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AnotherSith

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Everything posted by AnotherSith

  1. It's not a good idea to make yourself the figurehead as it paints a huge target on yourself and requires you to be present at all manner of tedious meetings. Better to allow a weaker and more easily controlled underling take the mantle of leadership while you pull strings in the background, manipulating events to fit your own personal goals. Just be sure to check in with them every so often to ensure that they are following your own plans and that they are not going to go Stalin on you (Fill the government with people loyal to THEM not you and stage a coup). The best way to keep a hold on the powerbase would be to ensure that you have people like Moff Pyron in charge of operations, individuals of skill with the knowledge that YOU are what is best for the Empire and that the figurehead is just for decoration, so that they will not betray you for some short-sighted goal. With that in mind I REALLY hope that Darth Vowrawn is secretly running clandestine operations with intent to undermine Zakuul while Acina is just keeping the Empire together and ensuring that all focus from Zakuul and the Republic was on her, I say was because now we have Lady-Skynet to deal with. Though I might be biased since I find it more than a tad weird that BioWare is just putting female characters in charge of EVERYTHING in this game, killing off established characters to make it happen, and it's really just getting absurd by this point. (I'm mostly salty about killing off Black Mandalore, Mandalore the Vindicated even though they could have just kept him alive and out of the PC's view but letting Torch act as the second in command helping the Alliance while he focused on keeping order between the Clans)
  2. Since most of the sources we had on how to resist Force powers came from Legends material (KotOR 2 being a big one) we don't really have much to go on resisting the Force. Cad Bane and Jabba were able to resist Jedi mind tricks through sheer willpower, though Cad spoke of his own will from the torture the 3 Masters put on him. KotOR 2 (non-canon) established the best way to resist Force powers was to simply avoid detection by manipulating your own emotions to become background noise and thus become invisible to Jedi detection. Misleading thoughts and memorizing patterns that you can easily repeat also make it difficult to discern what you are really thinking. But Atton was specially trained in this sort of technique (and was later revealed to be Force Sensitive himself) and even he couldn't stop Traya when she focused enough. So yes, you can 'resist' the Force to an extent. But the best defense is to simply not be around Force users ever or to avoid their notice.
  3. Obi-Wan really is the Worf of Star Wars. He gets beaten by Maul until the Sith picks up the Idiot Ball. He gets tossed around by Jango Fett. He gets whipped by Dooku twice. He nearly lost to Grievous after being thrown around until he grabbed a gun. He beat Anakin because Anakin picked up the Idiot Ball. He is an absolutely terrible pilot despite having Jedi reflexes and senses. He gets 'slightly' better in the 3D Clone Wars but even then he spends a lot of time getting beaten up and captured. So really the basic answer to why he is so strong is Plot Armor. Any mauve shirt character going through these reckless and downright idiotic at times actions would be paste in seconds.
  4. I'd rather they reveal that Valkorian isn't Vitiate and is merely messing with the gullibility of others to make himself look better but is instead a powerful servant of Vitiate who has gone rogue. Revan was to take the Star Forge and smash into the Republic and Jedi as a Vanguard to get the Reps militarized and the Jedi broken so they'd be ripe for a bloody war of attrition. Valkorian would be given a Rakatan Droid foundry and would use it to create a sprawling metropolis that would isolate itself from the greater galaxy until Vitiates genocide could be completed. Then Valkorian would spread the Eternal Empire across the galaxy and give Vitiate a playground with playthings to enjoy his eternal life until the stars go out. To accomplish this Vitiate would teach Valkorian how to body surf into others and live on and maintain the "Eternal Empire". Hence why Valk was so big on one son and only one, preferably one who is weakened by anger and insecurity to make control easier. With Vitiate on the run though now Valk has gone rogue and tried to supplant his master for control of the galaxy. He even decided to have a daughter and personally I hope she turns out to be an experiment of what happens when you pump Rakatan Dark Side energies into a baby born of force users to try and justify why she is supposedly powerful rather than the lazy "Because we say so" reason that is so common with poor writing. And now Valk is trying to control the player while Vitiate is still mucking around. At least I WISH this was the case. As it stands it will probably be Valk is Vitiate which only makes Valkorian even MORE evil as "Vitiate" just runs around orchestrating galaxy-wide wars, genocide, exterminating whole planets only to turn around and say "Yeah but I don't care that I murdered billions anymore since I got laid so get over it". That's supposed to make him look BETTER?
