So my question is why does an AoE Smash hit harder than a single targeted Annihilate? Standing alone Annihilate can hit harder than Smash but when you get 4 stacks of Shockwave, Obliterate for a Smash crit, then Smash, Smash will hit harder than Annihilate (i.e. Currently I can Annihilate for ~4500 and Smash for ~6000). There is no way with the current tree design to make Annihilate hit that hard. The only buff you can get towards Annihilate only allows you to use it more often. There are also ways to make the CD of Smash lessen as well, but I'm sure at this point in the game we are all very familiar with the different specs and how they work. I'm just saying regardless of PvE vs PvP Annihilate should hit significantly harder than Smash. In scenarios were burst dps is more favorable, you don't have time to let DoTs work their damage in so instead of using Rupture, for example, you would use Annihilate, which is great and all, however, in comparison to Smash it doesn't hit hard at all. My solution to this is not add something in the tree to make Annihilate hit harder but simply buff it in general to hit harder so that this effect can be applied to all cases both PvE and PvP. By no means do I think Marauders are weak whatsoever, just saying I think Annihilate should hit harder than Smash. What do you guys think?