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iSkynet

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  • Location
    Greece
  • Homepage
    http://www.netgfx.com
  • Interests
    Games, Development, Music
  • Occupation
    Developer
  1. Not in bao-dur EU... we (imps) can't even remember the last time we won in WZ... 90% of the repubs on our server roll a sage, 50% of them are healers. Imps have 5 healers counted on the whole server... My daily count is 3wins 20loss. I Q solo...
  2. I would like to know that too, since i spend, 100k in transfering armorings... is it a bug or only the new tier set armorings have the set bonus attached? I think we were highly misguided from BW on this matter....
  3. Ok I can understand this, and it does make sense. But at least the item that is crafted should be allowed to be sold. Even the speeder... why have the "mounts" tab on GTM and not any one can put in mounts... because someone might get a mount for free at 25 or 50? It can be solved with a minimum price. I just want to see a more "really economy" setup in this game, with all the customizations and RP and everything crafting should be one of the top non-battle activities.
  4. Are you even serious on this? Having a schematic for only Assasins WITH cybertech you really think it is correct? Well obviously you haven't played any other mmo OR you're such a fan boy that you cannot distinguish right from plain wrong... And for the record I'm rolling greed on schematics and get them because all others pass because it make no sense to have something that you CANNOT: Sell, give, trade, learn, use, sell for credit in a vendor. I guess I'm being trolled here because I cannot accept that someone in this earth (galaxy) can seriously believe that reaching 400,400,400 in professions was all worth it just to make some grenades (that share cd, and the cd is 4m, c'mon bioware... it is NOT that STRONG!). Fine go play with your lvl 49 earpieces, let me want more... so I can play more, so I can pay them money, so I'm interested, so they are making money, so they make more patches for YOU too... PS. You wouldn't find a flaw in architecture and a bug even if it hit you in the head.
  5. Is that really the point? Since if a non-cybertech took it the recipe too was bound... and it sells in a vendor for 1k. You are telling me that this is not stupid? Having the recipes themselves BOP? They should loosen up their BOP policies imo, let the game flow and advance. Providing only gaps and making simple things very difficult only diminishes the game and makes the life of players hard, which is stupid because we play for fun (at least me). I have sold over 5 biochem recipes from BT HM that I could have given to my biochem crafting friend... that is simply a BUG and a GAP in logic. If they did that on purpose they must know nothing or very little of gameplay and player psychology...
  6. Yes but a bound receipe for NOT ME? It has no purpose...
  7. So I picked a receipe from EV. I make it (I was lucky enough to crit it) and then I read: "BOUND" (I'm a PT and I crafted earpiece for Assasin.... Why can't I sell mounts, earpieces, basically everything... c'mon this is what crafting is for... selling stuff.... not making for yourself (crappy T1 equips....). On the same note... I have 10 Biometric alloys than are completely useless... as I already have ALL the rakata re-usable grenades.... why not let these things go around? They rock for pvp and pve. It is just stupid imo... Oh and don't anyone post: "Its coming in 1.2" well... I scream "WAKE UP" at the architect of crafting system... "... Now I have peace ..."
  8. Its true that the OP should not worry about these things, since he and his guild know what they did to get these items. But the point is, without these "quests" the game has no meaning at all when you go 50... Because the only thing that a 50 lvl can do is get sickened by so much Huttball and BT HM until he gears for OPs (which are extremely difficult and I don't really get how ppl were able to "finish" them on even nightmare... ) Bottomline: If BW removes the feeling "I got to do that crazy stuff to get some awesome stuff" the game will lose a portion of its end game quality...
  9. Instead of doing spins with mounts waiting forever to get a healer (because Imps don't do healing... ever) I could be /roll -ing .... so yes... I want the /roll. It is ~3 lines of code to implement...
  10. This is what I'm talking about. At least give my "fiery blast" some boost in threat generation. IMO it should also be boosted in dmg slightly but I can live with it as it is.
  11. I see your points about the gear that my friend had and it seems logical that he was taking threat. There are however 3 parts were I want to focus: 1. I should at some point be able to "take" aggro from him since he had (DPS gear, in tanking stance). I'm not saying always just some times would suffice. There were moments when we stopped dpsing and mobs still were attached... 2. PT grapple is useless against boss mobs. 3. DPS cannot manage their dmg output because of the "bad implemented" enrage factor. Everyone should DPS like crazy to drop the boss before the enrage timer (or at least drop its life to a reasonable level) Also if there is a table or some info with numbers of the threat on abilities please post a link.
  12. Yes I woudn't mind the DPS staying the same but our aggro skills and output to be increased, I mean our best high-threat ability is the grapple and it cannot be used in most bosses... I'm gonna try and split the gear in 1/2 DPS mods and enchantments and 1/2 absorption and see how it goes...
  13. I have a powertech tank level 50 with some rakata and columi. 8100 armor 20k life 52% dmg reduction 13% defense 40% shield chance 40% shield chance 101% accuracy But my friend a Sith Assasin with the tank build BUT dps items keeps taking aggro away from me with only a few hits and there is NO chance no matter what I do to get it back (unless I taunt) Our DPS is so bad because of the stupid Heat which increases much more rapidly than the other classes lose energy or force. So the healer ends up healing the dps more than the tank... The point of this rant is to show that even if I had green items and didn't pay much attention if we had an awesome full rakata Healer it wouldn't matter... So what is the point of getting more and more tanking gear? Since normal mobs or bosses can be tanked without a problem and enraged bosses hit for 40k dmg which cannot be mitigated much by armor and survive (So again assasins are much better because they have more avoidance than PT) What do you guys think? I say we need to be buffed up for our dmg or some heat reduced from abilities
  14. LFG tool that is already in, works fine. IF people learn to use it and not SPAM the general with LFG messages. The tool as it is allows you to search every planet and everyone that has flagged himself for a group. Problem here is this: people are not yet 50, people have better stuff to do (at least for a little while), people just don't want to play PvE just yet... and this is understandable for me, because a 50ish player with green armor is not gonna get far... Play some PvP or finish daily quests, and simply wait for it. PvE will happen en-mass but after everything is said and done I believe. PvE needs balls and equips, it is not for the weak. Plus it take much more time...
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