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oslek

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Everything posted by oslek

  1. That happens now in game . Once you hit around level 20 you have the majority of your abilities. After 50 it's rare.
  2. Just went through it for the first time recently. Frankly by this point I'm tired of the Emperor and Revan. Those stories should have ended a long time ago. Come up with something new. Preferably something that doesn't involve another dream sequence or mind trick because those have been done to death in this game.
  3. Those of us in "that crowd" would rather not play the game without PCVA because that is the ONLY thing that keeps us playing. It is the game's calling card. Without PCVA, it's not the same game and I no longer have any interest. It's really that simple. Also, I have no faith that EA will re-invest the money they have saved back into the game. The staff working on the game is very light and the game will drip feed content no matter what. And EA is not going to invest more money into staffing a ten year old game..So all you're accomplishing is alienating the already small sub base that is keeping this game going.
  4. Glad I'm not the only one who has a "meh" attitude towards the combat style changes. I never had a desire to change my character's combat style because that was one of the reasons for picking my mains in the first place. I've played all of them at one point or another and never thought "Man, I wish I could switch" Now if I was able to pick and choose ABILITIES from each style in order to make my own personalized combat style, then I would get more excited. A sith who could shoot lightning AND wield a double bladed saber would be cool. But that's not going to happen due to the design of the game. I'm far more interested in the story and whether or not I'll want to run my other characters through it again. I think that is where the devs need to spend the majority of their time and resources. Slogging for gear and changing combat styles isn't going to keep me coming back. But that's me.
  5. I don't play TOR for the gear grind, I play it for story. The game was marketed as KOTOR 3,4,5,6,7 back when it was released and that is how I've always treated it. Trying to copy whatever WOW is doing at the moment has always been this game's biggest mistakes along with the crappy engine they built it on. I'm pretty sure when Star Wars Eclipse comes out this game will cease to exist because it's basically taking the KOTOR concept to the next level, which is what many of us were expecting this game to do.
  6. And that is called a B2P game. Sorry, but WOW's slow drizzle of new content proves that theory wrong. Even after an expansion releases they slow drip the story to make you log in every week. So charging a sub fee along with game and cash shop doesn't guarantee a substantial expansion(or low level employees keeping their jobs for that matter). It just means more money going into the execs pockets. I'd prefer it to be B2P like GW2 or New World: Buy the game and play it when you want to. I think one of the reasons for the decline of the MMO genre is the custom of paying money every month just to play a game you have already purchased. If this led to newer content on a monthly basis it might be worth it. But a two or three year drought between new content, AND a slow drip of content after release? Not really worth the sub fee.
  7. You're kidding right? If you're being serious then no, you will not get reimbursed nor will you ever get reimbursed every time an expansion changes the gearing system. Your gear is only good for as long as the expansion lasts.Same goes for features such as amplifiers. They can come and go as well. Such is the nature of MMOs. They are always changing.
  8. This has always been my attitude. I like having options when I play. There are abilities I don't use. So what? Some one else is. I just remove the abilities I don't use from the bars and carry on. It's also interesting that the OP brought up WOW because they ended up bringing many of those abilities back in Shadowlands because...OOPS......those abilities that were removed were actually missed by a great many players.
  9. This is why I prefer the B2P format: no sub fees. If you want to play the game or its expansions, pay full price and play for as long as you want. Simplifies things and helps prevent a lot of headaches.
  10. Oh please:rolleyes: All I've been seeing on these forums for the past few weeks is how messy 7.0 is on the PTR. Bioware agreed and moved the release date a few months. That's not mediocrity. That's being professional. And if you design your life around a video game, that's on you because launch delays happen all the time in this industry. Every MMO has had to delay a game or expansion at some point in time. Your sub fee allowed you full access to the game which you have been playing. So..no. You don't deserve a refund.
  11. Entitlement generation at its finest.
  12. Nothing in this statement indicates a change in design direction. This delay was in order to secure a smoother launch, nothing more.
  13. As someone who was also playing SWG during that time I agree. The NGE at release was pure garbage and lost a TON of players. Basically they changed the game from an open sandbox design to a very on rails themepark in order to grab from the WOW crowd and it didn't work. Yes, the game had lost subs but that was because of the incredibly buggy game and lack of things to do, not the professions or combat. I popped back in a few times later , but it was always a ghost town. Unless Bioware intends to scrap and change all classes ,revamp the entire combat system as well as the AI, NGE comparison's are nothing more than hyperbole.
