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Andermann

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Everything posted by Andermann

  1. They haven't extended events before, unlikely they will this one.
  2. Got Lokin last time, and they did say they were working on it yesterday.
  3. While this is fine, could you answer questions concerning the subscriber perks? This live stream was about that, and you finished the stream repeating frequently that you would answer questions about subscriber perks quickly in this thread. No answers to the actual topic at hand as of yet.
  4. This is not a Rage Quit post!! Please answer as to whether or not the HK-55 material will be opt out, or if it will be forced on all that are subbed on the 11th of January. As a player that enjoyed the way the story was written, and does not want an alert that can't be removed, I need to know if it will be a blinking light/message in alerts that will nag at me incessantly until I add a companion to an already bloated system. My sub is up on the 12th of this month, and though I do not want to unsub for a single day shy of a month, I am feeling compelled to do so to avoid receiving this item. If there is a way to avoid receiving perks that are very much unwanted, that is all I need to hear because I don't want to unsub, but the timing is acceptable seeing as there's a lot of holidays right now, and perhaps it's time to play some Battlefront anyway.
  5. If you don't want HK-55 because you asked if he was salvageable, and they made it clear that he was destroyed and didn't back up his personality matrix because he didn't want to live forever, and you already have HK-47 who is much more effective as an assassin droid anyway, do you have to unsub to avoid having this pushed upon you? Also, would really like to know what happens to the cartel coins you get from people having used your refer a friend link if you unsub to avoid receiving things that you don't want. If a player unsubbed for a month to prevent exposing themselves to something, and then subbed back up a month later, would they get the cartel coin generation again, or is it all lost until you get people to use your link again?
  6. (Solo) Flashpoint: The Star Fortress have selected Voss twice now, get to the EPHEMRIS Data Center, get a couple waves of guys out, and then it just stops. Playing a Trooper, Companion is C2-N2. I am actually sitting in combat waiting while I type this up. Am trying to complete achievements and this engagement seems to be unfinishable currently. Is this a known bug?
  7. This would be excellent! There are so many skins that can't be used end game, I'd pay CC to have this feature. Probably often.
  8. You know what happens when you assume right? Jessa and scourge have different passives, different activates, and are in different roles for the crew members. They are in no way mirrors of one another, and yes I said it would be good to hear from a dev when this would be fixed, because obviously it's a bug. Knowing that they acknowledge it and are working on it would be helpful. A bug reported day one and reported in the media with no response = sad subscriber.
  9. You can't unlock lord scourge on a character that isn't a jedi knight. This is a huge problem as he's very important and unique with his passives on the pub side. I would really like a dev response on when this will be fixed.
  10. Player Name: Redna Server: The Bastion Number of Achievement Points: 18175 http://i.imgur.com/vZohcRR.jpg
  11. I have the Sand Demon on Tatooine, as well as beastmaster of Tatooine achievements. I also have Balmorra completeled,. No idea where I got them, but presumably it's googlable, certainly not unachievable. The only problem with Beastmaster I have is getting Illum done.
  12. Just curious, but what's the point of playing after you've bought the best, and then maybe done the end game content once through?
  13. It would appear that the desire of the developers would be that this we be several weeks worth of work to get all the gear components necessary to fully tech out your ship, therefore keeping people engaged in the process and feel the import of each component as it was received, as well as enabling them to do more then the one or two missions as they got the better gear, further enabling them ability to not only finish missions but to complete all the bonus missions as well. It would appear that the marketing department felt that this was a better idea to let people go outside in the afternoon, mow a lawn, and then spend that cash to be able to do all the new ship dailies immediately without having to learn much. Do you have any ideas how you are going to rectify this gap? I don't think there is any fixing to be done except handing the gear out cheaper for those that don't want to pay to win, which only invalidates the whole point of the clear design that was put into this new feature. It's a real shame, but I'll go the purest route and not waste cash ruining the game with a shortcut. I'm sure most won't. If nothing else it insures that EA gets it's money, although the content will get old that much faster, and then you'll have the children who spent real money to win crying because it's too easy.
  14. There is a datacron entry for using the matrix machine in the jedi temple. there are 5 datacron cubes plus this one which makes 6.
  15. I have to say, I will have to go back and try to get the ones not on this list now that I've found it. I decided to see if anybody had done this when I went back and found out that they had fixed the codex for Hero of Gorinth Canyon. I have tried a couple times to fill out my entries and have given up because Bioware has shown no interest in working on one of my favorite aspects to an MMO. It further frustrated me when they added "achievement mounts" that had nothing to do with codex entries nor achievements, but were just quests with rewards that were mounts. Quests that forced me to return to content I hadn't done for months just so I could get the mount when they could have actually looked at my codex entries and seen I'd done the content already. Hugely frustrating. On a side note, somebody asked if there were codex entries in ops. There are quite a few in your codex logs under Epic Enemies. Also there may be more, but I remember finding a lore object that gave a codex entry in Explosive conflict. It's a clickable mining cart in the operation.
