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fizzybear

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  1. I don't think that there's anything wrong with this, but I'd also be very interested in a script like this to help dual spec
  2. Any source on this? I haven't read anything recently on the devtracker
  3. You can't RE the PvP crystals, only the PvE ones. Right now, there is no way to obtain red, blue, red-black, red-black PvP crystals. It's really annoying.
  4. Anyone know why they removed the Red and Blue War Hero's crystals from the vendor? I don't like any of the other colors available, and think that it's pretty stupid to remove these items from the vendor.
  5. Read this interview with a swtor dev on why the "low" parsing is invalid for most classes, especially assassins. "Assassin DPS has THE MOST to gain when switching from a simulated fight to a real fight." http://www.madsithassassin.com/2013/03/assassin-developer-interview.html
  6. You keep all 5 toons, just can't make any more (so make as many toons as you can now before you unsub). You decide which crew skill to put on hold until you resub (you don't lose the levels). You keep your bank tabs, inv slots and your old gear (event and purple) is still equip-able. Your extra credits get put in an escrow account, on hold for when you resub (best advice would be to split your credits across your toons). You keep HK, but cannot access section X without buying a cartel item to unlock it. You keep legacy perks. I'm not sure about the commendations, but I believe that preferred have the same total cap, only earn less per week. So you wouldn't lose any, just earn less in the future. If you have a ton of credits, buy some unlocks off the GTN, like Artifact unlock, Section X, Hide Helm
  7. Anybody interested in selling/trading Cartel unlocks for Hide Head and/or Unify Color? I've been trying to find a seller in game with no luck for the past week
  8. Anybody interested in selling/trading Cartel unlocks for Hide Head and/or Unify Color? I've been trying to find a seller in game with no luck for the past week
  9. The Sith Marauder talent in the Carnage tree named "Execute" states that it has a 30% chance to increase damage, whereas the same talent for the mirror class (Jedi Sentinel) states that it has a 100% chance. There should be no difference between the 2 talents, and the talent Execute should read "Your Ataru form hits have a 100% chance to make your next rage spender deal 10% more damage" This problem is on both live and test and should be fixed asap. Sentinel Talent http://www.torhead.com/ability/dc36MXG/opportune-attack Marauder Talent http://www.torhead.com/ability/ajhFVHg/execute
  10. So I reported this as a bug the other day in game, and the CSR told me to post the issue in the "Suggestion Box forum" so that it can be seen by the dev team. The Sith Marauder talent in the Carnage tree named "Execute" states that it has a 30% chance to increase damage, whereas the same talent for the mirror class (Jedi Sentinel) states that it has a 100% chance. There should be no difference between the 2 talents, and the talent Execute should read "Your Ataru form hits have a 100% chance to make your next rage spender deal 10% more damage"
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