Hello. I played the game just a little in beta, but I missed most of my first opportunity trying to get the game downloaded and installed, and I decided to forego the following beta periods to preserve the new experience for the actual launch.
Now that the game has been out for a month, I was hoping I could get some insight from some folks who have experience with other MMORPG's as well.
1) I'm reading that the "holy trinity" of MMORPG class design (tank/healer/DPS) doesn't so much apply in SWTOR. Has this been the general experience? Are there "raid" encounters that do require more of that approach? I just don't tend to find DPS-fests very fun or interesting. Group strategy and tactics have always been what kept me playing MMORPG's for long periods.
2) Is there much character development that can be done once you hit max level? In other games, for example, there were alternate advancement points you could continue to earn in lieu of levels, that would serve to further enhance your character.
3) How much of the game focuses on grouping? I enjoy single player games, but not when I'm paying a monthly subscription fee to play a MMO. I've never understood the logic in designing a MMO to be easily played all the way through by yourself.
I'm really interested in the group dynamics, and I'm looking forward to seeing how well SWTOR implements it in a sci-fi setting.