  5. 1) Drop a bunch of Rakghouls and Nekghouls on Zakuul and let nature do its thing. 2) Get 2 cloaked ships, have one loaded with explosives and ram the thin column holding up the Eternal Throne and the second ship would start to push the now-loose hunk of metal into a decaying orbit with the planet. 3) Actually use my damn ghosts that I worked for and tell Valkorian to shut up with a Voss Healing Ritual. 4) Reconstruct the Shadow Arsenal, or at least a few missiles, and throw them at Zakuul. 5) Return to the Empire and speak with the Empress.
  6. I always end my SI stories on Light-Side for Imperius Title then go hard Dark Side for perk unlocks. But I think BioWare has made the Light Side ending canon for SI because ALL my ghosts are gone apparently for KotFE and I have somehow forgotten to Force-walk Valkorian, or at least try. Either that or the writing team for KotFE are hacks.
  7. I utterly despise Voidstar with a passion, hate it every time I get it.
  8. A Trooper could theoretically beat a Sith 1v1. But he would have to cheat. And by cheat I mean use thermonuclear bombs from orbit kind of cheating.
  9. I mean....if I took Vaylin I could use my Sith Racial "Punish" to slap her repeatedly until she cried......all the time. So that's a positive.
  10. I still don't think Valkorian is Vitiate and he is instead just messing with us because he finds it amusing to pretend. I'd like to think that Vitiate was only half honest with the Jedi Knight and that Revan was to weaken the Republic but get them ready for an all out slaughter with the Empire (Until Malak went totally off the rails and stated to waste everything) while letting Revan merely THINK he was saving the Republic. Then Vitiate would feed off the death of the wars until he could start mass possessing planets to force the inhabitants to kill each other and feed off that (I didn't like that BioWare gave Vitiate Nihlus level power without any of the drawbacks and yet no insistence on continuing to use it because "He's so crazy" which just comes off as lazy writing to me). Eventually he gets his wish of feeding off so much death he becomes immortal and uses Zakuul as the staging area to repopulate the galaxy under a puppet dynasty of Valkorians linage (which is why he would only want one son). So he feeds off the galaxy to go to a "new one" from a certain point of view. Only to have Valkorian go off the rails now since Vitiate's plan has ultimately failed and he is retreating to think of something new. Of course that is what I'd like to see.....but honestly I'd be happy with wondering where the heck my ghosts went off to and why my Sorc hasn't tried to Forcewalk Valk with the other ghosts as support if only to get him to shut up.
  11. Find some way to infiltrate the Eternal Throne (W.e that Star Forge thing where the throne is) and plant a large amount of explosives at the thinnest point of the spire. Have a stupidly large fleet and the Gravestone occupy the Eternal Fleet and a small amount of ships with strong engines near the Throne. When the charges go off the and the Throne begins to orbit the ships with strong engines push the Eternal Throne into the planet and *boom* no more Zakuul, or at least a hemisphere or two goes poof.
  12. I remember seeing those....and then they made differing lines of dialogue a few minutes later in cutscenes on my multiple playthroughs. And I feel that was it.
  13. I think BioWare will take this game that has been mostly abandoned and give it a well polished and beloved ending like Mass Effect 3 where your choices mattered also.
