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Cambiata

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Everything posted by Cambiata

  1. I want to thank everyone who responded in this thread, and I'm including my input as well for anyone that's having trouble with this. I got this champion after literal YEARS trying to figure this out. So important points: - don't use fast travel points during the bonus series, as it seems to (for me, anyway) particularly bug out the part of the mission that you need to be able to complete the achievement. I even went so far as to fly to Tatooine rather than use the planetary location under ctrl + g just in case that would affect it as well. - You need the Tatooine Bonus Mission, received from Galen Besk on the pub side in order to get the necessary bonus to kill this champion. - You can start working on the bonus after you get "Complete Militia's Trial for Junter Galt " but BEFORE you enter the instance for that mission. This is the submission that bugged out for me on my Jedi Knight (that I now can't even get on that toon by resetting the mission or dropping the mission and picking it back up again) I now have the achievement! Thanks again, all!
  2. The bug is that the game doesn't give you the option to talk privately to Lana during that scene, even if you've flirted and kissed her in the previous content. Either it only gives you the option to go with anyone else you flirted with, or if you flirted with no one else then it gives you no option to romance anyone.
  3. Since Bioware hasn't officially aknowledged it yet, I want to verify that I got this bug. For comparison, throughout KotFE I consistently romanced Lana, kissed her twice (almost 3 times, Koth **** blocks one). Then when Theron showed up, I flirted with him once and ignored the second flirt. When I go into the cantina, I only have Theron has an option, even though I've flirted with him a grand total of one time in all the content. If bioware isn't going to fix it from where we are in the story, can they at least provide those of us affected with a story restart so we can try to get the romance again?
  4. Just adding to this, my sniper also cannot complete the mission. I didn't start the mission on Sniper until a couple of days ago, so the other patch was already in at that point.
  5. Agreed. This needs to be fixed and should have been fixed weeks ago... no romancable companion, including the new ones as part of KotFE, likes courting gifts. Either fix them or make them stop dropping until it's fixed.
  6. Bumping this sucker. Hatred of the buttflap must be known!
  7. Very much this. The reason that we're never getting good world pvp is because the Hero engine is terrible and always has been.
  8. First of all, if you read the actual thread you'll see that no one is insisting that they delete all buttflaps forever in perpetuity. You like your funny little half-butt tab on your vintage brawler gear, go to town. The problem that is being complained about is that they have decided to put weird butt tabs on almost all the cartel gear, and no matter how much affection you have for the butt tab, you don't need to have every piece of gear. Other people can get good gear sometimes, too, it's not going to cause you to die, I promise. Secondly, you're bringing up the one case where the bottom half really should attach to the top, when there's something like a tuxedo or a coat. That I don't object to most of the time. I have the saul karath armor on my one of my toons, dyed blue, and it looks slick as hell. No one in this thread has even mentioned examples like that, but that is an example of "butt flap" done right and appropriately. The specific example we're talking about is where the buttflap in no way goes with the rest of the gear, so it's not like it "has" to go on the chest piece. In the cases where they're obviously trying to do a Kama, your analogy to a tux makes even less sense, since the kama is actually worn from the belt. Third of all, "give additional options" is exactly what most of us are asking for. So you don't have to come in here like you're dropping a Truth Bomb and tell us that we aren't allowed to remove all the buttflaps. Options are what is being asked for here, not the removal of everything you ever loved. Chill the **** out.
  9. Even though I really hate the design choice of the buttflap, I can still agree that clipping is an eternal issue in the game that should have been addressed long ago. I just think, at this point, that the limitations of the engine have made "fix the clipping" a basically impossible task. I think that knowing that as the designers should by now, they should therefore be designing around the problem. It's partly why I don't understand the costume design team's love affair with the buttflap. The engine will utterly ruin your sleek design. You'd think that after the first couple of times of seeing the monstrous clipping in their designs... maybe after the first year the game was out... that the designers would adjust their art accordingly so that the glaring incompetence of the engine wouldn't be so on display. All game design must involve a certain amount of trickery and finesse in order to make things seem more real and beautiful than they are. You'd think the designers would be equally aware and involved in that process, understanding what the engine can and cannot do, and not just insisting, over and over again, to make designs that the engine by all evidence cannot cope with.
  10. I agree with this. Bioware has done this in other games - Dragon Age Origins let you kiss or have sex with your romanced companion whenever you want. It was just a simple repeatable cutscene and the "sex" took place off screen. Mass Effect 2 also had it, you could cuddle with your romanced companion in your quarters. It's really simple way to keep it from feeling like the relationship ends once the companion pledges their undying loyalty to you.
  11. Oh yeah, another thing that front and back flaps clip through - if you wear any of the skirt bottoms, then the flaps will clip through it in such a way that makes it impossible to wear those pieces together. So again, adding the buttflap just limits who can wear an item. The whole fun of the cartel market is mixing and matching outfits until you get the look you want - why would you design armor meant to destroy that possibility?
  12. Also, regarding clipping, it's not just mounts that clip the buttflap. Any class that wears its weapon at the belt level will constantly see their weapon clip through the buttflap when walking. So that automatically means that Bounty Hunters, smugglers, and any class that wears a lightsaber can't wear them without looking terrible. That pretty much only leaves Agents and troopers who can wear them (well, and any vibrosword weilding jedi or sith). Why would you make so many armors in the game that something like 75% of the population can't wear? The hip-weapon clipping is probably the reason why buttflaps aren't more prevalent on mandolorian armors in the game, despite the fact that that kama thingy is a mando tradition.
