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Sonalan

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Everything posted by Sonalan

  1. I'm a 50 bh tank. I've been 50 for over a week now. Every time i get on i'm lfg. Outa the 7 days or so of being lfg 3 - 4 hours per day, i've found 1 grp. And that was after 2 hours of being lfg. Such engaging gameplay!
  2. Been LFG on the imperial fleet for 2 hours now. At least make a game-wide lfg list so i don't have to stay in zone. Driving in circles for 2 hours on my speeder. SUCH COMPELLING GAME PLAY!
  3. Now y couldn't they have said that in this thread, or the previous? That says something to me.
  4. idk if this will actually cause the game to die. Sure, seasoned mmo players can tell combat is clunky and fragmented (broken is to strong of a word). But there are alot of players new to MMOs playing this game that don't know how fluid combat should feel. My guess is seasoned mmo players will last a month. Maybe 2. But then Bioware will start to see alot of de-subs. Pretty much any split second use of abilities is out of the question and this will cause the mechanics of high end ops and flashpoints to feel sloppy and ultimately cause ppl to leave. The real question is: can this game survive on new mmo players' subscriptions and players that only care about the flash of the game. But this is all just based on whether or not this problem gets resolved. Or even acknowledged.
  5. i play a BH tank and the interrupt is out of gcd. I have many times hit it with a 2 or 3 sec cast 3/4 of the way through and it doesn't interrupt. Very annoying if the npc is a healer. I have noticed the interrupt b4 the animation. Yes. But i've only seen this when i'm anticipating a spell about the be cast, so i don't use any abilities. So i wait a sec or two so i can catch it. Otherwise it doesn't get off. I only do this if i absolutely need to. Healers and such. In other cases, the enemy will use a channeled ability. Such as a directional AE. I hit my interrupt as soon as i see it. But it doesn't actually interrupt till the channeled ability is at 50% or 75%. And if i don't get it off the bat, then it doesn't interrupt the actual ability at all. Bottom line is, if i'm not using abilities, the interrupt goes off as soon as i hit. But, if i try to use it following an ability it takes 1 sometimes 2 seconds to actually go off due to waiting for the previous animation to finish. I have this problem as well with situational abilities (rail shot and shoulder slam) and medpacks. Been a few times when i klik a medpack and .5 - 1 sec later and i'm dead. I generally run 20 - 30 fps. unacceptable imo
  6. Agree with OP. What's the point of a gcd if i can't use the next ability till the previous animation is done? I was wondering why i had to keep slamming interrupt button 3-4 times b4 it would actually go off. How r u suppose to interrupt a 2 sec cast that way? Same thing with ANY reactional ability. Ridiculous.
  7. I did try logging in and out. Even closed the game and reloaded it. Double tapping ctrl U to reload UI didn't work either.
  8. I would have used the "search forum button" to try to find this but apparently bioware likes to hide it like it's an easter egg. So, i can't see grp or guild chat. Anything i type into /group or /guild chat doesn't register. I can see /say and /general and even /officer just fine. I messed with my chat filters, everything was correct. I went through the preferences, everything looked fine. Anyone else have this? A bug? User error? Any idea how to fix it?
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