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Chyrch

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  1. This is completely killing the fun in PvP for me. I used to love it. I really did. But it's been absolutely atrocious lately.
  2. I thought I was on the WoW forums for a second after reading your reply. Such a valuable response to one voicing his opinion.
  3. PvP is usually the most fun aspect in games for me. And while SWTOR PvP is still kinda fun, the bad aspects of it are becoming more and more frustrating. I'll try to elaborate, and hopefully do so constructively, as I have no interest in whining. I do realize that not every may feel the same. These are simply MY opinions. Stuns - I used to play a rogue in WoW, so I'm well aware of stuns, and that they can be used well in MMOs. They're never fun when you're hit with one, but they're there. They exist. Fine. My issue is with the over-abundance of stuns in this game. EVERY single fight I'm in there are stuns involved. I'd love to see stuns get a huge nerf, and simply remove some of the positional requirements for classes that rely on being behind their target. Slows/Snares - Again, there are far too many of these. A friend and I are constantly saying that in this game, in PvP, we feel like we have less control of our characters than our enemies. Again, this is speaking as a former Rogue, who used crippling poison. I understand why there are some slows/snares, but this many? It's simply not fun. Healers - I know this is a sensitive issues, but still. If this game had arena style PvP, I wouldn't have an issue with healers. But it doesn't. It has objective style pvp, which I love. However, that's where I feel healers are too good. Because they take longer to kill, they have more time to disrupt the opposing team from completing their objectives. In a game like Voidstar, this usually means that by the time the healer is killed, there's a fresh batch of his teammates being released from their cage. While I don't see anything wrong with the healers themselves, I think there are major flaws with level design when you take healers into consideration. Gear - 1-49 pvp is simply much more fun than level 50 pvp, which is very sad to me. The stat boost system works surprisingly well, and then as soon as you hit 50, you're going to get demolished by anyone in decent gear. I recently hit 50 on my Commando. I bought him all the pvp gear I could afford, which left me sitting around 14k health. I feel absolutely useless in every warzone. I get ripped to shreds by anyone who looks at me, and can't do enough damage to make any difference. I feel like my job is to suicide bomb anyone trying to take one of our objectives. Anyway, those are my issues. As I said before, yes I realize that these are exactly that, MY issues. It's still a fun game, and I hope it gets better, which is why I feel it's important to voice our opinions and concerns. I've e-mailed Bioware's feedback about these issues, but that was a while ago. It's always best to get more feedback than from just one source anyway.
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