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Vegihan

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  1. Hope to see everyone out and trying to help rid the world of the Rakghoul plague. Don't forget to get conquest points as well as we try to capture Nar Shaddaa.
  2. Congrats to all who helped us win Voss this past week. We will need everyones help this week as we go after Quesh.
  3. The one nice thing we use are ship for is you can summon groups of players to a location. If you group up to do world bosses or even commanders(to enlarge your ship) this functionality if useful. If all you do is solo content, the occasional group content and craft then you probably wont get much out of the ship unless you like to decorate.
  4. Thanks to all who helped us conquer Tatooine last week. Lets keep it up and conquer Voss this week.
  5. This will just break things more. If you force the winners to duke it out the next week what decides the planet? Also what stops a big guild from holding off one week and let a small get win just to be owned the next week? Plus if they are gimped they may just say I don't care and not try. That hurts the system more. I think they never intended it to be competitive for small guilds. The entry fee alone is a good sign. I think, they wanted to give players a reason to log in and run content with their guild. The more you run the better it looks to Biowares stats on how much content is being played. There have been no suggestions on how to make conquest fair for small guilds that is also fair to large guilds. It is called conquests. Do you take small number of people to conquer an area or do you take an army? Yes a small skilled group can conquer certain areas but rarely will they conquer big areas. The same is true with conquest. A small guild can win but has to choose wisely and be very good. This thread isn't asking Bioware if they intended to favor large guilds but if they intended crafting to be the most efficient way to win? The evidence has been shown that crafting is required to win. I know of no guild who has put out large numbers and done it without a lot of crafting. There is no way for a guild who PVPs constantly or PVE constantly to out score a guild who crafts of the same size. What many of the posters and myself want is equal points for equal work. Yes you can craft while running other content but you shouldn't have too. The other content does provide items other then conquest points but so does crafting. Most of the drops from FP and Ops aren't upgrades anymore and those that are were probably going to be received soon enough even without conquest. Plus to run FPs, WZs, GSF, and Ops there are lockouts and queue times which gate the number that can be run but there is none of that for crafting. As for what Bioware should do to fix this, I have nothing at this time. That is for Bioware to figure out if they see it as an issue. I have my own recommendations but will keep them to myself until I know that Bioware sees it as a problem. If they dont I will just be wasting my time. I do believe that the community has suggestions that could be useful but they are moot without a response from Bioware.
  6. Sorry I was going to quote something you said as well but didn't in the end. I have fixed it.
  7. So Someone has been asking for data on how much crafting is over powered. So I decided to calculate how many points could be gained from flashpoints and operations with the Taris bonus last week. Here is the spreadsheet. https://docs.google.com/spreadsheets/d/1piXCSbc7tW88yr9JKYtwvaJVM44lAFs2gBDBfLuh3Dk/edit?usp=sharing As you might see, I calculated the flashpoint and operation points with 100% stronghold bonus and the crafting points with 0% stronghold bonus. What it would take to do in 6 days worth of game play a crafter can do in about a day and a half. I talked to my guildmates who craft close to non-stop, it takes about 5 hours per 25 warsupplies. This means on what I consider to be a slow pace, you could outpace the main objective for the week in 5 logins. If you can craft 2 days and recover mats for 5 days that doesn't seem right. As my previous post states, I don't want crafting to be obsolete I just want the focus of the week to be the biggest point getter. If crafting is always the best way, then less and less people will try to do the other content. The first few weeks of conquest the queues on Shadowlands were popping pretty quickly, as of late, not so much. Is it directly impacted by this I can't say but I know it isn't helping. Many guildmates who got on and ran FP, Ops, WZ, and GSF the first couple weeks just get on to craft and get mats now. Is this really what Bioware wants?
  8. Lets be fair. The trick to flashpoints was available well before they fixed it. It had been there from week one but there was not big reward to do it so it wasn't being used heavily. Once the flashpoint week came, that is when they saw the issue. I believe this week has help show the issue with crafting. I would hope bioware would look at this and see the issue as some in the community see it. If not and they keep it the way it is, expect for big guilds to store up mats and stay on top. Even if a small guild can stay close, if the leader has the numbers and the mats they can stay ahead. As a member of one of the other major Shadowlands guilds, we have also had to fight it out several weeks as well and instead of turning to running content, we had to turn to crafting. I saw conquest as a way to get people back into the game. How does crafting do that? Running flashpoints, warzones, galactic star fighter, and operations gets people back into the game. I have no problem with crafting being the best way to get conquest points on the weeks when it is the focus. I have a problem on weeks like this week were flashpoints were suppose to be the focus and yet crafting was the quicker way to reach your goal. Why have different weeks if the best bang for your time is the same each week. And if you want to talk about mats, I have a guildmate who gets his conquest done on 11 toons on Tuesday and spends less then 2 days recovering the mats. They aren't that hard to get.
  9. My trooper has needed a Nerf since the launch of the game. I don't really care what color, but they need to ride a nerf.
  10. I am a Gunnery PVE player who recently starting healing. From a gunnery PVE perspective, we dont really need anything. There is a little learning curve to figure out ammo but once you have it there really is no issue. A couple ideas for combat medics I can think of is getting rid of the green beam on hammer shot. This was the worst idea ever. In PVP this is a red flag kill me now move. Another thought I had is to turn pulse cannon into a heal when CSC is on. This would help with group heals. I really dislike the heal being added to Concussive Charge as it knocks back enemies. This is probably ok in PVP but not in PVE. Pulse Cannon would help both pvp and pve in healing the group without adding the issue of knock backs.
  11. Why do you think your subscription is paying for this update? Bioware has said they have 2 teams, a CC shop team and a content team, and they are separate. If we assume that your subscription goes to the content team and not the CC team then how does the CC team get funding...oh the Cartel market. So if they want to make more money the CC team has to release content to keep it coming. Cartel packs will only do so much, the same with new armor pieces. I have no problem with 2.1 and I am a subscriber as well. I understand there will be updates that focus on the CC shop. I don't PVP, so should they not do any PVP centered updates? No, they should look to appease everyone. What they are adding with 2.1 is not required to enjoy the game and 2.2 which is suppose to be a content update is due a few weeks after. If I chose to use any of the new content with 2.1 I have saved up my monthly allotment of CC to spend. They are still not forcing you to use the Cartel shop to play the game, only to change what you look like while playing the game.
  12. They gave us an answer on January 2nd. It wasn't game update 3 it was game update 2. Here is the link: http://www.swtor.com/blog/star-wars-old-republic-%E2%80%93-state-game-2
  13. Official announcements have stopped but not them talking about the issue. Here is a post I posted for someone else earlier this month. http://www.swtor.com/community/showthread.php?p=6102124 Until they have a solid date for when they will roll it out you will only hear soon or we are working on it. Around January they said there were a couple phases to getting it out. The first was PTS copy which they had but didn't work all that well. I assume they are working with all the data they had from that to make it better. If the character copy we had for PTS was implemented live there would be so many QQ threads they couldn't keep up. I know I was able to transfer my characters but none of the comms or credits they had. This is an issue if you are doing it on live servers. Also the PTS one didn't remove the original character. The PTS copy didn't work for everyone either. I would rather have to wait and have them make sure it is done right then rush it and have it be broken.
  14. The reason for no crit is that it will take so much crit to get close to DR that you will have to rely on RNG to get good numbers. If you end up having bad luck with your crits, your dps will be extremely low. Similarly, if you are lucky with your crits, you can put up massive numbers. Since stacking power will generate consistent number, the general consensus is to stack power and surge so when you do crit it will be big.
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