  14. Too bad when Koth was complaining about the reactor going kaput there wasn't a [Point and Laugh] option. If we can pull a Makeb on Zakuul I want Koth to be there. Because *I* am the bad guy. Koth: NOOOOOOOOO!
  15. Does anyone else feel that making Valkorian into Vitiate was a mistake when having two completely separate characters would have worked out just fine, if not better? You'd have Vitiate hiding off in Wild Space somewhere plotting and gaining strength and then we stumble on the Eternal Empire who would be led by a completely different character, Valkorian. Same smug and condescending attitude and no real change in mannerisms but his power level would have been roughly equal to Marr, only bolstered by the Dark Side energy of the Eternal Throne (If it really is a Star Forge like the first we encountered making it a huge Dark Side conduit). Marr would still need to die after refusing to bow to another ever again (didn't need to be Vitiate) so while he and Valkorian are going toe to toe and being roughly equal in power (and thus still ahead of most of the PCs by quite a ways) Vaylin just casually wipes out Marr like it's just swatting a fly. Then the scene plays out normally and we help Arcann take out Valkorian (or he does it for us) and Vaylin would incapacitate us and we go into carbonite. Some scenes would be slightly changed as a once isolationist civilization built on the hand me downs of the Rakatta starts bullying the weakened Galaxy now run by a psychotic man-child. Valkorian is living in our head as normal, or at least as normal as voices in ones head can be, and he isn't some God-Level omnicidal maniac turned down-to-earth family man *Guile's Theme* because reasons. And Valyin would be established as an extremely powerful but immature Force User who would later be revealed as an experiment by Valkorian to see what happens when you condense the Dark Side energies of a Star Forge into a newborn. Rather than making her the Star Child of the God-Emperor which I personally find to be a boring cop-out to explain why someone is powerful as it doesn't really have a decent enough check and balance. The Dread Masters were incredibly powerful beings, yet utterly depraved and bound together by some bizarre ritual and still very mortal (when one died it caused the others to slowly go insane from pain and other unpleasant side effects) so it worked as a story element that didn't come across as a cheap special child story element. Heck maybe Valyin IS just that, a mad experiment. Similar to the Children of the Emperor or the Hand. Can't say yet....though I find it unlikely after Chapter 9 and nothing alluding to it has come up. BioWare really seems to be trying to press this idea that Valkorian is the latest host (I really don't see how he could be the 'original' Vitiate body) and has undergone a change of heart in about.....well to be honest the timeline seems rather screwy at the moment since he was likely 'Vitiate' for at least 30+ years while also jumping around Voices for the several centuries he was gearing up the Sith Empire with the first Star Forge he gave to Revan, running Zakuul after tearing up the Eternal Fleet the first time with Gravestone (It might have come with the first Star Forge) and taking control of the Eternal Throne to build a second Rakattan-esque empire in Wild Space. But why not just leave Valkorian and Vitiate as two separate characters rather than trying to combine them. If they should be connected why wasn't Valkorian the hereditary leader of a Zakuul dynasty under the Emperor's control as a puppet while the Dark Council was to lead the Sith Empire against the Republic. Then when Vitiate is weak and being pursued by the Sith, Valkorian could have gone "off the rails" of the original plan and tried to take over for Zakuul. I don't mind threatening antagonists who are very powerful. It wouldn't be fun if the Sith Inquisitor just went Ghost Mode and roflstomped everyone in the first scene. But I find that making Valkorian actually Vitiate is a tad silly. I mean it's WAY too late to worry about it now. /endrant
  16. This whole expac is kind of an uninspired mess to be honest. The devs might have been trying to go for a Megabyte & Hexidecimal dynamic duo for the players to fight. But instead we are getting a discount Darth Caedus and ripoff Dark Pheonix pair of villains with "another" Star Forge. Nothing original or interesting about them really. Just cliche evil villain what not while power is just handed to them. Granted this could be played up as to why they are so spoiled but it's still makes for a boring enemy.
