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Redae

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  1. I enjoy PvP because of the inherent challenge of playing against another person set in a dynamic environment. Instances are not dynamic. Its the same thing over and over. Plus, there are time and objective constraints that dictate whether you "win" and how long the battle will last. Also, you can't truly pick your battles because someone else is always seconds away to come in and imbalance the fight. You can't really surprise attack anyone either because everyone is in there to PvP. Because of this, world PvP is typically associated with freedom from these constraints because there is no control over who comes and goes and how you choose to play. You are more able to define the experience instead of the game defining it for you on its own terms. Anything from hunting players just beyond the outskirts of a base or mission point to stalking someone across the map until striking when you feel the time is right. That being said, I definitely agree with your opening. To add to your ideal PvP zone.... Bases and/or Outposts: These could actually be guarding a resource node, and whoever controls the outpost controls the resource revenue. The resource could be anything, but the reward would still be honor or buffs. This is more aesthetic, but it creates a sensible reason "RP-wise" why you want to control the outpost. You are helping your faction control valuable resources. At varying times during the day, resource shipments leave the bases/outposts to be delivered to a collection point. Opposing players could attack these and steal the resources by returning them to one of their own bases. Stealing resources rewards honor and gives a random class buff. NPCs: There could be random NPC patrols as well as random NPC raids on the bases or outposts, whether its a small patrol feeling brave or a large calculated attack. If a base has been held by one faction for a very long time, the likelihood of a large NPC attack goes up. The latter could be a useful mechanic to adjust for faction imbalances that cause one faction to always control all bases. Honor: Honor can be "spent" at bases to increase security forces (NPCs) to defend the base you're at, create a patrol, or increase the size of the next resource escort. It would be even cooler if you could choose from a variety of different NPCs: medic, tank, ranged dps, stealther, etc. You would also be able to view a list of the current security make-up so you can decide what needs purchased next. Furthermore, this would be worthwhile because a base could have a default garrison size (say 12 NPCs) and to help protect it, you can invest in more NPCs to give it better defense (up to 24). However, your faction is limited to a NPC population cap that does not allow you to reach the max cap for every garrison. This way your faction cannot keep every base they own heavily defended. Newly acquired bases would be susceptible to being taken back until its defenses are built up. Beyond actually increasing the garrison, some bases can receive laser turrets and/or shield generators as well, both of which can be either destroyed or disabled. If disabled, they will be kept if the base is taken but will need to be repaired. That's all I got for now. = ) OP et al, please let me know what you think.
  2. A WZ that doesn't require me to depend on other people. As it is now, if my team lacks gear or ability relative to the other team, it doesn't matter how well I play because the better geared/skilled team will win. For me, that isn't enjoyable, whether I'm playing competitively or not. Team vs Team is fun once in a while, but creating a system (PvP) based exclusively on it sets the bar pretty low. I know people are eager to see "Arena" play, but yet again, this requires reliance on others. Sure you can go in as a premade, but that isn't the point. The point is the PvP in this game completely lacks attention to the individual experience. Its all based on group play. Think about it this way... say you want to go PvE. You can either go do some solo stuff or join a group, whether it be instanced or not. Now imagine a PvE system where your only option is to group up and go in an instance. Pretty limited right? You can say the other option for PvP is, well, world PvP. You can do it solo or join a group, just like PvE. However, the problem with world PvP is we have warzones. Warzones are accessible and offer rewards. World PvP does not offer rewards and lacks accessibility for a variety of reasons (low population per area, chance to find someone of your level, travel time). Therefore, the majority of players will go to warzones for PvP and ignore planets. In 1.2, they are attempting to draw more PvPers to Tattooine, which is good, and although I can see it working well, I'm a little skeptical at this point.
  3. This is what happens when you make PvP for PvErs. PvP isn't about gear. Its about competitive play. The problem is BW designed PvP into a grind fest, so it seems lackluster to play a WZ and not have it count toward anything. It becomes a chore instead of something you do for fun. Vanilla WoW PvP was my favorite - so much world PvP. Too bad they turned theirs into a grind fest too. There is almost no world PvP in this game. Even though they are coming out with another WZ, it doesn't change how stale it is to PvP in the same zones over and over and over with no potential for the unexpected. WZs should only be one facet of PvP.
  4. This isn't true. The biggest example of this is healers. In a 5 v 5, if one group has a healer and the other does not, the one with the healer will most likely win. Also, the guard skill is another example why balance is more than just 1v1. I agree there should not be utter domination of one class over another. However, there should certainly be situations where fighting one class versus another is more difficult/easy. This has been my experience.
  5. As an assassin, the overload ability can be frustrating when trying to knock people off ledges. Many times I'll be running alongside someone, cast overload, and watch them fly in front of me instead of away from me laterally. You have to be a bit in front of them apparently to knock them sideways while running.
  6. FWIW, I knockback snipers all the time from cover as an assassin. I primarily do this for my teammates. I'm madness spec, so cover doesn't really mean much to me.
  7. I'm a level 42 madness assassin. I don't have much of a problem going against sage healers. Commmando's are a tougher fight however.
  8. I rarely use it. Once in a while I will cast it on melee immediately after an overload if I've already used my dots. Sometimes for fun though too. Its an iconic power of the dark side.
  9. Happened again today. Still no response from customer support either.
  10. Would help if you said what class you are playing and what level.
  11. Just bought the game almost 2.5 weeks ago. So far, I've lost credits and items 4-5 times to mail bugging out and disappearing. For example, I just paid 1500 for a crafting mission. I go to my mailbox and open the letter. However, the item isn't attached, and an error pops up. I close the letter and reopen - same error comes up. So I close my mailbox and open it again. This time the letter is gone. Anyone know if they plan on fixing this? Like I said, this has happened 4 or 5 times now, whether I'm buying or receiving credits for selling. P.S. Also noticed if you list something for sale before a patch goes out it won't tell you in the sales receipt letter which item was bought after patch. It just says an item was sold more or less.
  12. Glad to have found this post. I heard somewhere else custom gear can go for a lot, but the pricing on the GTN had me skeptical since I have yet to see any posted for six figures. However, I found some orange IA bracers with an open mod and augment slot the other day in a low level area (early Balmorra; one of the heroic zones). Is that standard for custom bracers? Can you get some with 3 slots or 1 slot, etc.? EDIT: Turns out there are some custom bracers on the GTN. When I filter for "Prototype or Custom" it actually filters out custom. No wonder I didn't see any. I also noticed there is a higher level variant and a lower level variant (e.g. Supreme/Grand inquisitor, TD-07A/RD-07A, etc.) Anyone know if one is preferred over the other? The only difference other than appearance appears to be minimum level requirement.
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