  16. I've seen nothing saying that you can only do it with columi. I've seen that in fact that ALL gear that was previous epic with only 2 slots will now have an armoring piece to compliment it, and that they will all be removable, down to level 10 gear. I had not seen anything about being able to RE "high-end" barrels/hilts/mods/armoring, and I'd be curious where you would get these barrels/hilts from other then the daily commendations vendors. Can you link me a source for that data?
  17. I don't mind if my main ends up getting bop benefits, right now armormech and synth weaving get 2 best in slot plans that are bop drops in ops, and that rocks. I'd love a rakata weapon plan to drop for my profession, and would wave cheerily with my augmented bop guns.
  18. @ Madulk Biochem: Artifice: better crystals and augment crafting ability to RE high-end enhancements and hilts from drops or gear Armormech: augment crafting, chance to crit orange gear for an augment slot Synthweave: augment crafting, chance to crit orange gear for an augment slot Cybertech: augment crafting, RE'ing high-end mods and armorings from drops or gear Armstech: augment crafting, RE'ing high-end barrels from drops or gear Edited for accuracy. They have said they are not removing the reusable items for biochem, but they will not be going forward with the concept when they get around to introducing higher end consumables with the profession. I had not seen anything about being able to RE "high-end" barrels/hilts/mods/armoring, and I'd be curious where you would get these barrels/hilts from other then the daily commendations vendors. Can you link me a source for that data? fyi weapons have been criting augments already, they have just been worthless because there are no plans for high end weapons in the game. As for the uneducated QQ'ing remark, I'm trying to get a complete realistic picture of the state of Armstech. At least you have end game gear to offer no matter the point. You get rakata plans in ops, and you had access to a purple gem. Armstech has ZERO end game viability currently as there are non ops, easy locations, and dailies to find better gear then anything we can craft. The RE possibility of Barrels brings us up from worthless if it's true, but still not on par with any other profession. Can somebody link me the source of that information? It would really help me to know that there is at least something new other then a couple augments for my profession.
  19. OK, to sum up endgame right now: Biochem: Stims, Med Pacs, Adrenals, Rakata/Columi Implants w/ augment slots Artifice: Enhancements, Crystals, Rakata Relics w/ augment slots Armormech: Rakata Wrist and Belt w/ augment slots Synthweaving: Rakata Wrist and Belt w/ augment slots Cybertech: Mods, Armoring, Rakata/Columi Earpieces w/ augment slots Armstech: ??????????? Post patch adds schematics to all and: Biochem: ?? Artifice: better crystals and augment crafting Armormech: all orange gear procs augments and tier mods can be transferred to it Synthweave: all orange gear procs augments and tier mods can be transferred to it Cybertech: augment crafting Armstech: augment crafting Is this really it? I see how the improvements make other crafting skills viable, how does this help Armstech at all?
  20. Still it sounds like, yea I'll get more skins to make that I can try to sell to half the character types, one of which is the least played by far on all the servers (I'm republic), but no, there will be nothing that I'll be able to contribute uniquely to all class types. There will be three crew skills providing augments, that is once again nothing unique, perhaps niche, but I'd rather be able to provide everybody with all the ear pieces, or all the implants, or all the relics, or all the SOMETHING universal to the player base. Goody, I can make all the smugglers and troopers skins for their guns. Honestly to put this profession on an even footing with ANY other profession they could have easily done it by letting armstech make all the augments, but they aren't even doing that much. EDIT: There are zero rakata schematics of any sort for armstech.
  21. I'm curious if BW has made any mention about armstech changes coming in patch 1.2. I understand that Biochem is currently the only truly viable end game crafting skill, and I've heard they are making changes to various different crew skills, but my concern is that there is currently NOTHING about armstech that can be provided to all players nor any end game content of any sort that I know of. I have seen no rakata or columi plans drop in ops, I don't have anything that I can share with other people other then levelers, and skins for some guns, I can share barrels with troopers and gunslingers, but no force users use them. I don't make anything that goes into gear for all class (mods, crystals, enhancements, armoring, etc.) I never heard BW mention anything about this profession in the guild summit or show anything about it. Should I finally abandon this ignored crew skill or is there something I have missed? I understand that we will be able to make some augments in the patch, but so will others. Is armstech going to be getting anything special or unique or worthwhile that they will be able to contribute to the full player base or does nobody care? The only comparable profession in basic design that I see is atrifice because they make force weapons and hilts which are like barrels, but they also make ALL the crystals and ALL the enhancements. Should I just give this profession up at last? I'm frustrated because this was the profession I foolishly took on my first character/main with prelaunch and I was oblivious to it's worthlessness. Now that am getting my 3rd character to 50 and have seen how pleasing usefull skills like cybertech and bichem can be, should I just give up?
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