  13. This is a good point. Some people may like the half-skirt as it's supported in the lore (ie a Kama), but even the lore says that your butt skirt is hung from your belt, not an extension of your chest piece. Moving them to the belt gives the best of both worlds: if you love butt flaps, you can easily show them off with your butt flap belt. If you like everything about the armor except the butt flaps, you can easily get that by using a different belt. Even if (when?) they implement such a strategy to keep both camps happy, they should still include non-butt flap belts. I think the biggest problem with the butt flaps is the designers seem to feel that every new armor set needs the buttflap. It should be a design that's used far less often.
  14. This is a design choice in the game that is constantly annoying me, yet as you put out more cartel armor there seems little chance that Bioware is ever going to stop: Why is every good chest piece ruined with a buttflap, a backpack, a loincloth, or all three? Sometimes they're ruined with ugly and unnecessary shoulder pieces, but that happens less often since some of the shoulder pieces are really quite cool. Example: the cartel item Primeval Stalker Jacket has really cool spikey shoulder pads and fur colar, and a really uncool terrible buttflap. Even the backpack isn't always bad, like for example the new Freedon Nadd Breastplate: really cool metal wings as a backpack, and really uncool terrible buttflap with uncool terrible loin cloth. I look at these armors and see how they're so close to being the coolest pieces of armor in the game... only to be ruined by buttflap and/or loincloth. I don't understand why the armor designers keep doing this. It's not as if the game handles things like this very well - the game has had clipping issues from launch that have never been fixed, and still you guys are designing armor that clips by default. Don't the armor designers have access to the game to see what their designs do on real characters? Can you guys at least make alternate versions of every armor piece that just removes everything "below the belt"? I'm guessing you must have some group of people that likes buttflaps, but do they have to be catered to in EVERY new cartel pack? Are they that rabid a fanbase?
  15. Bumping the thread. This is a good group, if you're a healer looking to join a raid you'll have fun here!
  16. Sorry, this thread isn't about the birthright and inheritance gear (which frankly, has been useless since they dropped it) but rather the open, modable gear that has no base stats.
  17. Yes I'll sign this. I have 18 characters rolled and 22 unlocked on my main server, and I'm starting to get close to having no more room on my main server which I don't like. Bump it up to more, please.
  18. I don't play GSF much, but I think this is a great idea. /signed
  19. 1) The game has been out for nearly 3 years now. Cargo space has been limited to 5 bays for the entirety of that time, despite the fact that they know people would pay cartel coins for more bays. I'm fairly certain by this point that it's a limitation that they either can't or won't change. I'm leaning towards 'can't', knowing the server lag problems the game has. 2) Stacks, as pointed out, wouldn't be a big challenge to change in terms of bit size (which adding cargo bays would be). Even if they just moved it up to 255 per stack, that would still be better than the 99 we have to deal with now. 3) You have no idea what "Buy2Win" means,
  20. Agreed, lets see Nautolan as the next playable race! Either them or Togruta.
  21. I'm wondering if maybe you haven't played the game very long, then? Examples of legacy bound gear in the game are: Tatter Mystic, Republic Experimental Pilot, Republic Squadron Commander Pilot, Star Forager, Dread seed, etc. The list goes on. What it means for gear to be legacy bound is that even if you put bound mods in the piece, you can still trade it among all the toons in your legacy (and now, you can also put that gear in the legacy bank, which you cannot do with regular bound gear) Back when legacy gear was first introduced, it was modable gear restricted to each class (as I mentioned in that other thread you decided to argue with). What gear was used for then was as, essentially, mailboxes. You win gear on your trooper, maybe, but you want the gear to be used for your scoundrel. So you took one of the old legacy pieces, put the mods in it, sent it to your scoundrel,pulled the mods out. Since then, Bioware has evolved the idea of legacy gear - it's no longer bound to either armor strength or class. This is great for me because, for example, I can take the gear I optimized for my DPS Guardian (heavy armor), and send it to my ungeared Marauder (medium armor). The optimization won't be exactly right, but since I don't care a lot about that marauder it's a "good enough." in that situation. Another situation would be, a group of people ask if I want to do an imp side run. Since I usually run pug side, for a long time I just didn't have any worthwhile gear at all on my sniper. That was, until, I switched my gunslinger's gear to full legacy. Now I can run sniper any time someone wants to do an imp side raid. Easy. So that description hopefully shows you the two ways one could use legacy gear: mailbox or actual gear your wearing. And it's a mechanic that's already in the game, and has been forever. It's nothing I invented - Bioware is the one who added this mechanic, and expanded it to the point where I can use it as I do. ? I'm not sure what connection you want for there to be between those things. "Tanks are in demand" means, to me, "my guardian is frequently locked out of things because I already did them on the guardian, so I'm rolling a second guardian so I have more lockouts." "In demand" means "people want tanks a lot." Er, yeah that's correct, but all guardian tanks use the same mods though. Though granted I'm starting to pull out different mods for different fights, so not all mods match every fight - but still the mods I switch out for Brontes are going to be the same on every guardian (or jugg) that I have. Well, I described what legacy gear is above. But your suppositions here don't apply. I won't be using my guardian's gear on a shadow. I'll be using my guardian's gear on my second guardian. I have no problem with them being dressed the same. Right, but not many choices for Legacy armor. Not many at all. This thread is not a request to turn unmodable gear into modable gear. It's specifically about turning gear into legacy-bound gear.
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