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Caonimah

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Everything posted by Caonimah

  1. "Dont blame us, blame the computers that cant run this game with our glorious textures at maximum!"- Bioware 2012
  2. Environment textures look fine because most of the time you wont zoom into them as much as you would your character or another players character. Get up close, switch to first person view and stare at a wall, the same issue props up.
  3. For all of you complaining about buying upgrades, those upgrades are still valid you know. You can use it to play any other MMO in the pipeline or even Diablo 3 if you are into dungeon crawlers.
  4. What I love about the pic is the little square thing under his neck has a serious tux thing going on for itself. Then it just devolves into this mess of compressed textures.
  5. I know that FFXI looked better and that was 2002 http://i.imgur.com/T8sel.jpg
  6. Here's the thing, if they really do hinder performance that much, to the point were they consider that blurry/muddy textures is a preferred solution, then there is something really bad going on with the client. They need to revise the whole 95% aren't having issues quote. Until they actually fix the issue, then the actual percent is 100, 100% of people are having issues with their SWTOR client.
  7. No, they just decided we cant handle them. (Or maybe they DO know we cant handle them, because their client and engine are horrible)
  8. "Please, stop venting and posting your opinions...its making me feel sad:("
  9. In my view, at most, this is an OK game. The biggest stand out so far hasn't been the visuals, the mechanics, or the story really. Its been the music. Outside of that, Ive seen other MMOs do a whole lot better than this.
  10. Turbine is smart enough to advertise two distinct clients. Usually the only thing that changes is that one has an additional 3-4GBs worth of high resolution textures that look really good.
  11. FFXIV- 2010 http://nightmaremode.net/wp-content/uploads/2011/06/FFXIV-Armor-1024x576.jpg FFXI- 2002 http://i.imgur.com/T8sel.jpg SWTOR- 2011 http://img859.imageshack.us/img859/7371/swtor2012011110050596.jpg http://i.imgur.com/0lF3U.jpg Outstanding
  12. This is probably too complex of a solution for Bioware to handle right now. I mean, surely their designers would have suggested this at one point.
  13. I imagine if the allowed high res textures in game, the number of people having performance issues would be MUCH higher than 5%, and then they couldn't state "Well its mostly people with horrible computers heh"
  14. Editing the ini wont do anything. Unless someone can make a .dll that forces the client to run without the limits then we are stuck with these muddy armor textures that look less detailed than armors from a game that came out in 2002.
  15. Hell, look at the shadows, they look less pixilated than SWTORs as well
  16. Thats a side effect of the thing they are using to make them look bad. Force mipmaps into a higher quality and see your companions preview. It looks fine then.
  17. ""During development and testing of The Old Republic, our priorities were to ensure the game looked great and performed well. In testing, we discovered that using our 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs" It can render them, its just causes severe performance issues, even on powerful PCs. We have to define what "powerful" means. If the person is using workarounds to try and dodge the issues with how the game was designed (loading temp files into ram), etc.
  18. It really does speak a lot about the company. Little by little its becoming readily apparent, they just dont want us to see things that might put them in a negative light. The issue with logs has to be tied to this general thought they are displaying. "If people cant see the bugs, they wont complain about it" Wouldn't surprise me if half their talent trees weren't working right.
  19. I was wrong, I was looking at pictures of games that came out after 2007 and I seem to have found an example of a game that came out in 2002 and still has armor textures that have more fidelity than SWTORs FFXI - 2002 http://www.ffxionline.com/forums/attachments/ffxi-frequently-asked-questions/23394d1233469597-ffxi-wedding-guide-weddingoutfitmale.jpg This is from a game that was restricted by having a console version that needed to run on par with the PC version. The ps2 had 32MB of ram
  20. Bumping this so that others can see that its not impossible to have higher quality armor in game, as long as your engine is built to handle it. Adding FFXIV To the mix http://www.honorguard.us/pics/ffxiv.png This is from an engine that wasn't designed for MMOs and is getting a complete revamp this year. Ahahahaha! FFXI, built around the constraints of a ps2 and its 32MB of ram! http://www.ffxionline.com/forums/attachments/ffxi-frequently-asked-questions/23394d1233469597-ffxi-wedding-guide-weddingoutfitmale.jpg
  21. I see the reasoning behind this now. Everything is working as intended, the real bug is us thinking that there was any hope at all.
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