Hello Devs!!! Ive always have had this idea for a warzone, a capture the flag warzone; -Basic notion of the game is that there are two teams that spawn on opposite ends of the field, near their teams flag -field is split into two halves, with each halve being conisiderably different than the other (one half is forest with dense brush, while the other is volcanic, with deep ridges similar to those on oricon) -Ceartain benefits are given to team members who remain on their teams side of the map, such as access to mounts, turrets with long range aoe abilities, and other such advantages that help make defending easier and capturing more of a challenge. -To pick up the other teams flag, it is simple as clicking the huttball, no channel of sorts. - Handing off of the flag is a stationary, uninteruptable cast to a team mate within 10m of you. - Winning team is the first team to get their flag back to their own base. - field is considerably large, to make for longer, more strategic gameplay rather than point and shoot. I like this idea for a game, one of the major dissapointments in warzones is tanking, and tanking in this type of game would be essential. Personally, id rather this be non hutt related. Rather, for it to be along the story of two teams of choice warriors are chosen in a show of strength twords the opposite faction. Something like that!