

     

    MMORPG players, generally, are too *********** stupid to realize this.

  5. People are stupid.

     

    Actually no, you're incredibly stupid.

     

    CBR600RR

    GSXR600

    YZF-R6

    ZX-6R

     

    All of these are 600 CC sport bikes, they're all nearly identical. They also all came out at different time intervals.

     

    Triumph came out with their Daytona 675R some time a few years ago and managed to match all 4 of the Japanese superbikes.

     

    You think anyone's gonna buy a new 600cc sports if it comes out lacking "standard" features? **** no. You think MMOs are any different? People aren't stupid, YOU'RE STUPID.

  6. I really feel like the people that are against macros and add-ons have a huge misunderstanding as to how the average player uses them. Most macros aren't cast sequence macros. Most macros aren't auto-target macros. Both functions can be blocked in the API and be made a non-issue.

     

    You're saying no to things without having all the information.

     

    Depends how the game implements them but you are correct for almost all games.

     

    Macros are like...a really really easy scripting language, and seeing as how people trouble with differentiating between CSS and HTML (and why use both), I'm not surprised ppl don't understand what macros are.

  7. Either you live in a Africa or you are full of crap, cards are safe up to a pretty high temperature and this game doesn't run the cards THAT hot.

     

    Sorry but amongst all the different claims for this game, this has got to be the most stupid one I have seen. Two high end cards failing at the same time? Nah brah.

     

    What do you know about GPU hardware implementation, drivers, and interfaces/interfacing between computers? Sounds like you just read something off the internet and think you know something.

     

    You don't know ****, don't post garbage like this.

     

    And @ whoever said the eye sees 24 FPS, same to you.

     

    No wonder I make so much money off people when some of you actually believe in the false crap floating around the net + word of mouth.

  8. In order to tell a full story, there needs to be linear questing. But this type of questing is really no different from the popular mmos atm.

     

    Ex. To level in wow, such as from 80-85, there is at most, 2 choices one can make in picking where he wants to quest, usually it is just one. With varying amounts of quest zones done by different people.

     

    However, the only thing that people cannot do in swtor is skip the story, aka, if they want companions, they need to do their class story quests until around level 41ish, then they can just pvp to 50 with no worries. So even though initially it is amazing to level in swtor, it may seem more of a chore to level to a person who is leveling his 3rd or 4rth alt, who is forced to run through the same zones again because it is necessary.

     

    It isn't the quest thing. Final Fantasy VII, VIII, IX, X, and XII were linear with a story but there were many things to do on the side. The in XII felt massive, similar to Final Fantasy XI.

     

    This topic was brought up to me today when my gf and I went out with her family to dinner. She suddenly popped up and said "Wow, I know why I prefer WoW over SWTOR, the zones are like this restaurant we're in, they're compact and have everything, compared to WoW which is a forest".

     

    Granted WoW was her first MMO, she still prefers Aion. Though I won't lie, she brought up a really good point. SWTOR's zones are just as linear as the quests themselves...which in turn makes the game feel the same as Final Fantasy XIII. Simplicity is sometimes bad when it's dumbed down to an on-rails adventure, which is exactly what this and XIII felt like.

  9. It was Vanille that people hated, also I kinda liked Final Fantasy 13 (funny becasue I'm not a fan of the others :p") and I like this game. I guess there's something wrong with me.

     

    I think it's just a clash of generations.

     

    I REALLY hated FFXIII because it was putting me to sleep. And you had to look really deeply into the combat system to find ways to actually understand (or abuse lol) the mechanics.

     

    This game seems to have those exact problems. The mass majority hated Final Fantasy XIII, there are a few who liked it but there is a reason why XIII-2 is being made similar to 10 and 12 more than 13.

     

    I have a feeling that's why this game is also being bashed on.

  10. When I was a level 15 Juggernaut, I solo'd a 50 Guardian in a PvP match, all the levels thrown in together has been quite good as far as I've seen. I've died to lower levels and I've killed higher levels.

     

    And I don't see SWTOR as very WoWish, it's Warhammer fixed. It's got Warhammer's combat, Warhammer's resource system, Warhammer's balance. It's got more WoW-like classes, but they're definitely build in a Warhammer framework.

     

    And Warhammer was mostly based on DAOC, not WoW, so I really don't see SWTOR as a WoW clone.

     

    Rift literally had identical combat to WoW, auto attack and all.

     

    Not really, look at Warhammer's combat, clearly influenced from WoW.

     

    Back in DAOC days, games either copied Lineage or Everquest...skill spamming was not something people normally did outside of parties (at least not in any of the games I played, I never played Western MMOs till WoW came out).

  11. no more than swtor does. In fact, far less than swtor does. At least they tried to be innovative.

     

    If you've not played rift for a while, try a free pass again. Its changed quite a lot. Multiple endgame progression paths, invasions changed to be more frequent, solo dungeons, instant group adventure content, new endgame zone thats not a faceroll...

     

    Ok, so the pvp is still pretty sucky at 50, due to gear scaling, but then swtor takes that further with also mixing all levels together....

     

     

    Gonna have to agree with this guy.

     

    In Rift, they at least tried to change some aspects of the combat talent trees using the soul system. SWTOR's talent progression is literally copy and paste from World of Warcraft x patches ago. When I saw that, that made me want to quit the game. They could have done ANYTHING, why the hell blatantly copy from a successful game?

  12. Thats sad to hear, a very decent game Rift, I honestly dont know why I quit, I just logged out one night and never went back in, wasnt the community, I had some nice people to play with.

     

    I wasn't the one who noticed the community actually, because I normally love trolling. My gf was the one who noticed it and told me that the community was somehow worse than WoW's (might be because on WoW we mainly stuck with real life friends)...and then off we went back to WoW.

  13. I did. I liked it for awhile. The whole Rift mechanic got boring after awhile which unfortunately I see the VOs and cutscenes becoming the same here.

     

    And honestly, this community (forum at least) is far worse than Rift's. The venom on both sides is over the top.

     

    That's what I'm thinking as well. Though I think RIFT was still a success in a business POV; at least according to most articles I read and when compared to Age of Conan or Warhammer.

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