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Deadrifler

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Everything posted by Deadrifler

  1. While I agree with the Augment needs buffing. I'm kind of getting irritated seeing all these threads going "I can no longer print credits for doing nothing. This is so unfair." Besides how easy it is to slice, do you really want this brought back up the beast it was? Players that refuse to roll Slicing because its a game breaker will be at odds and the GTN would inflate heavily thanks to so much disposable credits on the market. Sending your companions off should not give you an obvious gain, a small credit gain like it is now is more in line with the other missions skills out there. Fix Augments and I would be quite content with slicing. Make augments ON PAR with what enchantments are in other MMO's and then we will have something to write home about with slicing.
  2. Bug, file the report. You are not restricted on such parameters.
  3. You are able to make armor useful to Jedi Knights/Jedi Consulars. Also, considering Consular/Inq are one of the most popular classes at launch, it shouldn't be too hard to find buyers for "that useless light armor" As for companions giving benefits, a couple of classes really have jacked up crew skill benefits. I play a Sith Warrior and just have to sigh at the helter-skelter benefits dispersed between my companions. If you like Synthweave stick to synthweave, other classes don't get such an "overpowering" edge that you must roll what ever crew skills your companions benefit. If that were the case, all sith warriors would be armstech making gear for the BH/IA because their benefits override all other crew skills for SW. =\
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