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B-rub

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Everything posted by B-rub

  1. Ok I spent some time updating the roles and builds, I should finish it tonight I was just waiting on getting permission to share some of my guildies' information with the public.
  2. I posted the trooper and commando specific changes, I will begin changing the guide to reflect things I have picked up between here and Tuesday the 17th. Hang in there, busy climbing the learning curve with all of you.
  3. Due to 1.2 i will be relearning the class and will update asap
  4. Thank you for the support. Currently I am playing AS so I can learn through doing
  5. @Xzenorath, I used your input to replace my "Point on Groups" section becaue it was an excellent system to use. Thanks for the pro tip.
  6. Thanks for the info. Added a short section on Ammo Cells under the mechanics portion of the guide.
  7. Added a Build to AS section, and my thoughts on it, and also added some information in the AS section of ability priorities and rotations portion of the guide. Still working on getting more AS info, anyone with some threads or info to share is welcome to do so.
  8. FA becomes very useful as you level up I didn’t use it much before 30 or so, cause I just never really felt a benefit to it. However, when you get the Curtain of Fire (CoF) skilled it becomes used a lot. Nice thing about FA is it usually recharges its ammo cost while it is being channelled. I am doing a lot of research on the AS build and role atm, not one I have played so I am making sure I have some good information before I post anything, sorry for the wait, but thanks for the patients
  9. I am still here, sorry about the wait for updates, I am active duty military, I plan on spending some time tonight doing a some big updates
  10. With the Flashpoint spec suggested on M.E.C.H I will generally spam GR and HS and throw in an FA when it is off CD. I have not tried any other CM healing specs so I honestly couldn't say atm, but I will find out.
  11. Thanks, and yes now that you mention it I will will devote some time to talk about the different cells, somethings just get forgotten when changing things here and there.
  12. Added some info to cover some of the threads for Combat Medic raging and why they are wrong.
  13. Updated sections of the Rotations/Priorities section, to refelct information found and presented, removed some redundancies in my posts, as well as working on making it more legible. On "Rotations" I use the word rotation very loosely, in the sense that, "This is generally the order I have pushed buttons when looking at what is going on at the time." I have no intent on perscribing a this is the only way to do it mentality. I am simply mapping out, via a "rotation" of sorts, how I PERSONALLY press buttons based on what effects are active and inactive, what my ammo status is like, and/or what is an isn't on CD.
  14. Added a link to a great post on tropper skills, as well as updated info on the CD vs GR debate (under Skills/Roles/Builds section), as well as some info on rotations for Gunnery.
  15. I am working on it, I am still have trouble with a few mobs and companions, I dont post things aymroe that I have not tired, so as soon as I read something and try it out I post it.
  16. Since that post the guide has had extensive updates!
  17. I know I am not supposed to but... BUMP, would loved if i got sticky'd
  18. Massive updates coming, been a busy week at work
  19. Been busy for the last few days and will be until Sunday night or so. I am little behind on the guide, however, I will be spend a decent amount fo time on the forums on Sunday updating the guide, hang in there and thanks for the support!
  20. Could you link to more info on that or elaborate?
  21. In the rotation section, there is a subpoint under gunnery which talks about AoE. I generally open up with a mortar voley whe noff CD then, and if it is on CD i throw my Sticky Grenade and use Hail of Bolts to start
  22. Combat Medic Role and Rotation sections updated, as well as the Gunnery role section to reflect popular info from the site and discussion here on this thread.
  23. The discussion about the Charged Bolts and Grav round is more or less settled. Charged Bolts is replaced by Grav Round. The only purpose that CB provides after GR is gained is being another source for Curtain of Fire to proc, but the use of GR makes more sence as it places the debuff on the target and gives Charged Barrel, which CB does not do this, so I can't see much reason to use it after gettign GR.
  24. Thanks for that overview, will do my best to incorperate your information into the guide. Also gave me a little more insight into my own play as CM. My rotaion is not a rotaion persay, just a small doctrine I read through in another thread that I have found ueeful, becasue it takes into account the procs and effects of certain talents on healing and such.
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