Jump to content

Madmaxuk

Members
  • Posts

    20
  • Joined

Reputation

10 Good
  1. Seems last post was deleted without notification Please discuss planned 1.2 changes on the following swtor thread http://www.swtor.com/community/showthread.php?t=363902 Thanks in advance
  2. Please post comments on the following public test forum. Seems that bioware are trying to move all threads and kill constructive feed back and open conversation Thanks in advance http://www.swtor.com/community/showthread.php?t=363902
  3. BH healing nerfs are pretty hard to. Wish I'd had force surge, when I'm outta resource I sit on my hands and fire rapid shots for avg 250 a pop. Feel you pain though and seems bios approach to making pve harder is to nerf healing. Guess no more standing in fire for dps
  4. Way I see it is the only stat I give up as healing merc is crit, as surge is basically useless at high levels and I'm yet to see a crit / power enhancement. Also regarding surge, I more than make up for it in additional power and heal as hard as crit/surge stackers.. Finally balancing both sets is is fine but I did this through the ear piece and implants (surge / crit)
  5. Trying not to repeat my above post, the whole argument against alacrity is it's negative effect on resource management when bursting continuously. Whilst resource management is a large part of healing for mercs et al it in large part comes down to the player, boss fight and raiding roll. Now I'm no math geek and I'm not going to give you spread sheets and models. Arguably our rotation, mine at least, tends to be: - kolto shell (for healing buff) - kolto missile (for healing buff) - HS (for armour buff/RS buff/HOT) - then wait (fire a free rapid shot) .... YES WAIT ... Why you ask? Well the answer is so simple that I'm sure everyone knows already, the tank is almost certainly at 100% hp. The next bit, the whole fight in fact, is now reactionary and, for me personally, this is where alacrity and power shine above surge and crit Cast speed (alacrity) allows the caster to react to damage faster, on average 0.4 seconds faster because of increased cast speed. This reduces the chance another healer has picked up the heal in your absence, spike damage on the tank and allows you more chance to throw a free rapid shot in post HS, kolto shell/missile, or RS. Stable, quick reactionary healing mitigates the need for big burst heals or having to spam several abilities in quick succession and rapid shots become a top off ability that replaces RS/HS. Power allows a more sustained throughput over crit and surge, and if healers / dps are good the need for large 6k heals are vastly mitigated. It comes down to you at the end of the day. You can choose ignore my experiences over you own, try out alacrity / power and see how it goes or voice another opinion. I'm just giving you my experiences and not cleaver models based on simulated scenarios. N/b - I wasn't trying to be overly critical of modelling, it helps formulate a theoretical picture but often it's practical application can be different. Regards Jadenn
  6. I've healed all bosses, at all levels, and have tried crit/surge & alacrity/power. In the end I went with the latter. Why - power was a good overall heal increase and increased cast speed (at about 1.65 seconds for rapid scan) allowed me to use rapid shots more and more. Rapid shots are awesome to. Raid buffed crits for 400 at tick and is free. Allows me to manage heat and still output a average 600-1000 heal. Fact is no class can just constantly cast 100% of the time, so speed and controlled bursts I found are the way to go. You need a bit of experience to time your heals and know boss attacks though. With experience raw throughput wins over hoping for crit heals, most of which often over heal or another healer beats you to the heal and you end up cancelling it anyways. Jadenn
  7. Love to know how you got your healing scan down to 1 sec and still have high crit and surge. I stack alacrity and even raid buffed my stats are nothing like these. Whilst I'm not full rakata (4 pieces and full columi) mine buffed come in at something like 37crit, 84 surge and 13.7% alacrity (which isn't a 1sec healing scan). Also note I have augment slots in boots, belt and bracers - but that's it)
  8. I'm a healing merc and healing scan is awesome. Couple of things to note - IF you talent it it leaves a nice dot for a few seconds afterwards - It lowers the heat cost of your next rapid scan - When you release your gas charges it becomes a really quick heal to span if your struggling to keep tanks alive Best to rotate your healing i've found. Usually start with - Kolto shell - Kolto missile for buffs - Healing scan - Rapid scan - Reapply kolto if needed - Rinse repeat until charged gas and then mix it up when required. Keep heat below 40% as much as possible. IF you find yourself building loads of heat then don't panic. Embrace it - cap it to almost 90% and then vent the heat. Go back then to managing your heal efficiently until vent is back off cooldown. Merc healing is pretty simple once you get the hang of it and very fun. Benefits are that if managed properly you'll be able to keep healing indefinitely.
×
×
  • Create New...