  17. Would it utterly ruin all PvP if Marauders was given a stronger Mortal Strike or "Passive" Wounding Poison effect? Or would angry ranged players burn down the forums for even considering buffing the Mortal Strike effect in the game? Sorry didn't word it right the first time.
  18. The Imperial Agent wears a Ysalamir on his neck then struts up the False Emperor and kicks his teeth in. Clearly. Or just stealth onto his ship while projecting a wall of emotion to mask yourself and plant a nuke.
  19. Actually for some classes it would be entirely unfair because regardless of Affection levels some companions would actively BETRAY the Player Character and try to murder them regardless of the PC's actions up to that point. Killing them for treason would make the most sense but it wouldn't be fair for a Class to be out of an important healing companion simply because BioWare wrote it that way and there really isn't a way to get sufficient Affection without grinding it out in Flashpoints and gift spamming to write in a "I was ordered to kill you, but I won't" like Zevran from DragonAge Origins. Now if the PC was being a jerk incessantly towards their companions and THEN they betray that would make sense.
  20. Because in a perfect world a dps should have NO ability to off-heal himself at all beyond a consumable on a one time per fight CD. Anything that makes his hp go up should come from a healer. The dps would instead have Def CDs to mitigate damage, keep him alive longer but not actually gain any hp. Shields, damage reduction, evade buff, blocks. His real defense being the ability to kill the opposition before it kills him. That would be the reason you bring the healer to get you back to full and heal you that little extra while balancing CC to stay alive. And you avoid standing in LoS like a potato trying to mongo dps your opponent as if the Warzone was a shooting gallery eating 100% uptime dps from every damage dealer with a straight view of you. Which is what keeps YOU and the healer alive longer, pillar humping an LoS the enemy range while peeling and CC melee dps hard. The Unkillable by a dps system is one of the reasons WoW PvP is utter trash at the moment because the PvE is now balanced around Mana users only running the risk of going OOM when they hard cast big heals on tanks getting their faces punched in by a boss or healing an entire raid. When they only have one person to worry about and that person is actively mitigating their damage with Def CDs and LoS it creates the 15minute 2v2 matches because the only hope you have of killing your opponent is about 10minutes in once the healing debuff has stacked too high and you coordinate your burst because sustained damage is AWFUL. It used to be moderately balanced in favor of dps as healers required a lot of coordination and peels to live or they'd oom easily (Mana Burn and Mana Drain were healer killer abilities that some DPS had) or they would get annihilated by dps if they were left alone (Rogues were notorious for this). Now you have unkillable healers who will utterly wreck any dps they come up against (Holy Paladins spec'd into Trolly Burst of Light Spec) because they will outheal everything and still whittle your hp down, or just blow you up at once.
  21. Spoilers: So essentially I am Not!Han Solo on the Not!Millenium Hawk with.... A farmboy. Not!C-3PO A Wookie A Princess A former Jedi Hot!BobaFett On a quest to find the One Piece™. Until I am attacked by Space Bureaucrats and a meat salesman and I have to save the Republicans by stealing stuff. That right?
  22. You haven't experienced the joy of the game if you haven't been the only Scoundrel with 7 Sages while the 7 Sorcs fight the Sages and you and some random Merc just stand on the sidelines, watching and chatting about the absurdity of the situation.
  23. Melee that rush blindly into a group of 3-6 Ranged with at least 2 in the group who can heal or offheal and will not break away and LoS. People that rage in say that no one will 1v1 in a TEAM WZ. People that rage in say when a lone node defender won't directly attack a ninja capper and just stuns and runs around them until help arrives.
  24. You must be really bored with the PvE in the game to stop playing it and come to the PvP Forums and share your insightful opinions. Unless you are on the forums at work instead of you know.....working. I thought I left home with fire and acid, but all I had was kibble.