  14. I remember that. Companions could also just up and leave if you angered them too much. So players couldn't be too mean or make too many "disapprove" choices or else they were without a helper until the next one came along story wise. And back then the open world wasn't the sneeze fest that it is now. Those companions were a must unless you could group up. The better solution would have been to just allow the ship droid to heal and then the problem would have been solved without sacrificing the original intent of the system. But I freely admit, I was SO happy when the kill option became available. Quinn was first on my list. I mean, why wouldn't he be? I'm roleplaying a sith, not a jedi
  15. I agree, but I see this problem in every MMO I play. Some players just take these games WAY too seriously and before you know it, it's a blathering hate fest with each side ignoring the other while pushing their opinions as facts. It's even more hilarious when you realize that NOTHING we say here matters. No dev is going to read what is written and do a complete 180 from what has been planned for months. The expansion is going to release regardless . But some people think these forums are their own personal soap box and truly believe that if they just bring one more person to their side or smack down their personal enemy, somehow they'll get their way. It doesn't work like that. I don't mind a nice healthy discussion, but when my points keep getting ignored and the only retort is the same regurgitated nonsense over and over again, I simply put the person on ignore and carry on. If I wanted to get engaged in a hate fest, I'd turn on FOX or MSNBC
  16. It's not bad, but make sure you are up to speed on where you were with some of your companions. Hardest part for me was leaving the game for awhile, coming back, and then trying to remember which of my characters was with whom.
  17. Very true. Star Wars is really the only reason I come back because otherwise the ancient tab targeting combat, the ability delay and the claustrophobic feel would have been a hard no for me right from the start. But to your other points, the problems with this game simply aren't fixable. SWTOR spent all it's money on great stories, but built it all of it on a crappy engine that should never, ever be used for an MMORPG because a dozen or more players on screen at once and the game starts lagging. Ilum, the highly hyped endgame PVP planet, was nothing more than a slide show. The game's life span was cut short right away because unless you are willing to shut the game down and rebuild a la FF14, that problem will never go away. An MMO that can't have too many players on screen at once? Not going to be very successful. So at this point, it's really a single player/multiplayer game. The move to FTP pretty much sealed any chance this game had of making much profit beyond the cash shop. I'd love more story content too, but do you really think EA , or any company for that matter, is going to spend loads of money to make large, deep story content for just the price of a monthly sub? Particularly when the game has only five total servers? Not going to happen. Based on the fact it took them three years to release the tiny bit of content that was Onlsaught,(those cash shop whales aren't big enough) ,I'd say that the two Knights expansions are likely the last you will ever see of a decent sized story expansion. I'd love to be proven wrong, but I don't think I am. Those two expansions were the last time that it looked like EA was actually trying to make the game successful. It didn't work and they haven't really tried since. I've been gone for some time so there's a lot of catch up for me on my characters, but once the story is done I'm done until next time. EA doesn't care, why should I?
  18. His claim that WOW cratered because of it's design philosophy is pure bunk. I played Shadowlands and know better. The game had the usual rise upon expansion release and then settled back to normal just as it always does. It didn't crater until the sexual harassment against female employees became public. Then everyone left. He certainly seems to have an axe to grind. Having a logical conversation with him is impossible because he just ignores what you write and repeats the same bunk over and over again. I wouldn't mind that either.
  19. Yep. The whole reason cartel market exists is cosmetics. I would prefer ALL gear and weapons came from in game but that ship sailed a long time ago.
  20. I don't think it's a fascination with failing. It's a fascination with achieving a difficult goal. Usually once you've done it once, it becomes second nature. I haven't done a group op since release, but in WOW I kept at it until I cleared normal mode and then I stopped. I had no interest in running the same content over again even at a higher level. Once I've seen the content once on my character I'm done. But that's me.
  21. I know this post is older, but I played WOW up until about June this year and the game lagged horribly during the current expansion. It was a common gripe on the forums. Anytime a world boss was taken down it lagged or even for something as simple as looting, I would lag. Usually happened right after a patch or bug fix. And SWTOR will always have bad lag when lots of things are going onscreen due to the horrible engine they built the game around.
  22. I love the part where he keeps mentioning WOW, a game that was the MMO king forever and only recently lost the spot due to the sexual harrassment suit and the bad press that came with it . He actually thinks that all the streamers and content creators, along with their audience, just picked up and left because they finally decided that after 16 years they no longer liked the gearing system. I guess all those players I saw in game doing protests didn't realize the REAL reason they were angry and neither did all the people that left RIGHT AFTER IT ALL WENT DOWN. That's the REAL reason oribos became a ghost town so quickly...The gearing philosophy that has been in the game from the very start. Delusions of grandeur indeed.
  23. Every single move Amazon has made since release shows a dev team completely out of their element. The type of mistakes they are making shows a group that has zero knowledge about the genre they were entering. It's too bad because the world is gourgous and I had a blast gathering and crafting. But after numerous patches that kept breaking the game and hindering my ability to play, I finally just gave up.
  24. WOW's huge drop was due to the lawsuit and the revelations that came out of it, not the design of the game itself. Before that the biggest gripe was the slow drip of content due to covid. But there was still a lot of people playing on the servers. After the lawsuit details came out, streamers and content creaters pulled out and now the game is a ghost town. New World has just been a huge cluster bomb ever since release. The core game is good, but there has been too many game breaking bugs that the devs seem too incompetent to fix. Exploiters are literally stealing game currency by collecting taxes and then closing up shop and moving. WAY too much town control was given to guild leaders and this is the result.
  25. He never does. He just keeps regurgitating the same talking points over and over again. You're wasting your time dude. Concepts such as risk vs reward are completely foreign to him. In his world, players who do nothing more than popping in and playing easy content should get the same rewards as groups doing hard content that has an actual possibility of failure.
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