  25. Just a silly pipe dream thread since everyone here already cares about Space Combat. What do you think it would take for the Devs to take the GSF and expand it to be a small-scale PvP portion of the game similar to a more polished version of Galaxies:Jump to Lightspeed/TIE-Fighter? We already have the Fighters/Bombers established as well as objective based gameplay that can cover some basic aspects of the game. But what it really needs is a sandbox feel to it. Massive starships that players can own and dock with and organize attacks from. Customization options for all player owned ships. Upgrades acquired from gameplay and Professions to upgrade and further customize the ships, as well as keep them equipped with specialized weaponry. Various scale of larger than fighter craft with customization to give them a unique role to play. Corvettes: Blockade Runner/Anti-fighter Spec/Anti-Missile Ship/Minelayer Gunboats: Missle-Spammer/Cheap Heavy-Turbolaser Spam/Cloak Tech to launch coordinated ambushes with other ships. Carriers: Allow fighters a Quick respawn point/Adv. Sensors to help said fighters with damage and targeting Destroyers: Lots of Guns, Lots of Weapon Hardpoints, Can carry fighters, VERY expensive Dreadnoughts: Like Destroyers but even more costly. Can hold expensive One-Shot Doomsday level tech like the Silencer Cannon at the cost of a large number of potential Weapon Hardpoints. Space Stations: Can spawn fighters from a fixed location/Carries Adv. Targeting and Scanning systems/Can offer special benefits to the owner (Such as credit income and Req. to purchase new ships). Large Stations that can defend themselves from all but the most dedicated assaults while the owners are offline, or Stealth Stations that are smaller but incredibly hard to detect with incredibly advanced long range scanners that pierce the stealth of others at the cost of fighter bays. Special starter/safe dock points for players as sanctuaries for their factions. With the exception of select basic fighters and uniquely earned specialized fighters (Think Royal Guard Interceptor level Uniquely Earned without the broken Hitbox) all ships and the customization would cost credits for the first time and Requisition for all replacements. You can save preferred loadouts in a Customized Ship screen to avoid having to set up every replacement. A rewards system for players of outstanding performance including numbers of kills with certain kinds of ships. Armor designs. Stronghold upgrades. Titles. Commendations of various quality. A small chance to earn a minute amount of Cartel Coins for the top performing players who not only kill the most but also control the most territories (So guilds will start to war with each other mercilessly). Opportunities to raid Hutt Cartel ships for large credit rewards as well as Credit Bounty rewards for killing the other faction. Player established bounties that act similar to GTN, you place a bounty on a Specific Ship/Station and whoever scores the kill gets the money. Unique Fleet Commendations that can be turned into Ship Requisition or Credits. Set up the sandboxes in new locations like the Brentaal System/Telos/Bonandan/Eriadu/Ruul/Terminus. Now there are always issues with things like this, such as win trading, attempts to avoid combat to hold territory and accumulate points peacefully, player apathy because it's not lucrative enough for them. With subtle tweaks to rewards to increase motivation (and no faction restrictions on the Bounty Board and keeping the Bounties confidential) players can ensure win-traders and combat avoiders are thoroughly hunted down by putting bounties on the expensive and hard to replace Stations and larger ships. Now could this encourage griefing? Perhaps though it is unlikely that anyone playing this Sandboxed Dream Game that has a bounty on them got it for no reason. If someone is willing to pay top dollar to get another players ship blown apart it is likely for a good reason. Not to mention joining a guild can offer a great deal of protection. Which brings up a possible Third Faction that is essentially banditry. Not a real faction exactly, the Guild (or Player) declares themselves a rogue entity in this Sandbox game and acts accordingly, attacking anyone and everyone for the bounties/lulz/or to just carve out a personal section of space. With unique rewards to go with it. The decision could be reversed at any time for money and if a player was in a Rogue Guild they are not beholden to it and can chose to join the Space Game as a Rogue or not and will not be automatically declared Rogue. Because I don't want to play EvE.
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